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- Exhumed: fixed some sound source issues.
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parent
3221ecf800
commit
e0e6efe0a0
1 changed files with 8 additions and 13 deletions
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@ -427,10 +427,7 @@ void EXSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
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if (nSnakeCam > -1)
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{
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Snake* pSnake = &SnakeList[nSnakeCam];
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spritetype* pSnakeSprite = &pSnake->pSprites[0]->s();
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campos.x = pSnakeSprite->x;
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campos.y = pSnakeSprite->y;
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campos.z = pSnakeSprite->z;
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campos = pSnake->pSprites[0]->spr.pos;
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}
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else
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{
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@ -504,9 +501,8 @@ void GameInterface::UpdateSounds()
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if (nSnakeCam > -1)
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{
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Snake *pSnake = &SnakeList[nSnakeCam];
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spritetype *pSnakeSprite = &pSnake->pSprites[0]->s();
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pos = pSnakeSprite->pos;
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ang = pSnakeSprite->ang;
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pos = pSnake->pSprites[0]->spr.pos;
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ang = pSnake->pSprites[0]->spr.ang;
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}
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else
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{
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@ -604,10 +600,10 @@ void PlayFX2(int nSound, DExhumedActor* pActor, int sectf, EChanFlags chanflags,
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{
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if (chan->SoundID == nSound + 1)
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{
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if (!allowMultiple && &pActor->s() == chan->Source)
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if (!allowMultiple && pActor == chan->Source)
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return 1;
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}
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else if (&pActor->s() == chan->Source)
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else if (pActor == chan->Source)
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{
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soundEngine->StopChannel(chan);
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return -1;
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@ -688,8 +684,7 @@ void CheckAmbience(sectortype* sect)
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{
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if (sect == pSector2)
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{
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spritetype* pSprite = &PlayerList[0].Actor()->s();
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amb = GetSoundPos(&pSprite->pos);
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amb = GetSoundPos(&PlayerList[0].Actor()->spr.pos);
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}
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else
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{
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@ -719,7 +714,7 @@ void UpdateCreepySounds()
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{
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if ((currentLevel->gameflags & LEVEL_EX_COUNTDOWN) || nFreeze || !SoundEnabled())
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return;
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spritetype* pSprite = &PlayerList[nLocalPlayer].Actor()->s();
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spritetype* pSprite = &PlayerList[nLocalPlayer].pActor->spr;
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nCreepyTimer--;
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if (nCreepyTimer <= 0)
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{
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@ -769,7 +764,7 @@ void UpdateCreepySounds()
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void StopActorSound(DExhumedActor *pActor)
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{
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if (pActor)
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soundEngine->StopSound(SOURCE_Actor, &pActor->s(), -1);
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soundEngine->StopSound(SOURCE_Actor, pActor, -1);
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}
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void StopAllSounds(void)
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