- converted all FuncObjects to classes.

This commit is contained in:
Christoph Oelckers 2021-10-15 22:13:05 +02:00
parent 3bda4d5b07
commit f13e1f2127
2 changed files with 913 additions and 878 deletions

View file

@ -513,6 +513,47 @@ struct AIMummy : public ExhumedAI
void RadialDamage(RunListEvent* ev) override;
};
struct AIElev : public ExhumedAI
{
void ProcessChannel(RunListEvent* ev) override;
void Tick(RunListEvent* ev) override;
};
struct AIWallFace : public ExhumedAI
{
void ProcessChannel(RunListEvent* ev) override;
};
struct AISlide : public ExhumedAI
{
void ProcessChannel(RunListEvent* ev) override;
void Tick(RunListEvent* ev) override;
};
struct AITrap : public ExhumedAI
{
void ProcessChannel(RunListEvent* ev) override;
void Tick(RunListEvent* ev) override;
};
struct AISpark : public ExhumedAI
{
void Tick(RunListEvent* ev) override;
};
struct AIEnergyBlock : public ExhumedAI
{
virtual void Damage(RunListEvent* ev) override;
virtual void RadialDamage(RunListEvent* ev) override;
};
struct AIObject : public ExhumedAI
{
void Tick(RunListEvent* ev) override;
void Damage(RunListEvent* ev) override;
void Draw(RunListEvent* ev) override;
void RadialDamage(RunListEvent* ev) override;
};
void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);

View file

@ -607,7 +607,7 @@ int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, i
// TODO - tidy me up
// RENAME param A - not always Z
// Confirmed 100% correct with original .exe
int LongSeek(int *pZVal, int a2, int a3, int a4)
int LongSeek(int* pZVal, int a2, int a3, int a4)
{
int v4; // edx@1
int v5; // ebx@2
@ -717,8 +717,9 @@ void StartElevSound(short nSprite, int nVal)
D3PlayFX(StaticSound[nSound], nSprite);
}
void FuncElev(int nObject, int nMessage, int, int nRun)
void AIElev::ProcessChannel(RunListEvent* ev)
{
int nRun = ev->nRun;
short nElev = RunData[nRun].nVal;
assert(nElev >= 0 && nElev < (int)Elevator.Size());
@ -727,22 +728,7 @@ void FuncElev(int nObject, int nMessage, int, int nRun)
assert(nChannel >= 0 && nChannel < kMaxChannels);
if (nMessage < 0x10000) {
return;
}
// int var_24 = var_18 & 0x10; // floor based?
switch (nMessage)
{
default:
{
return;
}
case 0x10000:
{
// short ax = var_18 & 8;
// short ax = var_18 & 8;
short dx = sRunChannels[nChannel].c;
int edi = 999; // FIXME CHECKME - this isn't default set to anything in the ASM that I can see - if ax is 0 and var_24 is 0, this will never be set to a known value otherwise!
@ -811,12 +797,19 @@ void FuncElev(int nObject, int nMessage, int, int nRun)
Elevator[nElev].field_32 = -1;
}
}
}
return;
}
void AIElev::Tick(RunListEvent* ev)
{
int nRun = ev->nRun;
short nElev = RunData[nRun].nVal;
assert(nElev >= 0 && nElev < (int)Elevator.Size());
short nChannel = Elevator[nElev].nChannel;
short var_18 = Elevator[nElev].field_0;
assert(nChannel >= 0 && nChannel < kMaxChannels);
case 0x20000:
{
short nSector = Elevator[nElev].nSector;
short di = Elevator[nElev].nSprite;
@ -866,7 +859,7 @@ void FuncElev(int nObject, int nMessage, int, int nRun)
{
// loc_20FC3:
int ceilZ = sector[nSector].ceilingz;
sectortype *cursect = &sector[nSector];
sectortype* cursect = &sector[nSector];
int nZOffset = Elevator[nElev].nCurZOffset;
int zVal = Elevator[nElev].zOffsets[nZOffset];
@ -931,10 +924,13 @@ void FuncElev(int nObject, int nMessage, int, int nRun)
sprite[di].z += ebp;
di = sprite[di].owner;
}
}
return;
}
}
void FuncElev(int nObject, int nMessage, int nDamage, int nRun)
{
AIElev ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
// done
@ -970,16 +966,13 @@ int BuildWallFace(short nChannel, short nWall, int nCount, ...)
