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Add anticipatory fields to ud; bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@6531 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 2 deletions
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@ -66,10 +66,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#ifdef LUNATIC
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#ifdef LUNATIC
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// Lunatic
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// Lunatic
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# define BYTEVERSION_EDUKE32 318
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# define BYTEVERSION_EDUKE32 321
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#else
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#else
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// Non-Lua build
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// Non-Lua build
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# define BYTEVERSION_EDUKE32 318
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# define BYTEVERSION_EDUKE32 321
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#endif
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#endif
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//#define BYTEVERSION_13 27
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//#define BYTEVERSION_13 27
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@ -158,6 +158,7 @@ typedef struct {
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t music_episode, music_level;
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vec2_t m_origin;
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vec2_t m_origin;
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int32_t playerbest;
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int32_t playerbest;
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@ -240,6 +241,8 @@ typedef struct {
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char display_bonus_screen;
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char display_bonus_screen;
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char show_level_text;
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char show_level_text;
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char wchoice[MAX_WEAPONS];
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char wchoice[MAX_WEAPONS];
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uint8_t user_map;
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} user_defs;
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} user_defs;
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extern user_defs ud;
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extern user_defs ud;
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@ -1005,7 +1005,10 @@ static const dataspec_t svgm_udnetw[] =
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{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
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{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
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{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
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{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
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{ DS_NOCHK, &ud.user_map, sizeof(ud.user_map), 1 },
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{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
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{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
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{ DS_NOCHK, &ud.music_episode, sizeof(ud.music_episode), 1 },
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{ DS_NOCHK, &ud.music_level, sizeof(ud.music_level), 1 },
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{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
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{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
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{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
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{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
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