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Fix flow texture panning
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parent
c970aebb54
commit
eb456e0dda
1 changed files with 4 additions and 4 deletions
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@ -589,8 +589,8 @@ void AddFlow(int nSprite, int a, int b)
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sFlowInfo[nFlow].field_14 = (tilesiz[nPic].x << 14) - 1;
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sFlowInfo[nFlow].field_18 = (tilesiz[nPic].y << 14) - 1;
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sFlowInfo[nFlow].field_C = (-Sin(nAngle + 512)) * a;
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sFlowInfo[nFlow].field_10 = (-Sin(nAngle)) * a;
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sFlowInfo[nFlow].field_C = -Cos(nAngle) * a;
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sFlowInfo[nFlow].field_10 = Sin(nAngle) * a;
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}
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else
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{
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@ -608,8 +608,8 @@ void AddFlow(int nSprite, int a, int b)
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sFlowInfo[nFlow].field_14 = (tilesiz[nPic].x * wall[var_18].xrepeat) << 8;
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sFlowInfo[nFlow].field_18 = (tilesiz[nPic].y * wall[var_18].yrepeat) << 8;
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sFlowInfo[nFlow].field_C = (-Sin(nAngle + 512)) * a;
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sFlowInfo[nFlow].field_10 = (-Sin(nAngle)) * a;
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sFlowInfo[nFlow].field_C = -Cos(nAngle) * a;
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sFlowInfo[nFlow].field_10 = Sin(nAngle) * a;
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}
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sFlowInfo[nFlow].field_8 = 0;
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