return WallFaceCount;
}
void FuncWallFace(int, int nMessage, int, int nRun)
void AIWallFace::ProcessChannel(RunListEvent* ev)
{
int nWallFace = RunData[nRun].nVal;
int nWallFace = RunData[ev->nRun].nVal;
assert(nWallFace >= 0 && nWallFace < (int)WallFace.Size());
short nChannel = WallFace[nWallFace].nChannel;
if (nMessage != 0x10000)
return;
short si = sRunChannels[nChannel].c;
if ((si <= WallFace[nWallFace].field_4) && (si >= 0))
@ -988,6 +981,12 @@ void FuncWallFace(int, int nMessage, int, int nRun)
}
}
void FuncWallFace(int nObject, int nMessage, int nDamage, int nRun)
{
AIWallFace ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
// done
void InitPoint()
{
@ -1127,21 +1126,14 @@ int BuildSlide(int nChannel, int nStartWall, int nWall1, int ecx, int nWall2, in
return nSlide;
}
void FuncSlide(int, int nMessage , int, int nRun)
void AISlide::ProcessChannel(RunListEvent* ev)
{
int nRun = ev->nRun;
int nSlide = RunData[nRun].nVal;
assert(nSlide >= 0 && nSlide < (int)SlideData.Size());
short nChannel = SlideData[nSlide].nChannel;
int ebp = 0;
short cx = sRunChannels[nChannel].c;
switch (nMessage)
{
case 0x10000:
{
if (SlideData[nSlide].field_4a >= 0)
{
runlist_SubRunRec(SlideData[nSlide].field_4a);
@ -1159,12 +1151,19 @@ void FuncSlide(int, int nMessage , int, int nRun)
D3PlayFX(StaticSound[kSound23], SlideData[nSlide].nSprite);
SlideData[nSlide].field_8a = sRunChannels[nChannel].c;
}
}
return;
}
void AISlide::Tick(RunListEvent* ev)
{
int nRun = ev->nRun;
int nSlide = RunData[nRun].nVal;
assert(nSlide >= 0 && nSlide < (int)SlideData.Size());
short nChannel = SlideData[nSlide].nChannel;
int ebp = 0;
short cx = sRunChannels[nChannel].c;
case 0x20000:
{
int clipmask = ebp + 1; // RENAME
if (cx == 1)
@ -1289,10 +1288,12 @@ void FuncSlide(int, int nMessage , int, int nRun)
runlist_ReadyChannel(nChannel);
}
}
return;
}
}
void FuncSlide(int nObject, int nMessage, int nDamage, int nRun)
{
AISlide ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
int BuildTrap(int nSprite, int edx, int ebx, int ecx)
@ -1316,7 +1317,7 @@ int BuildTrap(int nSprite, int edx, int ebx, int ecx)
pSprite->hitag = runlist_AddRunRec(NewRun, nTrap, 0x1F0000);
pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, nTrap, 0x1F0000);
// GrabTimeSlot(3);
// GrabTimeSlot(3);
sTrap[nTrap].nSprite = nSprite;
sTrap[nTrap].nType = (var_14 == 0) + 14;
@ -1370,17 +1371,10 @@ int BuildTrap(int nSprite, int edx, int ebx, int ecx)
}
void FuncTrap(int nObject, int nMessage, int, int nRun)
void AITrap::ProcessChannel(RunListEvent* ev)
{
short nTrap = RunData[nRun].nVal;
short nSprite = sTrap[nTrap].nSprite;
auto pSprite = &sprite[nSprite];
switch (nMessage)
{
case 0x10000:
{
short nChannel = nObject & 0x3FFF;
short nChannel = ev->nIndex & 0x3FFF;
short nTrap = RunData[ev->nRun].nVal;
if (sRunChannels[nChannel].c > 0)
{
@ -1390,12 +1384,14 @@ void FuncTrap(int nObject, int nMessage, int, int nRun)
{
sTrap[nTrap].field_0 = -1;
}
}
return;
}
