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- added a CVAR that allows drawing any tile to the top of the screen.
For quick examination of tiles.
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1 changed files with 8 additions and 0 deletions
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@ -396,6 +396,7 @@ void DrawOverlays()
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// Display
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// Display
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//
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//
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//==========================================================================
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//==========================================================================
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CVAR(Int, drawtile, -1, 0) // debug stuff. Draws the tile with the given number on top of thze HUD
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void Display()
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void Display()
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{
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{
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@ -452,12 +453,19 @@ void Display()
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}
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}
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if (nextwipe == wipe_None)
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if (nextwipe == wipe_None)
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{
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DrawOverlays();
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DrawOverlays();
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if (drawtile >= 0)
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{
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DrawTexture(twod, tileGetTexture(drawtile), false, 0, 0, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE);
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}
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}
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else
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else
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{
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{
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PerformWipe(wipestart, screen->WipeEndScreen(), nextwipe, true, DrawOverlays);
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PerformWipe(wipestart, screen->WipeEndScreen(), nextwipe, true, DrawOverlays);
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nextwipe = wipe_None;
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nextwipe = wipe_None;
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}
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}
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screen->Update();
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screen->Update();
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}
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}
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