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- Duke: Fix bad x/yrepeat scaling.
* Merge with or above `- use Scale wrappers in global code and parts of Duke.`.
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1 changed files with 3 additions and 3 deletions
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@ -486,7 +486,7 @@ void moveplayers(void)
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else act->spr.scale.X = (0.65625);
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if (act->spr.scale.Y < 0.5625)
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act->spr.scale.Y += (4);
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act->spr.scale.Y += (0.0625);
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else
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{
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act->spr.scale.Y = (0.5625);
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@ -2333,8 +2333,8 @@ bool bloodpool(DDukeActor* actor, bool puke)
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if (actor->temp_data[2] == 32)
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{
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actor->spr.scale.X += (-6);
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actor->spr.scale.Y += (-6);
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actor->spr.scale.X += (-0.09375);
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actor->spr.scale.Y += (-0.09375);
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}
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}
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else actor->temp_data[1] = 0;
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