- 4 more damage functions.

This commit is contained in:
Christoph Oelckers 2021-11-04 21:26:08 +01:00
parent 290482ffb1
commit ecc2da58d5
3 changed files with 34 additions and 43 deletions

View file

@ -1883,7 +1883,7 @@ PlayerPart:
if (TEST(sp->extra, SPRX_BLADE))
{
DoBladeDamage(sop->so_actors[i]->GetSpriteIndex());
DoBladeDamage(sop->so_actors[i]);
}
}

View file

@ -15494,13 +15494,11 @@ InitMicro(PLAYERp pp)
return 0;
}
int
InitRipperSlash(DSWActor* actor)
int InitRipperSlash(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = &actor->s();
USERp hu;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp hp;
int i;
unsigned stat;
@ -15510,13 +15508,13 @@ InitRipperSlash(DSWActor* actor)
for (stat = 0; stat < SIZ(StatDamageList); stat++)
{
StatIterator it(StatDamageList[stat]);
while ((i = it.NextIndex()) >= 0)
SWStatIterator it(StatDamageList[stat]);
while (auto itActor = it.Next())
{
hp = &sprite[i];
hu = User[i].Data();
hp = &itActor->s();
hu = itActor->u();
if (i == SpriteNum)
if (itActor == actor)
break;
if ((unsigned)FindDistance3D(sp->x - hp->x, sp->y - hp->y, sp->z - hp->z) > hu->Radius + u->Radius)
@ -15526,8 +15524,7 @@ InitRipperSlash(DSWActor* actor)
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150))
{
// PlaySound(PlayerPainVocs[RandomRange(MAX_PAIN)], sp, v3df_none);
DoDamage(i, SpriteNum);
DoDamage(itActor->GetSpriteIndex(), actor->GetSpriteIndex());
}
}
}
@ -15535,12 +15532,10 @@ InitRipperSlash(DSWActor* actor)
return 0;
}
int
InitBunnySlash(DSWActor* actor)
int InitBunnySlash(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
SPRITEp hp;
int i;
unsigned stat;
@ -15550,19 +15545,19 @@ InitBunnySlash(DSWActor* actor)
for (stat = 0; stat < SIZ(StatDamageList); stat++)
{
StatIterator it(StatDamageList[stat]);
while ((i = it.NextIndex()) >= 0)
SWStatIterator it(StatDamageList[stat]);
while (auto itActor = it.Next())
{
hp = &sprite[i];
hp = &itActor->s();
if (i == SpriteNum)
if (itActor == actor)
break;
DISTANCE(hp->x, hp->y, sp->x, sp->y, dist, a, b, c);
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 600) && FACING_RANGE(hp, sp, 150))
{
DoDamage(i, SpriteNum);
DoDamage(itActor->GetSpriteIndex(), actor->GetSpriteIndex());
}
}
}
@ -15571,35 +15566,32 @@ InitBunnySlash(DSWActor* actor)
}
int
InitSerpSlash(DSWActor* actor)
int InitSerpSlash(DSWActor* actor)
{
USER* u = actor->u();
int SpriteNum = u->SpriteNum;
SPRITEp sp = User[SpriteNum]->SpriteP;
SPRITEp sp = &actor->s();
SPRITEp hp;
int i;
unsigned stat;
int dist, a, b, c;
PlaySound(DIGI_SERPSWORDATTACK, sp, v3df_none);
PlaySound(DIGI_SERPSWORDATTACK, actor, v3df_none);
for (stat = 0; stat < SIZ(StatDamageList); stat++)
{
StatIterator it(StatDamageList[stat]);
while ((i = it.NextIndex()) >= 0)
SWStatIterator it(StatDamageList[stat]);
while (auto itActor = it.Next())
{
hp = &sprite[i];
hp = &itActor->s();
if (i == SpriteNum)
if (itActor == actor)
break;
DISTANCE(hp->x, hp->y, sp->x, sp->y, dist, a, b, c);
if (dist < CLOSE_RANGE_DIST_FUDGE(sp, hp, 800) && FACING_RANGE(hp, sp, 150))
{
// PlaySound(PlayerPainVocs[RandomRange(MAX_PAIN)], sp, v3df_none);
DoDamage(i, SpriteNum);
DoDamage(itActor->GetSpriteIndex(), actor->GetSpriteIndex());
}
}
}
@ -15607,8 +15599,7 @@ InitSerpSlash(DSWActor* actor)
return 0;
}
bool
WallSpriteInsideSprite(SPRITEp wsp, SPRITEp sp)
bool WallSpriteInsideSprite(SPRITEp wsp, SPRITEp sp)
{
int x1, y1, x2, y2;
int xoff;
@ -15643,10 +15634,10 @@ WallSpriteInsideSprite(SPRITEp wsp, SPRITEp sp)
}
int
DoBladeDamage(short SpriteNum)
int DoBladeDamage(DSWActor* actor)
{
SPRITEp sp = User[SpriteNum]->SpriteP;
USER* u = actor->u();
SPRITEp sp = &actor->s();
SPRITEp hp;
int i;
unsigned stat;
@ -15654,12 +15645,12 @@ DoBladeDamage(short SpriteNum)
for (stat = 0; stat < SIZ(StatDamageList); stat++)
{
StatIterator it(StatDamageList[stat]);
while ((i = it.NextIndex()) >= 0)
SWStatIterator it(StatDamageList[stat]);
while (auto itActor = it.Next())
{
hp = &sprite[i];
hp = &itActor->s();
if (i == SpriteNum)
if (itActor == actor)
break;
if (!TEST(hp->extra, SPRX_PLAYER_OR_ENEMY))
@ -15677,7 +15668,7 @@ DoBladeDamage(short SpriteNum)
if (WallSpriteInsideSprite(sp, hp))
{
DoDamage(i, SpriteNum);
DoDamage(itActor->GetSpriteIndex(), actor->GetSpriteIndex());
}
}
}

View file

@ -221,7 +221,7 @@ void InitBoltTrap(DSWActor* actor);
void InitSpearTrap(DSWActor*);
int InitTurretMgun(SECTOR_OBJECTp sop);
int InitVulcanBoulder(DSWActor* actor);
int DoBladeDamage(short SpriteNum);
int DoBladeDamage(DSWActor*);
int DoFindGround(int16_t SpriteNum);
int DoFindGroundPoint(DSWActor* actor);
void SpriteQueueDelete(DSWActor* actor);