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- TestMissileSetPos
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parent
7f031f06ef
commit
ee8eb238d2
1 changed files with 11 additions and 13 deletions
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@ -12395,12 +12395,10 @@ MissileSetPos(short Weapon, ANIMATORp DoWeapon, int dist)
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return retval;
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}
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bool
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TestMissileSetPos(short Weapon, ANIMATORp DoWeapon, int dist, int zvel)
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bool TestMissileSetPos(DSWActor* actor, ANIMATORp DoWeapon, int dist, int zvel)
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{
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auto actor = &swActors[Weapon];
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SPRITEp wp = &sprite[Weapon];
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USERp wu = User[Weapon].Data();
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SPRITEp wp = &actor->s();
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USERp wu = actor->u();
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int oldvel, oldzvel;
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int oldxc, oldyc, oldzc;
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bool retval = false;
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@ -14710,7 +14708,7 @@ int InitRail(PLAYERp pp)
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if (TEST(pp->Flags, PF_DIVING) || SpriteInUnderwaterArea(wp))
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SET(wu->Flags, SPR_UNDERWATER);
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRailStart, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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@ -14793,7 +14791,7 @@ int InitZillaRail(DSWActor* actor)
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if (SpriteInUnderwaterArea(wp))
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SET(wu->Flags, SPR_UNDERWATER);
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRailStart, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRailStart, 1200, zvel))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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@ -14907,7 +14905,7 @@ int InitRocket(PLAYERp pp)
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// cancel smoke trail
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wu->Counter = 1;
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRocket, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRocket, 1200, zvel))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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@ -15018,7 +15016,7 @@ int InitBunnyRocket(PLAYERp pp)
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// cancel smoke trail
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wu->Counter = 1;
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRocket, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRocket, 1200, zvel))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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@ -15117,7 +15115,7 @@ int InitNuke(PLAYERp pp)
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// cancel smoke trail
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wu->Counter = 1;
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRocket, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRocket, 1200, zvel))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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@ -15204,7 +15202,7 @@ int InitEnemyNuke(DSWActor* actor)
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// cancel smoke trail
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wu->Counter = 1;
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRocket, 1200, zvel))
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if (TestMissileSetPos(actorNew, DoRocket, 1200, zvel))
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{
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KillActor(actorNew);
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return 0;
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@ -16032,7 +16030,7 @@ int InitEnemyRail(DSWActor* actor)
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wu->ychange = MOVEy(wp->xvel, wp->ang);
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wu->zchange = wp->zvel;
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoRailStart, 600, wp->zvel))
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if (TestMissileSetPos(actorNew, DoRailStart, 600, wp->zvel))
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{
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KillActor(actorNew);
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return 0;
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@ -18555,7 +18553,7 @@ int InitFireball(PLAYERp pp)
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if (TEST(pp->Flags, PF_DIVING) || SpriteInUnderwaterArea(wp))
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SET(wu->Flags, SPR_UNDERWATER);
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if (TestMissileSetPos(actorNew->GetSpriteIndex(), DoFireball, 1200, MulScale(zvel,44000, 16)))
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if (TestMissileSetPos(actorNew, DoFireball, 1200, MulScale(zvel,44000, 16)))
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{
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sp->clipdist = oclipdist;
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KillActor(actorNew);
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