Enable SAMESIZE_ACTOR_T described earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2208 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-12-25 15:34:22 +00:00
parent b3474c75b2
commit ff6284ea8c
3 changed files with 3 additions and 3 deletions

View file

@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
// 32- and 64-bit builds; KEEPINSYNC with same #define in gamedef.h:
//#define SAMESIZE_ACTOR_T
#define SAMESIZE_ACTOR_T
#define MAXSLEEPDIST 16384
#define SLEEPTIME 1536

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@ -65,7 +65,7 @@ extern "C" {
// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h and gamedef.h:
//#define SAMESIZE_ACTOR_T
#define SAMESIZE_ACTOR_T
// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#ifdef YAX_ENABLE

View file

@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h:
//#define SAMESIZE_ACTOR_T
#define SAMESIZE_ACTOR_T
#define MAXGAMEEVENTS 128
#define LABEL_HASPARM2 1