mirror of
https://github.com/DrBeef/Raze.git
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- floatified calcSlope and cleaned up the get*slope interface
This commit is contained in:
parent
930a78f7b2
commit
ece8663f5e
6 changed files with 108 additions and 81 deletions
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@ -138,90 +138,42 @@ bool calcChaseCamPos(DVector3& ppos, DCoreActor* act, sectortype** psect, DAngle
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//
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//
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//==========================================================================
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//==========================================================================
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void calcSlope(const sectortype* sec, float xpos, float ypos, float* pceilz, float* pflorz)
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void calcSlope(const sectortype* sec, double xpos, double ypos, double* pceilz, double* pflorz)
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{
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{
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int bits = 0;
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int bits = 0;
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if (pceilz)
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if (pceilz)
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{
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{
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bits |= sec->ceilingstat;
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bits |= sec->ceilingstat;
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*pceilz = float(sec->int_ceilingz());
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*pceilz = sec->ceilingz;
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}
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}
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if (pflorz)
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if (pflorz)
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{
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{
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bits |= sec->floorstat;
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bits |= sec->floorstat;
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*pflorz = float(sec->int_floorz());
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*pflorz = sec->floorz;
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}
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}
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if ((bits & CSTAT_SECTOR_SLOPE) == CSTAT_SECTOR_SLOPE)
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if ((bits & CSTAT_SECTOR_SLOPE) == CSTAT_SECTOR_SLOPE)
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{
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{
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auto wal = sec->firstWall();
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auto wal = sec->firstWall();
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int len = wal->Length();
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double len = wal->Length();
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if (len != 0)
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if (len != 0)
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{
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{
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float fac = (wal->int_delta().X * (float(ypos - wal->wall_int_pos().Y)) - wal->int_delta().Y * (float(xpos - wal->wall_int_pos().X))) * (1.f / 256.f) / len;
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float fac = (wal->delta().X * (ypos - wal->pos.Y) - wal->delta().Y * (xpos - wal->pos.X)) / len * (1 / 4096.);
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if (pceilz && sec->ceilingstat & CSTAT_SECTOR_SLOPE) *pceilz += (sec->ceilingheinum * fac);
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if (pceilz && sec->ceilingstat & CSTAT_SECTOR_SLOPE) *pceilz += (sec->ceilingheinum * fac);
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if (pflorz && sec->floorstat & CSTAT_SECTOR_SLOPE) *pflorz += (sec->floorheinum * fac);
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if (pflorz && sec->floorstat & CSTAT_SECTOR_SLOPE) *pflorz += (sec->floorheinum * fac);
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}
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}
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}
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}
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}
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}
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//==========================================================================
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// only used by clipmove et.al.
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//
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// for the renderer
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//
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//==========================================================================
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void PlanesAtPoint(const sectortype* sec, float dax, float day, float* pceilz, float* pflorz)
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{
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calcSlope(sec, dax * worldtoint, day * worldtoint, pceilz, pflorz);
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if (pceilz) *pceilz *= -(1 / 256.f);
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if (pflorz) *pflorz *= -(1 / 256.f);
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}
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//==========================================================================
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//
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// for the games (these are not inlined so that they can inline calcSlope)
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//
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//==========================================================================
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int getceilzofslopeptr(const sectortype* sec, int dax, int day)
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{
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float z;
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calcSlope(sec, dax, day, &z, nullptr);
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return int(z);
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}
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int getflorzofslopeptr(const sectortype* sec, int dax, int day)
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{
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float z;
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calcSlope(sec, dax, day, nullptr, &z);
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return int(z);
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}
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void getzsofslopeptr(const sectortype* sec, int dax, int day, int* ceilz, int* florz)
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{
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float c, f;
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calcSlope(sec, dax, day, &c, &f);
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*ceilz = int(c);
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*florz = int(f);
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}
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void getzsofslopeptr(const sectortype* sec, double dax, double day, double* ceilz, double* florz)
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{
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float c, f;
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calcSlope(sec, dax * worldtoint, day * worldtoint, &c, &f);
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*ceilz = c * zinttoworld;
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*florz = f * zinttoworld;
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}
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void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz)
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void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz)
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{
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{
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DVector2 closestv;
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DVector2 closestv;
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SquareDistToSector(dax * inttoworld, day * inttoworld, §or[sectnum], &closestv);
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SquareDistToSector(dax * inttoworld, day * inttoworld, §or[sectnum], &closestv);
