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- Duke: fixed issues with CON-based movement.
Bad integer divisions and one incorrect check for X instead of Z.
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parent
5aac77784a
commit
e867c4603f
2 changed files with 10 additions and 5 deletions
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@ -3523,10 +3523,15 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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return;
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return;
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}
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}
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if (actor->spr.picnum == WATERBUBBLE)
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{
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int a = 0;
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}
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->vel.X += (moveptr[0] / 16 - actor->vel.X) * 0.5;
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if (a & geth) actor->vel.X += (moveptr[0] / 16. - actor->vel.X) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16 - actor->vel.Z) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16. - actor->vel.Z) * 0.5;
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if (a & dodgebullet)
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if (a & dodgebullet)
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dodge(actor);
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dodge(actor);
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@ -3538,7 +3543,7 @@ void move_d(DDukeActor *actor, int playernum, int xvel)
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a = badguy(actor);
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a = badguy(actor);
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if (actor->vel.X != 0 || actor->vel.X != 0)
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if (actor->vel.X != 0 || actor->vel.Z != 0)
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{
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{
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if (a && actor->spr.picnum != ROTATEGUN)
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if (a && actor->spr.picnum != ROTATEGUN)
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{
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{
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@ -3547,8 +3547,8 @@ void move_r(DDukeActor *actor, int pnum, int xvel)
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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auto moveptr = &ScriptCode[actor->temp_data[1]];
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if (a & geth) actor->vel.X += (moveptr[0] / 16 - actor->vel.X) * 0.5;
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if (a & geth) actor->vel.X += (moveptr[0] / 16. - actor->vel.X) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16 - actor->vel.Z) * 0.5;
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if (a & getv) actor->vel.Z += (moveptr[1] / 16. - actor->vel.Z) * 0.5;
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if (a & dodgebullet)
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if (a & dodgebullet)
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dodge(actor);
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dodge(actor);
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