mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 08:52:00 +00:00
- implemented the automap serializer.
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
This commit is contained in:
parent
809f8b5d4b
commit
e8452a79e8
8 changed files with 115 additions and 46 deletions
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include "automap.h"
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#include "compat.h"
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#include "compat.h"
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#include "build.h"
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#include "build.h"
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#include "mmulti.h"
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#include "mmulti.h"
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@ -704,7 +705,7 @@ void playerStart(int nPlayer, int bNewLevel)
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playerResetPosture(pPlayer);
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playerResetPosture(pPlayer);
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seqSpawn(pDudeInfo->seqStartID, 3, pSprite->extra, -1);
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seqSpawn(pDudeInfo->seqStartID, 3, pSprite->extra, -1);
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if (pPlayer == gMe)
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if (pPlayer == gMe)
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SetBitString(show2dsprite, pSprite->index);
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show2dsprite.Set(pSprite->index);
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int top, bottom;
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int top, bottom;
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GetSpriteExtents(pSprite, &top, &bottom);
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GetSpriteExtents(pSprite, &top, &bottom);
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pSprite->z -= bottom - pSprite->z;
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pSprite->z -= bottom - pSprite->z;
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@ -54,6 +54,7 @@
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#include "engineerrors.h"
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#include "engineerrors.h"
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#include "textures.h"
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#include "textures.h"
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#include "texturemanager.h"
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#include "texturemanager.h"
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#include "base64.h"
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extern DObject *WP_NOCHANGE;
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extern DObject *WP_NOCHANGE;
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bool save_full = false; // for testing. Should be removed afterward.
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bool save_full = false; // for testing. Should be removed afterward.
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@ -771,6 +772,31 @@ error:
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return buff;
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return buff;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer &FSerializer::SerializeMemory(const char *key, void* mem, size_t length)
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{
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if (isWriting())
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{
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auto array = base64_encode((const uint8_t*)mem, length);
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AddString(key, (const char*)array.Data());
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}
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else
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{
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auto cp = GetString(key);
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if (key)
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{
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base64_decode(mem, length, cp);
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}
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}
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return *this;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -95,6 +95,7 @@ public:
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virtual FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def);
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virtual FSerializer &Sprite(const char *key, int32_t &spritenum, int32_t *def);
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// This is only needed by the type system.
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// This is only needed by the type system.
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virtual FSerializer& StatePointer(const char* key, void* ptraddr, bool *res);
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virtual FSerializer& StatePointer(const char* key, void* ptraddr, bool *res);
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FSerializer& SerializeMemory(const char* key, void* mem, size_t length);
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FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string unlike the regular char* serializer.
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FSerializer &StringPtr(const char *key, const char *&charptr); // This only retrieves the address but creates no permanent copy of the string unlike the regular char* serializer.