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float ffloorz, fceilz;
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double ffloorz, fceilz;
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calcSlope(§or[sectnum], closestv.X * worldtoint, closestv.Y * worldtoint, &fceilz, &ffloorz);
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calcSlope(§or[sectnum], closestv.X, closestv.Y, &fceilz, &ffloorz);
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if (ceilz) *ceilz = int(fceilz);
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if (ceilz) *ceilz = int(fceilz * zworldtoint);
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if (florz) *florz = int(ffloorz);
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if (florz) *florz = int(ffloorz * zworldtoint);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -235,7 +187,7 @@ int getslopeval(sectortype* sect, int x, int y, int z, int basez)
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auto wal = sect->firstWall();
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auto wal = sect->firstWall();
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auto delta = wal->int_delta();
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auto delta = wal->int_delta();
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int i = (y - wal->wall_int_pos().Y) * delta.X - (x - wal->wall_int_pos().X) * delta.Y;
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int i = (y - wal->wall_int_pos().Y) * delta.X - (x - wal->wall_int_pos().X) * delta.Y;
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return i == 0? 0 : Scale((z - basez) << 8, wal->Length(), i);
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return i == 0? 0 : Scale((z - basez) << 8, int(wal->Length() * worldtoint), i);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -258,9 +258,6 @@ extern double cameradist, cameraclock;
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void loaddefinitionsfile(const char* fn, bool cumulative = false, bool maingrp = false);
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void loaddefinitionsfile(const char* fn, bool cumulative = false, bool maingrp = false);
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bool calcChaseCamPos(DVector3& ppos, DCoreActor* pspr, sectortype** psectnum, DAngle ang, fixedhoriz horiz, double const interpfrac);
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bool calcChaseCamPos(DVector3& ppos, DCoreActor* pspr, sectortype** psectnum, DAngle ang, fixedhoriz horiz, double const interpfrac);
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void PlanesAtPoint(const sectortype* sec, float dax, float day, float* ceilz, float* florz);
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int getslopeval(sectortype* sect, int x, int y, int z, int planez);
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int getslopeval(sectortype* sect, int x, int y, int z, int planez);
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@ -285,50 +282,129 @@ bool sectorsConnected(int sect1, int sect2);
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void dragpoint(walltype* wal, const DVector2& pos);
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void dragpoint(walltype* wal, const DVector2& pos);
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int32_t inside(double x, double y, const sectortype* sect);
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int32_t inside(double x, double y, const sectortype* sect);
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int insidePoly(double x, double y, const DVector2* points, int count);
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int insidePoly(double x, double y, const DVector2* points, int count);
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void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz);
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int getceilzofslopeptr(const sectortype* sec, int dax, int day);
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//==========================================================================
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int getflorzofslopeptr(const sectortype* sec, int dax, int day);
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//
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void getzsofslopeptr(const sectortype* sec, int dax, int day, int* ceilz, int* florz);
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// slope stuff (many wrappers, one worker only)
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void getzsofslopeptr(const sectortype* sec, double dax, double day, double* ceilz, double* florz);
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//
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//==========================================================================
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void calcSlope(const sectortype* sec, double xpos, double ypos, double* pceilz, double* pflorz);
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//==========================================================================
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//
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// for the renderer
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//
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//==========================================================================
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inline void PlanesAtPoint(const sectortype* sec, float dax, float day, float* pceilz, float* pflorz)
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{
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double f, c;
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calcSlope(sec, dax, day, &c, &f);
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if (pceilz) *pceilz = -float(c);
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if (pflorz) *pflorz = -float(f);
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}
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//==========================================================================
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//
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// old deprecated integer versions
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//
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//==========================================================================
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[[deprecated]]
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inline int getceilzofslopeptr(const sectortype* sec, int dax, int day)
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{
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double z;
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calcSlope(sec, dax * inttoworld, day * inttoworld, &z, nullptr);
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return int(z * zworldtoint);
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}
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[[deprecated]]
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inline int getflorzofslopeptr(const sectortype* sec, int dax, int day)
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{
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double z;
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calcSlope(sec, dax * inttoworld, day * inttoworld, nullptr, &z);
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return int(z * zworldtoint);
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}
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[[deprecated]]
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inline void getzsofslopeptr(const sectortype* sec, int dax, int day, int* ceilz, int* florz)
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{
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double c, f;
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calcSlope(sec, dax * inttoworld, day * inttoworld, &c, &f);
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*ceilz = int(c * zworldtoint);
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*florz = int(f * zworldtoint);
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}
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template<class Vector>
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template<class Vector>
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[[deprecated]]
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inline int getceilzofslopeptr(const sectortype* sec, const Vector& pos)
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inline int getceilzofslopeptr(const sectortype* sec, const Vector& pos)
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{
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{
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return getceilzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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return getceilzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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}
