diff --git a/source/games/sw/src/sounds.cpp b/source/games/sw/src/sounds.cpp index 2f2f621d8..1df53bb98 100644 --- a/source/games/sw/src/sounds.cpp +++ b/source/games/sw/src/sounds.cpp @@ -537,7 +537,8 @@ void SWSoundEngine::CalcPosVel(int type, const void* source, const float pt[3], { auto act = ((PLAYER*)source)->actor; if (act) vPos = act->getPosWithOffsetZ(); - else vPos = pp->actor->getPosWithOffsetZ(); + else if (pp->actor) + vPos = pp->actor->getPosWithOffsetZ(); } pancheck = true; FVector3 npos = GetSoundPos(vPos);