void AITrap::Tick(RunListEvent* ev)
{
short nTrap = RunData[ev->nRun].nVal;
short nSprite = sTrap[nTrap].nSprite;
auto pSprite = &sprite[nSprite];
case 0x20000:
{
if (sTrap[nTrap].field_0 >= 0)
{
sTrap[nTrap].field_0--;
@ -1463,20 +1459,12 @@ void FuncTrap(int nObject, int nMessage, int, int nRun)
}
}
}
}
return;
}
case 0x30000:
case 0x90000:
case 0x80000:
case 0xA0000:
return;
default:
DebugOut("unknown msg %d for trap\n", nMessage);
return;
}
void FuncTrap(int nObject, int nMessage, int nDamage, int nRun)
{
AITrap ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
int BuildArrow(int nSprite, int nVal)
@ -1552,7 +1540,7 @@ int BuildSpark(int nSprite, int nVal)
spr->hitag = 0;
spr->backuppos();
// GrabTimeSlot(3);
// GrabTimeSlot(3);
spr->extra = -1;
spr->owner = runlist_AddRunRec(spr->lotag - 1, var_14, 0x260000);
@ -1561,17 +1549,13 @@ int BuildSpark(int nSprite, int nVal)
return var_14;
}
void FuncSpark(int, int nMessage, int, int nRun)
void AISpark::Tick(RunListEvent* ev)
{
int nSprite = RunData[nRun].nVal;
int nSprite = RunData[ev->nRun].nVal;
auto pSprite = &sprite[nSprite];
assert(nSprite >= 0 && nSprite < kMaxSprites);
if (nMessage != 0x20000) {
return;
}
pSprite->shade += 3;
pSprite->xrepeat -= 2;
@ -1615,6 +1599,13 @@ void FuncSpark(int, int nMessage, int, int nRun)
mydeletesprite(nSprite);
}
void FuncSpark(int nObject, int nMessage, int nDamage, int nRun)
{
AISpark ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
void DimLights()
{
static short word_96786 = 0;
@ -1741,7 +1732,7 @@ int BuildEnergyBlock(short nSector)
sector[nSector].extra = nSprite;
// GrabTimeSlot(3);
// GrabTimeSlot(3);
spr->z = sector[nextsector].floorz;
@ -1898,62 +1889,24 @@ void ExplodeEnergyBlock(int nSprite)
changespritestat(nSprite, 0);
}
void FuncEnergyBlock(int nObject, int nMessage, int nDamage, int nRun)
void AIEnergyBlock::Damage(RunListEvent* ev)
{
int const nSprite = RunData[nRun].nVal;
int const nSprite = RunData[ev->nRun].nVal;
auto spr = &sprite[nSprite];
switch (nMessage)
{
case 0x20000:
case 0x30000:
case 0x90000:
{
ev->nDamage >>= 2;
if (ev->nDamage <= 0) {
return;
}
case 0xA0000:
if (ev->nDamage < spr->xrepeat)
{
short nSector = spr->sectnum;
if (sector[nSector].extra == -1) {
return;
}
int nFloorZ = sector[nSector].floorz;
sector[nSector].floorz = spr->z;
spr->z -= 256;
nDamage = runlist_CheckRadialDamage(nSprite);
// restore previous values
sector[nSector].floorz = nFloorZ;
spr->z += 256;
if (nDamage <= 0) {
return;
}
// fall through to case 0x80000
fallthrough__;
}
case 0x80000:
{
nDamage >>= 2;
if (nDamage <= 0) {
return;
}
if (nDamage < spr->xrepeat)
{
spr->xrepeat -= nDamage;
spr->xrepeat -= ev->nDamage;
int nSprite2 = insertsprite(lasthitsect, 0);
auto pSprite2 = &sprite[nSprite2];
pSprite2->ang = nObject;
pSprite2->ang = ev->nIndex;
pSprite2->x = lasthitx;
pSprite2->y = lasthity;
pSprite2->z = lasthitz;
@ -1966,10 +1919,44 @@ void FuncEnergyBlock(int nObject, int nMessage, int nDamage, int nRun)
