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- processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code.
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5 changed files with 37 additions and 16 deletions
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@ -77,6 +77,33 @@ fixed_t getincangleq16(fixed_t a, fixed_t na)
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//
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//---------------------------------------------------------------------------
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/*
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// Running speed.
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Blood: 92 / 4 * 2 * 30 = 1380;
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Duke: 15 * 2 * 2 * 30 = 1800;
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SW: 28 * 1.40625 * 40 = 1575; // Precisely, ((((28 * 12) + ((28 * 12) / 4)) * 3) / 32) * 40
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Average: 1585.;
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// Normal speed.
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Blood: 92 / 4 * 30 = 690;
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Duke: 15 * 2 * 30 = 900;
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SW: 18 * 1.40625 * 40 = 1012.5; // Precisely, (((((12 + 6) * 12) + (((12 + 6) * 12) / 4)) * 3) / 32) * 40
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Average: 867.5;
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// Preamble.
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Blood: N/A;
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Duke: 5 * 2 * 30 = 300;
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SW: 3 * 1.40625 * 40 = 168.75; // Precisely, ((((3 * 12) + ((3 * 12) / 4)) * 3) / 32) * 40
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Average: 234.375;
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Ratio: 867.5 / 234.375 = (2776. / 750.);
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// Turbo turn time.
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Blood: 24 * 30 = 720;
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Duke: 128 / 8 * 30 = 450;
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SW: 128 / 8 * 40 = 600;
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Average: 590.;
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*/
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void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlInfo* const hidInput, double const scaleAdjust, int const drink_amt, bool const allowstrafe, double const turnscale)
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{
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// set up variables
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@ -84,8 +111,8 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
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int const keymove = gi->playerKeyMove() << running;
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int const cntrlvelscale = g_gameType & GAMEFLAG_PSEXHUMED ? 8 : 1;
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float const mousevelscale = keymove / 160.f;
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double const angtodegscale = 45. / 256.;
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double const hidspeed = ((running ? 43375. / 27. : 867.5) / GameTicRate) * angtodegscale;
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double const angtodegscale = 360. / 2048.;
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double const hidspeed = ((running ? 1585. : 867.5) / GameTicRate) * angtodegscale;
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// process mouse and initial controller input.
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if (buttonMap.ButtonDown(gamefunc_Strafe) && allowstrafe)
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@ -127,7 +154,7 @@ void processMovement(InputPacket* currInput, InputPacket* inputBuffer, ControlIn
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int const turnheldamt = 120 / GameTicRate;
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double const turboturntime = 590. / GameTicRate;
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double turnamount = hidspeed * turnscale;
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double preambleturn = turnamount * (92. / 347.);
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double preambleturn = turnamount * (750. / 2776.);
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// allow Exhumed to use its legacy values given the drastic difference from the other games.
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if ((g_gameType & GAMEFLAG_PSEXHUMED) && cl_exhumedoldturn)
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@ -25,9 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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static int turn;
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static int counter;
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short nInputStack = 0;
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short bStackNode[kMaxPlayers];
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@ -152,8 +149,6 @@ void GameInterface::GetInput(InputPacket* packet, ControlInfo* const hidInput)
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void GameInterface::clearlocalinputstate()
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{
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localInput = {};
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turn = 0;
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counter = 0;
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}
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END_PS_NS
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@ -505,12 +505,10 @@ enum
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NORMALKEYMOVE = 40,
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MAXVEL = ((NORMALKEYMOVE*2)+10),
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MAXSVEL = ((NORMALKEYMOVE*2)+10),
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MAXANGVEL = 1024,
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MAXHORIZVEL = 256,
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ONEEIGHTYSCALE = 4,
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MAXANGVEL = 1024, // 127
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MAXHORIZVEL = 256, // 127
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MOTOTURN = 20,
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MAXVELMOTO = 120,
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MAXVELMOTO = 120
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};
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//---------------------------------------------------------------------------
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@ -58,7 +58,7 @@ InitTimingVars(void)
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MoveSkip4 = 1; // start slightly offset so these
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}
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#if 0
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enum
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{
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TURBOTURNTIME = (120 / 8),
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@ -71,6 +71,7 @@ enum
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MAXANGVEL = 100,
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MAXHORIZVEL = 128
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};
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#endif
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//---------------------------------------------------------------------------
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//
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@ -1538,7 +1538,7 @@ DoPlayerTurnBoat(PLAYERp pp, float avel)
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}
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else
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{
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avel *= 1.4;
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avel *= synctics * 0.65625;
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}
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if (avel != 0)
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