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Fix use of wrong macros for game controller buttons in game-side input.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8006 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -63,7 +63,7 @@ int32_t I_AdvanceTrigger(void)
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#if !defined EDUKE32_TOUCH_DEVICES
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|| MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE)
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#endif
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|| (JOYSTICK_GetGameControllerButtons()&(1<<SDL_CONTROLLER_BUTTON_A))
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_A))
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#if defined(GEKKO)
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|| MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A)
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#endif
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@ -77,7 +77,7 @@ void I_AdvanceTriggerClear(void)
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_ClearKeyDown(sc_Enter);
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MOUSE_ClearButton(LEFT_MOUSE);
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JOYSTICK_ClearGameControllerButton(1<<SDL_CONTROLLER_BUTTON_A);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_A);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_A);
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#endif
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@ -88,7 +88,7 @@ int32_t I_ReturnTrigger(void)
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return
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KB_KeyPressed(sc_Escape)
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|| (MOUSE_GetButtons()&RIGHT_MOUSE)
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|| (JOYSTICK_GetGameControllerButtons()&(1<<SDL_CONTROLLER_BUTTON_B))
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|| (JOYSTICK_GetGameControllerButtons()&(1<<GAMECONTROLLER_BUTTON_B))
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#if defined(GEKKO)
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|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
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#endif
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@ -100,7 +100,7 @@ void I_ReturnTriggerClear(void)
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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MOUSE_ClearButton(RIGHT_MOUSE);
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JOYSTICK_ClearGameControllerButton(1<<SDL_CONTROLLER_BUTTON_B);
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JOYSTICK_ClearGameControllerButton(1<<GAMECONTROLLER_BUTTON_B);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_B);
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JOYSTICK_ClearButton(WII_HOME);
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