spr->xrepeat = 0; // using xrepeat to store health
ExplodeEnergyBlock(nSprite);
}
}
void AIEnergyBlock::RadialDamage(RunListEvent* ev)
{
int const nSprite = RunData[ev->nRun].nVal;
auto spr = &sprite[nSprite];
short nSector = spr->sectnum;
if (sector[nSector].extra == -1) {
return;
}
int nFloorZ = sector[nSector].floorz;
sector[nSector].floorz = spr->z;
spr->z -= 256;
ev->nDamage = runlist_CheckRadialDamage(nSprite);
// restore previous values
sector[nSector].floorz = nFloorZ;
spr->z += 256;
if (ev->nDamage <= 0) {
return;
}
// fall through to case 0x80000
Damage(ev);
}
void FuncEnergyBlock(int nObject, int nMessage, int nDamage, int nRun)
{
AIEnergyBlock ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
int BuildObject(int const nSprite, int nOjectType, int nHitag)
@ -1990,7 +1977,7 @@ int BuildObject(int const nSprite, int nOjectType, int nHitag)
spr->hitag = 0;
spr->owner = runlist_AddRunRec(spr->lotag - 1, nObject, 0x170000);
// GrabTimeSlot(3);
// GrabTimeSlot(3);
if (spr->statnum == kStatDestructibleSprite) {
ObjectList[nObject].nHealth = 4;
@ -2053,9 +2040,9 @@ void ExplodeScreen(short nSprite)
PlayFX2(StaticSound[kSound78], nSprite);
}
void FuncObject(int nMessageParm, int nMessage, int b, int nRun)
void AIObject::Tick(RunListEvent* ev)
{
short nObject = RunData[nRun].nVal;
short nObject = RunData[ev->nRun].nVal;
auto pObject = &ObjectList[nObject];
short nSprite = pObject->nSprite;
@ -2063,19 +2050,124 @@ void FuncObject(int nMessageParm, int nMessage, int b, int nRun)
short nStat = pSprite->statnum;
short bx = pObject->field_8;
switch (nMessage)
{
default:
{
DebugOut("unknown msg %d for Object\n", nMessage);
if (nStat == 97 || (!(pSprite->cstat & 0x101))) {
return;
}
case 0x30000:
return;
if (nStat != kStatExplodeTarget) {
Gravity(nSprite);
}
case 0x80000:
// do animation
if (bx != -1)
{
pObject->field_0++;
if (pObject->field_0 >= SeqSize[bx]) {
pObject->field_0 = 0;
}
pSprite->picnum = seq_GetSeqPicnum2(bx, pObject->field_0);
}
if (pObject->nHealth >= 0) {
goto FUNCOBJECT_GOTO;
}
pObject->nHealth++;
if (pObject->nHealth)
{
FUNCOBJECT_GOTO:
if (nStat != kStatExplodeTarget)
{
int nMov = movesprite(nSprite, pSprite->xvel << 6, pSprite->yvel << 6, pSprite->zvel, 0, 0, CLIPMASK0);
if (pSprite->statnum == kStatExplodeTrigger) {
pSprite->pal = 1;
}
if (nMov & 0x20000)
{
pSprite->xvel -= pSprite->xvel >> 3;
pSprite->yvel -= pSprite->yvel >> 3;
}
if (((nMov & 0xC000) > 0x8000) && ((nMov & 0xC000) == 0xC000))
{
pSprite->yvel = 0;
pSprite->xvel = 0;
}
}
return;
}
else
{
int var_18;
// red branch
if ((nStat == kStatExplodeTarget) || (pSprite->z < sector[pSprite->sectnum].floorz))
{
var_18 = 36;
}
else
{
var_18 = 34;
}
AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 128);
BuildAnim(-1, var_18, 0, pSprite->x, pSprite->y, sector[pSprite->sectnum].floorz, pSprite->sectnum, 240, 4);
// int edi = nSprite | 0x4000;
if (nStat == kStatExplodeTrigger)
{
for (int i = 4; i < 8; i++) {
