diff --git a/polymer/eduke32/package/sdk/samples/weapons.con.sample b/polymer/eduke32/package/sdk/samples/weapons.con.sample index f4dee3163..75d41e296 100644 --- a/polymer/eduke32/package/sdk/samples/weapons.con.sample +++ b/polymer/eduke32/package/sdk/samples/weapons.con.sample @@ -45,6 +45,11 @@ gamevar hud_temp4 0 1 // The following temporary gamevars are internal to the G_Draw subroutines. gamevar hud_int_temp 0 1 gamevar hud_int_temp2 0 1 +gamevar hud_int_x 0 1 +gamevar hud_int_y 0 1 +gamevar hud_int_scale 0 1 +gamevar hud_int_angle 0 1 +gamevar hud_int_orientation 0 1 gamevar weapon_pos 0 1 gamevar weaponscale 0 1 @@ -55,21 +60,24 @@ gamevar playerid 0 1 // preliminary functions state G_DrawTilePal - ifvarand hud_orientation 4 - addvar hud_angle 1024 - - orvar hud_orientation 2 - - rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_pal hud_orientation windowx1 windowy1 windowx2 windowy2 - - ifvarand hud_orientation 2 - xorvar hud_orientation 2 + setvarvar hud_int_angle hud_angle + setvarvar hud_int_orientation hud_orientation ifvarand hud_orientation 4 - subvar hud_angle 1024 + addvar hud_int_angle 1024 + + orvar hud_int_orientation 2 + + rotatesprite hud_x hud_y hud_scale hud_int_angle hud_tilenum hud_shade hud_pal hud_int_orientation windowx1 windowy1 windowx2 windowy2 ends state G_DrawTileScaled + setvarvar hud_int_x hud_x + setvarvar hud_int_y hud_y + setvarvar hud_int_scale hud_scale + setvarvar hud_int_angle hud_angle + setvarvar hud_int_orientation hud_orientation + setvar hud_int_temp 192 // xoff switch currentweapon @@ -81,13 +89,13 @@ state G_DrawTileScaled ifvarand hud_orientation 262144 { setvar hud_int_temp 160 - xorvar hud_orientation 262144 + xorvar hud_int_orientation 262144 } break endswitch ifvarand hud_orientation 4 - addvar hud_angle 1024 + addvar hud_int_angle 1024 /* ifvarg rendermode 2 @@ -98,41 +106,34 @@ state G_DrawTileScaled mulvarvar hud_int_temp2 weaponscale divvar hud_int_temp2 100 - addvar hud_y 224 - subvarvar hud_y hud_int_temp2 + addvar hud_int_y 224 + subvarvar hud_int_y hud_int_temp2 } */ - mulvarvar hud_x weaponscale - divvar hud_x 100 + mulvarvar hud_int_x weaponscale + divvar hud_int_x 100 setvarvar hud_int_temp2 hud_int_temp mulvarvar hud_int_temp2 weaponscale divvar hud_int_temp2 100 subvarvar hud_int_temp hud_int_temp2 - addvarvar hud_x hud_int_temp + addvarvar hud_int_x hud_int_temp - mulvarvar hud_y weaponscale - divvar hud_y 100 + mulvarvar hud_int_y weaponscale + divvar hud_int_y 100 setvar hud_int_temp 200 setvarvar hud_int_temp2 hud_int_temp mulvarvar hud_int_temp2 weaponscale divvar hud_int_temp2 100 subvarvar hud_int_temp hud_int_temp2 - addvarvar hud_y hud_int_temp + addvarvar hud_int_y hud_int_temp - // setvar hud_scale 65536 // do this elsewhere; leave it open for modification - mulvarvar hud_scale weaponscale - divvar hud_scale 100 + mulvarvar hud_int_scale weaponscale + divvar hud_int_scale 100 - orvar hud_orientation 2 + orvar hud_int_orientation 2 - rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_pal hud_orientation windowx1 windowy1 windowx2 windowy2 - - ifvarand hud_orientation 2 - xorvar hud_orientation 2 - - ifvarand hud_orientation 4 - subvar hud_angle 1024 + rotatesprite hud_int_x hud_int_y hud_int_scale hud_int_angle hud_tilenum hud_shade hud_pal hud_int_orientation windowx1 windowy1 windowx2 windowy2 ends state G_DrawWeaponTile