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}
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template<class Vector>
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template<class Vector>
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[[deprecated]]
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inline int getflorzofslopeptr(const sectortype* sec, const Vector& pos)
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inline int getflorzofslopeptr(const sectortype* sec, const Vector& pos)
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{
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{
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return getflorzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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return getflorzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint);
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}
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}
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template<class Vector>
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template<class Vector>
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[[deprecated]]
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inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, int* ceilz, int* florz)
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inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, int* ceilz, int* florz)
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{
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{
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getzsofslopeptr(sec, int(pos.X * worldtoint), int(pos.Y * worldtoint), ceilz, florz);
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getzsofslopeptr(sec, int(pos.X * worldtoint), int(pos.Y * worldtoint), ceilz, florz);
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}
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}
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// only used by clipmove et.al.
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void getcorrectzsofslope(int sectnum, int dax, int day, int* ceilz, int* florz);
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//==========================================================================
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//
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// floating point interface
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//
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//==========================================================================
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inline void getzsofslopeptr(const sectortype* sec, double dax, double day, double* ceilz, double* florz)
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{
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calcSlope(sec, dax, day, ceilz, florz);
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}
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template<class Vector>
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template<class Vector>
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inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, double* ceilz, double* florz)
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inline void getzsofslopeptr(const sectortype* sec, const Vector& pos, double* ceilz, double* florz)
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{
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{
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getzsofslopeptr(sec, pos.X, pos.Y, ceilz, florz);
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calcSlope(sec, pos.X, pos.Y, ceilz, florz);
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}
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}
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inline double getceilzofslopeptrf(const sectortype* sec, double dax, double day)
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inline double getceilzofslopeptrf(const sectortype* sec, double dax, double day)
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{
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{
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return getceilzofslopeptr(sec, dax * worldtoint, day * worldtoint) * zinttoworld;
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double c;
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calcSlope(sec, dax, day, &c, nullptr);
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return c;
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}
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}
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inline double getflorzofslopeptrf(const sectortype* sec, double dax, double day)
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inline double getflorzofslopeptrf(const sectortype* sec, double dax, double day)
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{
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{
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return getflorzofslopeptr(sec, dax * worldtoint, day * worldtoint) * zinttoworld;
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double f;
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calcSlope(sec, dax, day, nullptr, &f);
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return f;
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}
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}
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inline double getceilzofslopeptrf(const sectortype* sec, const DVector2& pos)
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template<class Vector>
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inline double getceilzofslopeptrf(const sectortype* sec, const Vector& pos)
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{
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{
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return getceilzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint) * zinttoworld;
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return getceilzofslopeptrf(sec, pos.X, pos.Y);
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}
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}
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inline double getflorzofslopeptrf(const sectortype* sec, const DVector2& pos)
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template<class Vector>
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inline double getflorzofslopeptrf(const sectortype* sec, const Vector& pos)
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{
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{
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return getflorzofslopeptr(sec, pos.X * worldtoint, pos.Y * worldtoint) * zinttoworld;
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return getflorzofslopeptrf(sec, pos.X, pos.Y);
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}
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}
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//==========================================================================
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//
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// end of slopes
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//
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//==========================================================================
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inline DVector2 rotatepoint(const DVector2& pivot, const DVector2& point, DAngle angle)
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inline DVector2 rotatepoint(const DVector2& pivot, const DVector2& point, DAngle angle)
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{
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{
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return (point - pivot).Rotated(angle) + pivot;
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return (point - pivot).Rotated(angle) + pivot;
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@ -62,8 +62,7 @@ void walltype::calcLength()
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{
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{
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lengthflags &= ~1;
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lengthflags &= ~1;
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point2Wall()->lengthflags &= ~2;
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point2Wall()->lengthflags &= ~2;
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auto d = int_delta();
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length = delta().Length();
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length = (int)sqrt(d.X * d.X + d.Y * d.Y);
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}
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}
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// needed for skipping over to get the map size first.