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FSerializer &AddString(const char *key, const char *charptr);
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FSerializer &AddString(const char *key, const char *charptr);
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@ -32,6 +32,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "c_cvars.h"
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#include "c_cvars.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "printf.h"
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#include "printf.h"
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#include "serializer.h"
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bool automapping;
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bool automapping;
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@ -40,6 +41,27 @@ FixedBitArray<MAXSECTORS> show2dsector;
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FixedBitArray<MAXWALLS> show2dwall;
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FixedBitArray<MAXWALLS> show2dwall;
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FixedBitArray<MAXSPRITES> show2dsprite;
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FixedBitArray<MAXSPRITES> show2dsprite;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SerializeAutomap(FSerializer& arc)
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{
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if (arc.BeginObject("automap"))
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{
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arc("automapping", automapping)
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("fullmap", gFullMap)
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// Only store what's needed. Unfortunately for sprites it is not that easy
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.SerializeMemory("mappedsectors", show2dsector.Storage(), (numsectors + 7) / 8)
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.SerializeMemory("mappedwalls", show2dwall.Storage(), (numwalls + 7) / 8)
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.SerializeMemory("mappedsprites", show2dsprite.Storage(), MAXSPRITES / 8)
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.EndObject();
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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//
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//
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@ -3,13 +3,15 @@
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#include "tarray.h"
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#include "tarray.h"
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#include "build.h"
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#include "build.h"
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class FSerializer;
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extern bool automapping;
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extern bool automapping;
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extern bool gFullMap;
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extern bool gFullMap;
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extern FixedBitArray<MAXSECTORS> show2dsector;
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extern FixedBitArray<MAXSECTORS> show2dsector;
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extern FixedBitArray<MAXWALLS> show2dwall;
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extern FixedBitArray<MAXWALLS> show2dwall;
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extern FixedBitArray<MAXSPRITES> show2dsprite;
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extern FixedBitArray<MAXSPRITES> show2dsprite;
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void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
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void ClearAutomap();
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void MarkSectorSeen(int sect);
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void MarkSectorSeen(int sect);
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void DrawOverheadMap(int x, int y, int ang);
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void DrawOverheadMap(int x, int y, int ang);
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@ -51,6 +51,7 @@
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#include "raze_music.h"
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#include "raze_music.h"
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#include "raze_sound.h"
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#include "raze_sound.h"
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#include "gamestruct.h"
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#include "gamestruct.h"
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#include "automap.h"
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static CompositeSavegameWriter savewriter;
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static CompositeSavegameWriter savewriter;
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static FResourceFile *savereader;
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static FResourceFile *savereader;
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@ -73,6 +74,7 @@ static void SerializeSession(FSerializer& arc)
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Mus_Serialize(arc);
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Mus_Serialize(arc);
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quoteMgr.Serialize(arc);
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quoteMgr.Serialize(arc);
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S_SerializeSounds(arc);
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S_SerializeSounds(arc);
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SerializeAutomap(arc);
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}
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}
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//=============================================================================
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//=============================================================================
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@ -126,8 +128,8 @@ bool OpenSaveGameForRead(const char *name)
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info->Unlock();
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info->Unlock();
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// Load system-side data from savegames.
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// Load system-side data from savegames.
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SerializeSession(arc);
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LoadEngineState();
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LoadEngineState();
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SerializeSession(arc); // must be AFTER LoadEngineState because it needs info from it.
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gi->SerializeGameState(arc);
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gi->SerializeGameState(arc);
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}
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}
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return savereader != nullptr;
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return savereader != nullptr;
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6
source/thirdparty/include/base64.h
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6
source/thirdparty/include/base64.h
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@ -6,9 +6,7 @@
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#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#include <string>
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TArray<uint8_t> base64_encode(unsigned char const* bytes_to_encode, size_t in_len);
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void base64_decode(void* memory, size_t len, const char* encoded_string);
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std::string base64_encode(unsigned char const* , unsigned int len);
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std::string base64_decode(std::string const& s);
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#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */
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#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */
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95
source/thirdparty/src/base64.cpp
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95
source/thirdparty/src/base64.cpp
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@ -6,6 +6,7 @@
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Version: 1.01.00
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Version: 1.01.00
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Copyright (C) 2004-2017 René Nyffenegger
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Copyright (C) 2004-2017 René Nyffenegger
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Copyright (C) 2020 Christoph Oelckers
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This source code is provided 'as-is', without any express or implied
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This source code is provided 'as-is', without any express or implied
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warranty. In no event will the author be held liable for any damages
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warranty. In no event will the author be held liable for any damages
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@ -27,22 +28,33 @@
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René Nyffenegger rene.nyffenegger@adp-gmbh.ch
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René Nyffenegger rene.nyffenegger@adp-gmbh.ch
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*/
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Addapted by Christoph Oelckers to FSerializer's needs where std::string is not a good container.
