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- made AnimSet's vel parameter an actual double.
This does not affect any outcome, it just avoids pointless type conversions.
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2 changed files with 3 additions and 3 deletions
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@ -1609,8 +1609,8 @@ void RefreshInfoLine(PLAYER* pp);
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void DoAnim(int numtics);
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void AnimDelete(int animtype, int animindex, DSWActor*);
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short AnimGetGoal(int animtype, int animindex, DSWActor*);
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int AnimSet(int animtype, int animindex, DSWActor* animactor, double thegoal, int thevel);
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int AnimSet(int animtype, sectortype* animindex, double thegoal, int thevel)
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int AnimSet(int animtype, int animindex, DSWActor* animactor, double thegoal, double thevel);
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int AnimSet(int animtype, sectortype* animindex, double thegoal, double thevel)
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{
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return AnimSet(animtype, sectnum(animindex), nullptr, thegoal, thevel);
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}
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@ -2776,7 +2776,7 @@ void AnimDelete(int animtype, int animindex, DSWActor* animactor)
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//
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//---------------------------------------------------------------------------
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int AnimSet(int animtype, int animindex, DSWActor* animactor, double thegoal, int thevel)
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int AnimSet(int animtype, int animindex, DSWActor* animactor, double thegoal, double thevel)
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{
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int i, j;
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