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Enable SAMESIZE_ACTOR_T described earlier.
git-svn-id: https://svn.eduke32.com/eduke32@2208 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 3 deletions
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
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// 32- and 64-bit builds; KEEPINSYNC with same #define in gamedef.h:
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//#define SAMESIZE_ACTOR_T
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#define SAMESIZE_ACTOR_T
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#define MAXSLEEPDIST 16384
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#define SLEEPTIME 1536
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@ -65,7 +65,7 @@ extern "C" {
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// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
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// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h and gamedef.h:
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//#define SAMESIZE_ACTOR_T
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#define SAMESIZE_ACTOR_T
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#ifdef YAX_ENABLE
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Uncomment to have the same sizeof(actor_t) and sizeof(netactor_t) across
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// 32- and 64-bit builds; KEEPINSYNC with same #define in actors.h:
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//#define SAMESIZE_ACTOR_T
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#define SAMESIZE_ACTOR_T
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#define MAXGAMEEVENTS 128
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#define LABEL_HASPARM2 1
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