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- Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups.

This commit is contained in:
Mitchell Richters 2021-12-24 11:24:26 +11:00 committed by Christoph Oelckers
parent 0ebd7532b8
commit e15c887f90

View file

@ -488,26 +488,24 @@ void initcrane(DDukeActor* actj, DDukeActor* act, int CRANEPOLE)
apt.poleactor = nullptr; apt.poleactor = nullptr;
DukeStatIterator it(STAT_DEFAULT); DukeStatIterator it(STAT_DEFAULT);
while (auto act = it.Next()) while (auto actk = it.Next())
{ {
if (act->spr.picnum == CRANEPOLE && act->spr.hitag == (act->spr.hitag)) if (actk->spr.picnum == CRANEPOLE && act->spr.hitag == actk->spr.hitag)
{ {
apt.poleactor = act; apt.poleactor = actk;
act->temp_sect = act->spr.sector(); act->temp_sect = actk->spr.sector();
act->spr.xrepeat = 48; actk->spr.xrepeat = 48;
act->spr.yrepeat = 128; actk->spr.yrepeat = 128;
apt.polex = act->spr.pos.X; apt.polex = actk->spr.pos.X;
apt.poley = act->spr.pos.Y; apt.poley = actk->spr.pos.Y;
act->spr.pos.X = act->spr.pos.X; actk->spr.pos = act->spr.pos;
act->spr.pos.Y = act->spr.pos.Y; actk->spr.shade = act->spr.shade;
act->spr.pos.Z = act->spr.pos.Z;
act->spr.shade = act->spr.shade;
SetActor(act, act->spr.pos); SetActor(actk, actk->spr.pos);
break; break;
} }
} }