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- handle button-mashing in motoApplyTurn()
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* If player was turning left and right, only left was returned. Now, both apply (effectively cancelling each other out. * Move application of scale to returning value within `motoApplyTurn()`.
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230332338c
commit
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1 changed files with 37 additions and 31 deletions
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@ -931,8 +931,10 @@ static void processMovement(player_struct *p, input_t &input, ControlInfo &info,
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//
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//---------------------------------------------------------------------------
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static int motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_turn, bool goback, double factor)
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static double motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_turn, bool goback, double factor)
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{
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int turnvel = 0;
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if (p->MotoSpeed == 0 || !p->on_ground)
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{
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turnheldtime = 0;
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@ -953,38 +955,42 @@ static int motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_turn,
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else
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{
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int tics = getticssincelastupdate();
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if (turnl || p->moto_drink < 0)
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if (turnl || turnr || p->moto_drink != 0)
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{
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turnheldtime += tics;
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p->TiltStatus -= (float)factor;
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if (p->TiltStatus < -10)
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p->TiltStatus = -10;
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if (turnheldtime >= TURBOTURNTIME && p->MotoSpeed > 0)
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if (turnl || p->moto_drink < 0)
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{
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if (goback) return bike_turn ? 40 : 20;
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else return bike_turn ? -40 : -20;
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turnheldtime += tics;
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p->TiltStatus -= (float)factor;
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if (p->TiltStatus < -10)
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p->TiltStatus = -10;
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if (turnheldtime >= TURBOTURNTIME && p->MotoSpeed > 0)
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{
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if (goback) turnvel += bike_turn ? 40 : 20;
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else turnvel += bike_turn ? -40 : -20;
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}
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else
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{
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if (goback) turnvel += bike_turn ? 20 : 6;
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else turnvel += bike_turn ? -20 : -6;
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}
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}
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else
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if (turnr || p->moto_drink > 0)
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{
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if (goback) return bike_turn ? 20 : 6;
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else return bike_turn ? -20 : -6;
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}
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}
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else if (turnr || p->moto_drink > 0)
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{
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turnheldtime += tics;
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p->TiltStatus += (float)factor;
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if (p->TiltStatus > 10)
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p->TiltStatus = 10;
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if (turnheldtime >= TURBOTURNTIME && p->MotoSpeed > 0)
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{
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if (goback) return bike_turn ? -40 : -20;
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else return bike_turn ? 40 : 20;
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}
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else
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{
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if (goback) return bike_turn ? -20 : -6;
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else return bike_turn ? 20 : 6;
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turnheldtime += tics;
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p->TiltStatus += (float)factor;
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if (p->TiltStatus > 10)
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p->TiltStatus = 10;
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if (turnheldtime >= TURBOTURNTIME && p->MotoSpeed > 0)
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{
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if (goback) turnvel += bike_turn ? -40 : -20;
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else turnvel += bike_turn ? 40 : 20;
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}
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else
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{
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if (goback) turnvel += bike_turn ? -20 : -6;
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else turnvel += bike_turn ? 20 : 6;
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}
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}
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}
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else
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@ -1002,7 +1008,7 @@ static int motoApplyTurn(player_struct* p, int turnl, int turnr, int bike_turn,
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}
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}
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return 0;
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return turnvel * factor;
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}
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//---------------------------------------------------------------------------
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@ -1121,7 +1127,7 @@ static void processVehicleInput(player_struct *p, ControlInfo& info, input_t& in
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{
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bool backward = buttonMap.ButtonDown(gamefunc_Move_Backward) && p->MotoSpeed <= 0;
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turnvel = motoApplyTurn(p, turnl, turnr, turnspeed, backward, scaleAdjust) * scaleAdjust;
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turnvel = motoApplyTurn(p, turnl, turnr, turnspeed, backward, scaleAdjust);
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if (p->moto_underwater) p->MotoSpeed = 0;
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}
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else
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