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// needed for skipping over to get the map size first.
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@ -403,7 +403,7 @@ struct walltype
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// extensions not from the binary map format.
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// extensions not from the binary map format.
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angle_t clipangle;
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angle_t clipangle;
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int length; // cached value to avoid calling sqrt repeatedly.
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double length; // cached value to avoid calling sqrt repeatedly.
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uint16_t portalnum;
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uint16_t portalnum;
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uint8_t portalflags;
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uint8_t portalflags;
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@ -427,7 +427,7 @@ struct walltype
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DVector2 delta() const { return point2Wall()->pos - pos; }
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DVector2 delta() const { return point2Wall()->pos - pos; }
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DVector2 center() const { return(point2Wall()->pos + pos) / 2; }
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DVector2 center() const { return(point2Wall()->pos + pos) / 2; }
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bool twoSided() const { return nextsector >= 0; }
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bool twoSided() const { return nextsector >= 0; }
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int Length();
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double Length();
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void calcLength(); // this is deliberately not inlined and stored in a file where it can't be found at compile time.
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void calcLength(); // this is deliberately not inlined and stored in a file where it can't be found at compile time.
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void movexy(int newx, int newy);
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void movexy(int newx, int newy);
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void move(const DVector2& vec)
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void move(const DVector2& vec)
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@ -640,7 +640,7 @@ inline void walltype::movexy(int newx, int newy)
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sectorp()->dirty = EDirty::AllDirty;
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sectorp()->dirty = EDirty::AllDirty;
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}
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}
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inline int walltype::Length()
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inline double walltype::Length()
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{
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{
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if ((lengthflags & 1) || (point2Wall()->lengthflags & 2))
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if ((lengthflags & 1) || (point2Wall()->lengthflags & 2))
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{
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{
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@ -476,7 +476,7 @@ double wall_length(walltype* wal)
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return wal->Length();
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return wal->Length();
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_walltype, length, wall_point2wall)
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DEFINE_ACTION_FUNCTION_NATIVE(_walltype, length, wall_length)
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{
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{
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PARAM_SELF_STRUCT_PROLOGUE(walltype);
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PARAM_SELF_STRUCT_PROLOGUE(walltype);
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ACTION_RETURN_FLOAT(self->Length());
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ACTION_RETURN_FLOAT(self->Length());
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@ -201,7 +201,7 @@ TArray<DBloodActor*> getSpritesNearWalls(sectortype* pSrcSect, int nDist)
|
||||||
auto qpos = spos - wpos;
|
auto qpos = spos - wpos;
|
||||||
|
|
||||||
double num = qpos.dot(wlen);
|
double num = qpos.dot(wlen);
|
||||||
double den = wlen.Length();
|
double den = wal.Length();
|
||||||
|
|
||||||
if (num > 0 && num < den)
|
if (num > 0 && num < den)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue