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- Exhumed: Move bullet puff animations up by 4096 units to give the illusion of more accurate aiming.
* Fixes #149.
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@ -496,7 +496,7 @@ HITWALL:
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}
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// draws bullet puff on walls when they're shot
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BuildAnim(-1, pBulletInfo->field_C, 0, x2, y2, z2 + zOffset, hitsect, 40, pBulletInfo->nFlags);
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BuildAnim(-1, pBulletInfo->field_C, 0, x2, y2, z2 + zOffset + -4096, hitsect, 40, pBulletInfo->nFlags);
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}
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}
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else
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