diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index 1084ce51f..5132e0e8d 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -5961,7 +5961,7 @@ static void actCheckExplosion() // the new flag newSectCheckMethod for GetClosestSpriteSectors() does rectify these issues, but this may cause unintended side effects for level scripted explosions // so only allow this new checking method for dude spawned explosions short gAffectedXWalls[kMaxXWalls]; - const bool newSectCheckMethod = !cl_bloodvanillaexplosions && pOwner && pOwner->IsDudeActor() && !VanillaMode(); // use new sector checking logic + const bool newSectCheckMethod = !cl_bloodvanillaexplosions && Owner && Owner->IsDudeActor() && !VanillaMode(); // use new sector checking logic GetClosestSpriteSectors(nSector, x, y, radius, sectormap, gAffectedXWalls, newSectCheckMethod); for (int i = 0; i < kMaxXWalls; i++)