- fixed compile error.

This commit is contained in:
Christoph Oelckers 2020-06-07 10:46:35 +02:00
parent 9aa2224110
commit f0d208bf56

View file

@ -2656,7 +2656,7 @@ DoPlayerMove(PLAYERp pp)
// turning and movement still get appropriately interpolated.
// We do this from here instead of MovePlayer, covering the case
// the player gets pushed by a wall (e.g., on the boat in level 5).
SWBOOL interpolate_ride = pp->sop_riding && (!gs.InterpolateSO || CommEnabled);
SWBOOL interpolate_ride = pp->sop_riding && (!cl_sointerpolation || CommEnabled);
void SlipSlope(PLAYERp pp);