BuildCreatureChunk(nSprite | 0x4000, seq_GetSeqPicnum(kSeqFirePot, (i >> 2) + 1, 0));
}
runlist_RadialDamageEnemy(nSprite, 200, 20);
}
else if (nStat == kStatExplodeTarget)
{
for (int i = 0; i < 8; i++) {
BuildCreatureChunk(nSprite | 0x4000, seq_GetSeqPicnum(kSeqFirePot, (i >> 1) + 3, 0));
}
}
if (!(currentLevel->gameflags & LEVEL_EX_MULTI) || nStat != kStatExplodeTrigger)
{
runlist_SubRunRec(pSprite->owner);
runlist_SubRunRec(pObject->field_4);
mydeletesprite(nSprite);
return;
}
else
{
StartRegenerate(nSprite);
pObject->nHealth = 120;
pSprite->x = sprite[pObject->field_10].x;
pSprite->y = sprite[pObject->field_10].y;
pSprite->z = sprite[pObject->field_10].z;
mychangespritesect(nSprite, sprite[pObject->field_10].sectnum);
return;
}
}
}
void AIObject::Damage(RunListEvent* ev)
{
short nObject = RunData[ev->nRun].nVal;
auto pObject = &ObjectList[nObject];
short nSprite = pObject->nSprite;
auto pSprite = &sprite[nSprite];
short nStat = pSprite->statnum;
short bx = pObject->field_8;
if (nStat >= 150 || pObject->nHealth <= 0) {
return;
}
@ -2086,7 +2178,7 @@ void FuncObject(int nMessageParm, int nMessage, int b, int nRun)
return;
}
pObject->nHealth -= (short)b;
pObject->nHealth -= (short)ev->nDamage;
if (pObject->nHealth > 0) {
return;
}
@ -2099,21 +2191,30 @@ void FuncObject(int nMessageParm, int nMessage, int b, int nRun)
{
pObject->nHealth = -(RandomSize(3) + 1);
}
}
return;
}
void AIObject::Draw(RunListEvent* ev)
{
short nObject = RunData[ev->nRun].nVal;
auto pObject = &ObjectList[nObject];
short bx = pObject->field_8;
case 0x90000:
{
if (bx > -1)
{
seq_PlotSequence(nMessageParm, bx, pObject->field_0, 1);
seq_PlotSequence(ev->nIndex, bx, pObject->field_0, 1);
}
return;
}
}
void AIObject::RadialDamage(RunListEvent* ev)
{
short nObject = RunData[ev->nRun].nVal;
auto pObject = &ObjectList[nObject];
short nSprite = pObject->nSprite;
auto pSprite = &sprite[nSprite];
short nStat = pSprite->statnum;
case 0xA0000:
{
if (pObject->nHealth > 0 && pSprite->cstat & 0x101
&& (nStat != kStatExplodeTarget
|| sprite[nRadialSpr].statnum == 201
@ -2168,120 +2269,13 @@ void FuncObject(int nMessageParm, int nMessage, int b, int nRun)
pObject->nHealth = -(RandomSize(4) + 1);
}
}
}
return;
}
case 0x20000:
{
if (nStat == 97 || (!(pSprite->cstat & 0x101))) {
return;
}
if (nStat != kStatExplodeTarget) {
Gravity(nSprite);
}
// do animation
if (bx != -1)
{
pObject->field_0++;
if (pObject->field_0 >= SeqSize[bx]) {
pObject->field_0 = 0;
}
pSprite->picnum = seq_GetSeqPicnum2(bx, pObject->field_0);
}
if (pObject->nHealth >= 0) {
goto FUNCOBJECT_GOTO;
}
pObject->nHealth++;
if (pObject->nHealth)
{
FUNCOBJECT_GOTO:
if (nStat != kStatExplodeTarget)
{
int nMov = movesprite(nSprite, pSprite->xvel << 6, pSprite->yvel << 6, pSprite->zvel, 0, 0, CLIPMASK0);
if (pSprite->statnum == kStatExplodeTrigger) {
pSprite->pal = 1;
}
if (nMov & 0x20000)
{
pSprite->xvel -= pSprite->xvel >> 3;
pSprite->yvel -= pSprite->yvel >> 3;
}
