From fc73c67bb1a2c8a401ee9c6695eb29ae8c4b3271 Mon Sep 17 00:00:00 2001 From: Mitch Richters Date: Wed, 20 Oct 2021 19:58:07 +1100 Subject: [PATCH] - Blood: Fix TNT pickup accidentally equipping player with voodoo doll. * Fixes #544. * Thanks to @carnivoroussociety for pointing me in the right direction. --- source/games/blood/src/weapon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/weapon.cpp b/source/games/blood/src/weapon.cpp index d0b4af65b..fa469bfe8 100644 --- a/source/games/blood/src/weapon.cpp +++ b/source/games/blood/src/weapon.cpp @@ -2283,7 +2283,7 @@ void WeaponProcess(PLAYER *pPlayer) { if (checkAmmo2(pPlayer, 5, 1) && pPlayer->isUnderwater == 0) pPlayer->newWeapon = kWeapDynamite; else if (checkAmmo2(pPlayer, 10, 1)) - pPlayer->newWeapon = kWeapVoodooDoll; + pPlayer->newWeapon = kWeapProximity; else if (checkAmmo2(pPlayer, 11, 1)) pPlayer->newWeapon = kWeapRemote; }