From f89915ac8fb9c8055e5febf628606897fe4a8e7c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 1 Mar 2020 16:40:19 +0100 Subject: [PATCH] - fixed game start check for Exhumed's ingame menu. --- source/common/menu/menu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/common/menu/menu.cpp b/source/common/menu/menu.cpp index 0fc2cec75..f2acfff02 100644 --- a/source/common/menu/menu.cpp +++ b/source/common/menu/menu.cpp @@ -488,7 +488,7 @@ bool M_SetMenu(FName menu, int param, FName caller) { case NAME_StartGame: M_ClearMenus(); // must be done before starting the level. - if (caller == NAME_MainMenu) GameStartupInfo.Episode = param; + if (caller == NAME_MainMenu || caller == NAME_IngameMenu) GameStartupInfo.Episode = param; STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill); inputState.ClearAllInput();