From f1421bd8ee9b064a31d82f2ef5ff82dff7eae27a Mon Sep 17 00:00:00 2001 From: MexMeRcUrY Date: Thu, 26 Mar 2020 01:07:09 -0600 Subject: [PATCH] Blood: Caleb doesn't talk in multiplayer --- source/blood/src/triggers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/triggers.cpp b/source/blood/src/triggers.cpp index 57dd6813a..2e4a0c60d 100644 --- a/source/blood/src/triggers.cpp +++ b/source/blood/src/triggers.cpp @@ -635,7 +635,7 @@ void OperateSprite(int nSprite, XSPRITE *pXSprite, EVENT event) } break; case kSoundPlayer: - if (gGameOptions.nGameType != 0 || gMe->pXSprite->health <= 0) break; + if ((gGameOptions.nGameType != 0 && gGameOptions.nGameType != '\x1' && gGameOptions.nGameType != '\x2') || gMe->pXSprite->health <= 0) break; gMe->restTime = 0; sndStartSample(pXSprite->data1, -1, 1, 0); break; case kThingObjectGib: