- floatified all getangle calls.

This commit is contained in:
Christoph Oelckers 2022-09-15 18:52:39 +02:00
parent c511e5dca9
commit eae2e638aa
5 changed files with 20 additions and 22 deletions

View file

@ -204,10 +204,10 @@ void animatesprites_d(tspriteArray& tsprites, int x, int y, int a, double interp
case FORCESPHERE:
if (t->statnum == STAT_MISC && OwnerAc)
{
int sqa = getangle( OwnerAc->spr.pos.XY() - ps[screenpeek].pos.XY());
int sqb = getangle(OwnerAc->spr.pos.XY() - t->pos.XY());
auto sqa = VecToAngle( OwnerAc->spr.pos.XY() - ps[screenpeek].pos.XY());
auto sqb = VecToAngle(OwnerAc->spr.pos.XY() - t->pos.XY());
if (abs(getincangle(sqa, sqb)) > 512)
if (absangle(sqa, sqb) > DAngle90)
{
double dist1 = (OwnerAc->spr.pos.XY() - t->pos.XY()).LengthSquared();
double dist2 = (OwnerAc->spr.pos.XY() - ps[screenpeek].GetActor()->spr.pos.XY()).LengthSquared();

View file

@ -199,10 +199,10 @@ void animatesprites_r(tspriteArray& tsprites, int x, int y, int a, double interp
case FORCESPHERE:
if (t->statnum == STAT_MISC && OwnerAc)
{
int sqa = getangle(OwnerAc->spr.pos.XY() - ps[screenpeek].pos.XY());
int sqb = getangle(OwnerAc->spr.pos.XY() - t->pos.XY());
auto sqa = VecToAngle(OwnerAc->spr.pos.XY() - ps[screenpeek].pos.XY());
auto sqb = VecToAngle(OwnerAc->spr.pos.XY() - t->pos.XY());
if (abs(getincangle(sqa, sqb)) > 512)
if (absangle(sqa, sqb) > DAngle90)
{
double dist1 = (OwnerAc->spr.pos.XY() - t->pos.XY()).LengthSquared();
double dist2 = (OwnerAc->spr.pos.XY() - ps[screenpeek].GetActor()->spr.pos.XY()).LengthSquared();

View file

@ -2426,15 +2426,13 @@ int ParseState::parse(void)
j = 1;
else if( (l& pfacing) )
{
DAngle ang;
if (g_ac->isPlayer() && ud.multimode > 1)
j = getincangle(ps[otherp].angle.ang.Buildang(), getangle(ps[g_p].pos.XY() - ps[otherp].pos.XY()));
ang = absangle(ps[otherp].angle.ang, VecToAngle(ps[g_p].pos.XY() - ps[otherp].pos.XY()));
else
j = getincangle(ps[g_p].angle.ang.Buildang(), getangle(g_ac->spr.pos.XY() - ps[g_p].pos.XY()));
ang = absangle(ps[g_p].angle.ang, VecToAngle(g_ac->spr.pos.XY() - ps[g_p].pos.XY()));
if( j > -128 && j < 128 )
j = 1;
else
j = 0;
j = ang < DAngle22_5;
}
parseifelse( j);

View file

@ -519,7 +519,6 @@ static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int a
{
double x;
int j = findplayer(actor, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (actor->spr.picnum == HULK)
ang -= randomAngle(22.5 / 4);
else if (actor->spr.picnum == VIXEN)
@ -2375,26 +2374,27 @@ void onMotorcycleMove(int snum, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta()));
double angleDelta = absangle(p->angle.ang, VecToAngle(wal->delta())).Degrees();
double damageAmount = p->MotoSpeed * p->MotoSpeed;
p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -2 : 2)));
if (angleDelta >= 441 && angleDelta <= 581)
// That's some very weird angles here...
if (angleDelta >= 77.51 && angleDelta <= 102.13)
{
damageAmount *= (1. / 256.);
p->MotoSpeed = 0;
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
else if (angleDelta >= 54.66 && angleDelta <= 125)
{
damageAmount *= (1. / 2048.);
p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.);
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
else if (angleDelta >= 19.51 && angleDelta <= 160.14)
{
damageAmount *= (1. / 16384.);
p->MotoSpeed -= p->MotoSpeed / 2.;
@ -2429,23 +2429,23 @@ void onBoatMove(int snum, int psectlotag, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta()));
double angleDelta = absangle(p->angle.ang, VecToAngle(wal->delta())).Degrees();
p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -4 : 4)));
if (angleDelta >= 441 && angleDelta <= 581)
if (angleDelta >= 77.51 && angleDelta <= 102.13)
{
p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
S_PlayActorSound(178, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
else if (angleDelta >= 54.66 && angleDelta <= 125)
{
p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
S_PlayActorSound(179, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
else if (angleDelta >= 19.51 && angleDelta <= 160.14)
{
p->MotoSpeed -= p->MotoSpeed / 16.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)

View file

@ -180,7 +180,7 @@ void fakedomovethings(void)
}
if(badguy(chz.actor) && chz.actor()->s.xrepeat > 24 && abs(p->GetActor()->s.z- chz.actor()->s.z) < (84<<8) )
{
j = getangle(chz.actor()->s.x-myx, chz.actor()->s.y-myy);
j = g etangle(chz.actor()->s.x-myx, chz.actor()->s.y-myy);
myxvel -= bcos(j, 4);
myyvel -= bsin(j, 4);
}