diff --git a/source/duke3d/src/actors.cpp b/source/duke3d/src/actors.cpp index caa704de3..b1cca4659 100644 --- a/source/duke3d/src/actors.cpp +++ b/source/duke3d/src/actors.cpp @@ -155,7 +155,7 @@ void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3 if (otherSector == numSectors) { - if (numSectors == ARRAY_SIZE(sectorList)) + if (numSectors == ARRAY_SSIZE(sectorList)) goto SKIPWALLCHECK; // prevent oob access of 'sectorlist' sectorList[numSectors++] = nextSector;