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*/
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#include <stdint.h>
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#include "base64.h"
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#include "base64.h"
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static const std::string base64_chars =
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static const char *base64_chars =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"abcdefghijklmnopqrstuvwxyz"
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"abcdefghijklmnopqrstuvwxyz"
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"0123456789+/";
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"0123456789+/";
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inline int base64toindex(int c)
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static inline bool is_base64(unsigned char c) {
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{
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return (isalnum(c) || (c == '+') || (c == '/'));
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if (c >= 'A' && c <= 'Z') return c - 'A';
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if (c >= 'a' && c <= 'z') return c - 'a' + 26;
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if (c >= '0' && c <= '9') return c - '0' + 52;
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if (c == '+') return 62;
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if (c == '/') return 63;
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return -1;
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}
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}
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std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) {
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static inline bool is_base64(unsigned char c) {
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std::string ret;
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return base64toindex(c) >= 0;
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}
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TArray<uint8_t> base64_encode(unsigned char const* bytes_to_encode, size_t in_len) {
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TArray<uint8_t> reta((in_len+5)/6 + 6);
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int i = 0;
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int i = 0;
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int j = 0;
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int j = 0;
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unsigned char char_array_3[3];
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unsigned char char_array_3[3];
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char_array_4[3] = char_array_3[2] & 0x3f;
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char_array_4[3] = char_array_3[2] & 0x3f;
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for(i = 0; (i <4) ; i++)
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for(i = 0; (i <4) ; i++)
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ret += base64_chars[char_array_4[i]];
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reta.Push(base64_chars[char_array_4[i]]);
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i = 0;
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i = 0;
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}
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}
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}
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}
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char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
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char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
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for (j = 0; (j < i + 1); j++)
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for (j = 0; (j < i + 1); j++)
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ret += base64_chars[char_array_4[j]];
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reta.Push(base64_chars[char_array_4[j]]);
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while((i++ < 3))
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while((i++ < 3))
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ret += '=';
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reta.Push('=');
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}
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}
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return ret;
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return reta;
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}
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}
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std::string base64_decode(std::string const& encoded_string) {
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void base64_decode(void *memory, size_t maxlen, const char *encoded_string) {
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size_t in_len = encoded_string.size();
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size_t in_len = strlen(encoded_string);
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int i = 0;
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int i = 0;
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int j = 0;
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int j = 0;
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int in_ = 0;
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int in_ = 0;
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unsigned char char_array_4[4], char_array_3[3];
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unsigned char char_array_4[4], char_array_3[3];
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std::string ret;
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uint8_t* dest = (uint8_t*)memory;
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uint8_t* end = dest + maxlen;
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while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
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while (in_len-- && (encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
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char_array_4[i++] = encoded_string[in_]; in_++;
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char_array_4[i++] = encoded_string[in_]; in_++;
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if (i ==4) {
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if (i == 4) {
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for (i = 0; i <4; i++)
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for (i = 0; i < 4; i++)
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char_array_4[i] = base64_chars.find(char_array_4[i]) & 0xff;
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char_array_4[i] = base64toindex(char_array_4[i]) & 0xff;
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char_array_3[0] = ( char_array_4[0] << 2 ) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
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char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
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for (i = 0; (i < 3); i++)
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for (i = 0; (i < 3); i++)
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ret += char_array_3[i];
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*dest++ = char_array_3[i];
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i = 0;
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if (dest >= end) return;
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i = 0;
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}
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}
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}
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}
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if (i) {
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if (i) {
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for (j = 0; j < i; j++)
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for (j = 0; j < i; j++)
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char_array_4[j] = base64_chars.find(char_array_4[j]) & 0xff;
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char_array_4[j] = base64toindex(char_array_4[j]) & 0xff;
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
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for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
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for (j = 0; (j < i - 1); j++)
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}
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{
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*dest++ = char_array_3[j];
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return ret;
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if (dest >= end) return;
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}
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}
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while (dest < end) *dest++ = 0;
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}
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}
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