mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- fixed compile error.
This commit is contained in:
parent
9aa2224110
commit
f0d208bf56
1 changed files with 1 additions and 1 deletions
|
@ -2656,7 +2656,7 @@ DoPlayerMove(PLAYERp pp)
|
|||
// turning and movement still get appropriately interpolated.
|
||||
// We do this from here instead of MovePlayer, covering the case
|
||||
// the player gets pushed by a wall (e.g., on the boat in level 5).
|
||||
SWBOOL interpolate_ride = pp->sop_riding && (!gs.InterpolateSO || CommEnabled);
|
||||
SWBOOL interpolate_ride = pp->sop_riding && (!cl_sointerpolation || CommEnabled);
|
||||
|
||||
void SlipSlope(PLAYERp pp);
|
||||
|
||||
|
|
Loading…
Reference in a new issue