if (((nMov & 0xC000) > 0x8000) && ((nMov & 0xC000) == 0xC000))
{
pSprite->yvel = 0;
pSprite->xvel = 0;
}
}
return;
}
else
{
int var_18;
// red branch
if ((nStat == kStatExplodeTarget) || (pSprite->z < sector[pSprite->sectnum].floorz))
{
var_18 = 36;
}
else
{
var_18 = 34;
}
AddFlash(pSprite->sectnum, pSprite->x, pSprite->y, pSprite->z, 128);
BuildAnim(-1, var_18, 0, pSprite->x, pSprite->y, sector[pSprite->sectnum].floorz, pSprite->sectnum, 240, 4);
// int edi = nSprite | 0x4000;
if (nStat == kStatExplodeTrigger)
{
for (int i = 4; i < 8; i++) {
BuildCreatureChunk(nSprite | 0x4000, seq_GetSeqPicnum(kSeqFirePot, (i >> 2) + 1, 0));
}
runlist_RadialDamageEnemy(nSprite, 200, 20);
}
else if (nStat == kStatExplodeTarget)
{
for (int i = 0; i < 8; i++) {
BuildCreatureChunk(nSprite | 0x4000, seq_GetSeqPicnum(kSeqFirePot, (i >> 1) + 3, 0));
}
}
if (!(currentLevel->gameflags & LEVEL_EX_MULTI) || nStat != kStatExplodeTrigger)
{
runlist_SubRunRec(pSprite->owner);
runlist_SubRunRec(pObject->field_4);
mydeletesprite(nSprite);
return;
}
else
{
StartRegenerate(nSprite);
pObject->nHealth = 120;
pSprite->x = sprite[pObject->field_10].x;
pSprite->y = sprite[pObject->field_10].y;
pSprite->z = sprite[pObject->field_10].z;
mychangespritesect(nSprite, sprite[pObject->field_10].sectnum);
return;
}
}
}
}
void FuncObject(int nObject, int nMessage, int nDamage, int nRun)
{
AIObject ai;
runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
}
void BuildDrip(int nSprite)
@ -2341,8 +2335,8 @@ void SnapBobs(short nSectorA, short nSectorB)
{
int ecx = -1;
int ebx = ecx;
// int var_14 = nSector;
// int edi = edx;
// int var_14 = nSector;
// int edi = edx;
for (unsigned i = 0; i < sBob.Size(); i++)
{
@ -2397,7 +2391,7 @@ void AddSectorBob(int nSector, int nHitag, int bx)
sBob[nBobs].sBobID = nHitag;
sBob[nBobs].nSector = nSector;
StartInterpolation(nSector, bx == 0? Interp_Sect_Floorz : Interp_Sect_Ceilingz);
StartInterpolation(nSector, bx == 0 ? Interp_Sect_Floorz : Interp_Sect_Ceilingz);
SectFlag[nSector] |= 0x0010;
}
@ -2487,7 +2481,7 @@ void AddMovingSector(int nSector, int edx, int ebx, int ecx)
auto nMoveSects = sMoveSect.Reserve(1);
MoveSect *pMoveSect = &sMoveSect[nMoveSects];
MoveSect* pMoveSect = &sMoveSect[nMoveSects];
pMoveSect->sMoveDir = 1;
pMoveSect->nTrail = nTrail;
@ -2524,7 +2518,7 @@ void DoMovingSects()
short nSector = sMoveSect[i].nSector;
short nBlock = sector[nSector].extra;
BlockInfo *pBlockInfo = &sBlockInfo[nBlock];
BlockInfo* pBlockInfo = &sBlockInfo[nBlock];
if (sMoveSect[i].nTrailPoint == -1)
{
@ -2556,7 +2550,7 @@ void DoMovingSects()
}
short nTrail = sMoveSect[i].nTrailPoint;
// TrailPoint *pTrail = &sTrailPoint[nTrail];
// TrailPoint *pTrail = &sTrailPoint[nTrail];
// loc_23872:
int nAngle = GetMyAngle(sTrailPoint[nTrail].x - pBlockInfo->x, sTrailPoint[nTrail].y - pBlockInfo->y);
@ -2648,7 +2642,7 @@ void DoMovingSects()
void PostProcess()
{
int i,j;
int i, j;
for (unsigned i = 0; i < sMoveSect.Size(); i++)
{