From f41fe7c6925798464b17dc010bc2c9b8626d447f Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Thu, 10 Dec 2020 19:02:09 +0100 Subject: [PATCH] - Blood: fixed double inventory display on overlay status bar. Fixes #230 --- source/blood/src/sbar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/sbar.cpp b/source/blood/src/sbar.cpp index 1c8819983..30ef3370a 100644 --- a/source/blood/src/sbar.cpp +++ b/source/blood/src/sbar.cpp @@ -799,7 +799,7 @@ private: BeginStatusBar(320, 200, 28); if (pPlayer->throwPower) TileHGauge(2260, 124, 175, pPlayer->throwPower, 65536); - else + else if (hud_size > Hud_StbarOverlay) drawInventory(pPlayer, 166, 200 - tileHeight(2201) / 2); } if (hud_size == Hud_Mini)