Fix printf format specifier mismatches in G_PrintFPS()

git-svn-id: https://svn.eduke32.com/eduke32@7096 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-10-25 23:30:27 +00:00
parent 175ac6dc6b
commit f93e228e2a

View file

@ -662,7 +662,7 @@ static void G_PrintCoords(int32_t snum)
y += 7;
Bsprintf(tempbuf, "THOLD= %d", ps->transporter_hold);
printext256(x, y+54, COLOR_WHITE, -1, tempbuf, 0);
Bsprintf(tempbuf, "GAMETIC= %d, TOTALCLOCK=%d", g_moveThingsCount, totalclock);
Bsprintf(tempbuf, "GAMETIC= %u, TOTALCLOCK=%d", g_moveThingsCount, totalclock);
printext256(x, y+63, COLOR_WHITE, -1, tempbuf, 0);
#ifdef DEBUGGINGAIDS
Bsprintf(tempbuf, "NUMSPRITES= %d", Numsprites);
@ -802,7 +802,7 @@ static void G_PrintFPS(void)
if (ud.showfps)
{
int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", frameDelay, lastFPS);
int32_t chars = Bsprintf(tempbuf, "%d ms (%3d fps)", frameDelay, lastFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
@ -810,13 +810,13 @@ static void G_PrintFPS(void)
if (ud.showfps > 1)
{
chars = Bsprintf(tempbuf, "max fps: %3u", maxFPS);
chars = Bsprintf(tempbuf, "max fps: %3d", maxFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+10+FPS_YOFFSET,
FPS_COLOR(maxFPS < LOW_FPS), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "min fps: %3u", minFPS);
chars = Bsprintf(tempbuf, "min fps: %3d", minFPS);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+20+FPS_YOFFSET,
@ -827,13 +827,13 @@ static void G_PrintFPS(void)
if (g_gameUpdateTime > maxGameUpdate) maxGameUpdate = g_gameUpdateTime;
if (g_gameUpdateTime < minGameUpdate) minGameUpdate = g_gameUpdateTime;
chars = Bsprintf(tempbuf, "Game Update: %2d ms GU & Draw: %2d ms", g_gameUpdateTime, g_gameUpdateAndDrawTime);
chars = Bsprintf(tempbuf, "Game Update: %2u ms GU & Draw: %2u ms", g_gameUpdateTime, g_gameUpdateAndDrawTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+30+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+30+FPS_YOFFSET,
FPS_COLOR(g_gameUpdateAndDrawTime >= SLOW_FRAME_TIME), -1, tempbuf, x);
chars = Bsprintf(tempbuf, "Min GU: %2d ms Max GU: %2d ms Avg GU: %5.2f ms", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime);
chars = Bsprintf(tempbuf, "Min GU: %2u ms Max GU: %2u ms Avg GU: %5.2f ms", minGameUpdate, maxGameUpdate, g_gameUpdateAvgTime);
printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+40+2+FPS_YOFFSET, 0, -1, tempbuf, x);
printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+40+FPS_YOFFSET,