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- floatify nPlayerD
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parent
3709b61fd1
commit
e3e11300ac
3 changed files with 4 additions and 6 deletions
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@ -702,8 +702,7 @@ DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, double fZOffset, DA
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int nPlayer = GetPlayerFromActor(pTarget);
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if (nPlayer > -1)
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{
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xy.X += PlayerList[nPlayer].nPlayerD.X * (15. / 16.);
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xy.Y += PlayerList[nPlayer].nPlayerD.Y * (15. / 16.);
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xy += PlayerList[nPlayer].nPlayerD * (15. / 16.);
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}
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}
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@ -1060,7 +1060,7 @@ sectdone:
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PlayerList[nPlayer].ototalvel = PlayerList[nPlayer].totalvel;
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PlayerList[nPlayer].totalvel = playerPos.Length() * worldtoint;
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PlayerList[nPlayer].totalvel = playerPos.Length() * 16;
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auto pViewSect = pPlayerActor->sector();
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@ -1112,8 +1112,7 @@ sectdone:
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// loc_1ADAF
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PlayerList[nPlayer].pPlayerViewSect = pViewSect;
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PlayerList[nPlayer].nPlayerD.X = int((pPlayerActor->spr.pos.X - spr_pos.X) * worldtoint);
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PlayerList[nPlayer].nPlayerD.Y = int((pPlayerActor->spr.pos.Y - spr_pos.Y) * worldtoint);
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PlayerList[nPlayer].nPlayerD = (pPlayerActor->spr.pos - spr_pos);
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int var_5C = pViewSect->Flag & kSectUnderwater;
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@ -92,7 +92,7 @@ struct Player
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int16_t nPlayerScore;
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int16_t nPlayerColor;
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int16_t nPistolClip;
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vec2_t nPlayerD;
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DVector2 nPlayerD;
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DVector2 nThrust;
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int16_t nPlayerOldWeapon;
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int16_t nPlayerClip;
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