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- Flatten automap's zoom values from Q20.10 to floating point.
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c9ab96f504
commit
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1 changed files with 15 additions and 15 deletions
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@ -59,7 +59,7 @@ int automapMode;
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static float am_zoomdir;
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double follow_x = INT_MAX, follow_y = INT_MAX;
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DAngle follow_a = DAngle::fromDeg(INT_MAX);
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static double gZoom = 768;
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static double gZoom = 0.75;
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bool automapping;
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bool gFullMap;
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BitArray show2dsector;
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@ -220,11 +220,11 @@ void AutomapControl()
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double j = interval * 35. / gZoom;
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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gZoom += MulScaleF(j, max(gZoom, 256.), 6);
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gZoom += MulScaleF(j, max(gZoom, 0.25), 16);
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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gZoom -= MulScaleF(j, max(gZoom, 256.), 6);
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gZoom -= MulScaleF(j, max(gZoom, 0.25), 16);
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gZoom = clamp(gZoom, 48., 2048.);
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gZoom = clamp(gZoom, 0.05, 2.);
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if (!am_followplayer)
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{
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@ -245,8 +245,8 @@ void AutomapControl()
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auto momx = (panvert * fcos * 8) + (panhorz * fsin * 8);
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auto momy = (panvert * fsin * 8) - (panhorz * fcos * 8);
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follow_x += momx * j;
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follow_y += momy * j;
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follow_x += momx * j / 1024.;
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follow_y += momy * j / 1024.;
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if (x_min_bound == INT_MAX) CalcMapBounds();
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follow_x = clamp(follow_x, x_min_bound, x_max_bound);
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@ -411,8 +411,8 @@ bool ShowRedLine(int j, int i)
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static void drawredlines(const DVector2& cpos, const double czoom, const DAngle cang)
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{
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double xvect = -cang.Sin() * czoom * (1. / 1024.);
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double yvect = -cang.Cos() * czoom * (1. / 1024.);
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double xvect = -cang.Sin() * czoom;
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double yvect = -cang.Cos() * czoom;
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int width = screen->GetWidth();
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int height = screen->GetHeight();
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@ -457,8 +457,8 @@ static void drawredlines(const DVector2& cpos, const double czoom, const DAngle
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static void drawwhitelines(const DVector2& cpos, const double czoom, const DAngle cang)
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{
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double xvect = -cang.Sin() * czoom * (1. / 1024);
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double yvect = -cang.Cos() * czoom * (1. / 1024);
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double xvect = -cang.Sin() * czoom;
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double yvect = -cang.Cos() * czoom;
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int width = screen->GetWidth();
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int height = screen->GetHeight();
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@ -503,8 +503,8 @@ static void DrawPlayerArrow(const DVector2& cpos, const DAngle cang, const doubl
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0, 65536, 32768, 32878,
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};
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double xvect = -cang.Sin() * czoom * (1. / 1024);
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double yvect = -cang.Cos() * czoom * (1. / 1024);
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double xvect = -cang.Sin() * czoom;
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double yvect = -cang.Cos() * czoom;
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double pxvect = -pl_angle.Sin();
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double pyvect = -pl_angle.Cos();
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@ -540,8 +540,8 @@ static void DrawPlayerArrow(const DVector2& cpos, const DAngle cang, const doubl
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static void renderDrawMapView(const DVector2& cpos, const double czoom, const DAngle cang)
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{
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double xvect = -cang.Sin() * czoom * (1. / 1024.);
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double yvect = -cang.Cos() * czoom * (1. / 1024.);
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double xvect = -cang.Sin() * czoom;
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double yvect = -cang.Cos() * czoom;
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int width = screen->GetWidth();
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int height = screen->GetHeight();
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TArray<FVector4> vertices;
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@ -664,7 +664,7 @@ void DrawOverheadMap(int pl_x, int pl_y, const DAngle pl_angle, double const smo
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}
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drawredlines(follow, gZoom, follow_a);
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drawwhitelines(follow, gZoom, follow_a);
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if (!gi->DrawAutomapPlayer(pl_x, pl_y, x, y, gZoom, follow_a, smoothratio))
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if (!gi->DrawAutomapPlayer(pl_x, pl_y, x, y, gZoom * 1024, follow_a, smoothratio))
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DrawPlayerArrow(follow, follow_a, gZoom, -pl_angle);
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}
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