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- SOP spriteofang
Still needs work
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parent
5078750569
commit
e75258f57b
1 changed files with 17 additions and 17 deletions
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@ -62,7 +62,7 @@ static struct so_interp
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int32_t lastipos;
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int32_t lastoldipos;
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int32_t lastangdiff;
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int32_t spriteofang;
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DSWActor* actorofang;
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} data[SO_MAXINTERPOLATIONS];
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int32_t numinterpolations;
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@ -122,7 +122,7 @@ static void so_setpointinterpolation(so_interp *interp, int element)
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data->oldipos =
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data->lastipos =
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data->lastoldipos = getvalue(element, false);
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data->spriteofang = -1;
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data->actorofang = nullptr;
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}
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static void so_setspriteanginterpolation(so_interp *interp, int32_t spritenum)
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@ -132,7 +132,7 @@ static void so_setspriteanginterpolation(so_interp *interp, int32_t spritenum)
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return;
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for (i = 0; i < interp->numinterpolations; i++)
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if (interp->data[i].curelement == -1 && interp->data[i].spriteofang == spritenum)
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if (interp->data[i].curelement == -1 && interp->data[i].actorofang->GetSpriteIndex() == spritenum)
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return;
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so_interp::interp_data *data = &interp->data[interp->numinterpolations++];
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@ -142,7 +142,7 @@ static void so_setspriteanginterpolation(so_interp *interp, int32_t spritenum)
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data->lastipos =
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data->lastoldipos = sprite[spritenum].ang;
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data->lastangdiff = 0;
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data->spriteofang = spritenum;
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data->actorofang = &swActors[spritenum];
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}
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// Covers points and angles altogether
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@ -154,7 +154,7 @@ static void so_stopdatainterpolation(so_interp *interp, int element)
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{
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if (interp->data[i].curelement == -1)
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{
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if (interp->data[i].spriteofang == element) break;
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if (interp->data[i].actorofang->GetSpriteIndex() == element) break;
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}
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else if (interp->data[i].curelement == element)
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break;
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@ -270,14 +270,14 @@ void so_updateinterpolations(void) // Stick at beginning of domovethings
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interp->tic += synctics;
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for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
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{
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if (data->spriteofang >= 0)
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if (data->actorofang != nullptr)
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{
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USERp u = User[data->spriteofang].Data();
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USERp u = data->actorofang->u();
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if (u)
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u->oangdiff = 0;
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if (!interpolating)
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data->lastangdiff = 0;
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data->oldipos = sprite[data->spriteofang].ang;
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data->oldipos = data->actorofang->s().ang;
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}
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else
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data->oldipos = getvalue(data->curelement, false);
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@ -307,8 +307,8 @@ void so_dointerpolations(int32_t smoothratio) // Stick at b
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continue;
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for (i = 0; i < interp->numinterpolations; i++)
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interp->data[i].bakipos = (interp->data[i].spriteofang >= 0) ?
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sprite[interp->data[i].spriteofang].ang :
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interp->data[i].bakipos = (interp->data[i].actorofang != nullptr) ?
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interp->data[i].actorofang->s().ang :
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getvalue(interp->data[i].curelement, false);
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if (interp->tic == 0) // Only if the SO has just moved
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@ -317,9 +317,9 @@ void so_dointerpolations(int32_t smoothratio) // Stick at b
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{
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data->lastipos = data->bakipos;
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data->lastoldipos = data->oldipos;
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if (data->spriteofang >= 0)
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if (data->actorofang != nullptr)
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{
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USERp u = User[data->spriteofang].Data();
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USERp u = data->actorofang->u();
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data->lastangdiff = u ? u->oangdiff : 0;
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}
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}
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@ -368,8 +368,8 @@ void so_dointerpolations(int32_t smoothratio) // Stick at b
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continue;
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}
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if (data->spriteofang >= 0)
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sprite[data->spriteofang].ang = NORM_ANGLE(data->lastoldipos + MulScale(data->lastangdiff, ratio, 16));
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if (data->actorofang != nullptr)
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data->actorofang->s().ang = NORM_ANGLE(data->lastoldipos + MulScale(data->lastangdiff, ratio, 16));
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else
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{
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delta = data->lastipos - data->lastoldipos;
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@ -394,8 +394,8 @@ void so_restoreinterpolations(void) // Stick at end of drawscree
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continue;
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for (i = 0, data = interp->data; i < interp->numinterpolations; i++, data++)
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if (data->spriteofang >= 0)
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sprite[data->spriteofang].ang = data->bakipos;
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if (data->actorofang != nullptr)
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data->actorofang->s().ang = data->bakipos;
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else
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getvalue(data->curelement, true) = data->bakipos;
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}
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@ -423,7 +423,7 @@ void so_serializeinterpolations(FSerializer& arc)
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{
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arc("curelement", data->curelement)
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("oldipos", data->oldipos)
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("spriteofang", data->spriteofang)
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("spriteofang", data->actorofang)
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.EndObject();
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if (arc.isReading())
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{
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