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- Blood: fixed double inventory display on overlay status bar.
Fixes #230
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1 changed files with 1 additions and 1 deletions
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@ -799,7 +799,7 @@ private:
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BeginStatusBar(320, 200, 28);
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if (pPlayer->throwPower)
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TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536);
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else
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else if (hud_size > Hud_StbarOverlay)
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drawInventory(pPlayer, 166, 200 - tileHeight(2201) / 2);
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}
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if (hud_size == Hud_Mini)
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