diff --git a/source/exhumed/src/save.cpp b/source/exhumed/src/save.cpp index 03fc77f8c..ca556c3da 100644 --- a/source/exhumed/src/save.cpp +++ b/source/exhumed/src/save.cpp @@ -65,71 +65,75 @@ void SerializeWasp(FSerializer& arc); void GameInterface::SerializeGameState(FSerializer& arc) { - if (arc.BeginObject("exhumed")) - { - SerializeState(arc); - SerializeAnim(arc); - SerializeBubbles(arc); - SerializeBullet(arc); - SerializeGrenade(arc); - SerializeGun(arc); - SerializeInit(arc); - SerializeItems(arc); - SerializeMove(arc); - SerializeLighting(arc); - SerializeObjects(arc); - SerializePlayer(arc); - SerializeRa(arc); - SerializeRand(arc); - SerializeRunList(arc); - SerializeSequence(arc); - SerializeSnake(arc); - SerializeSwitch(arc); - SerializeView(arc); + if (arc.BeginObject("exhumed")) + { + SerializeState(arc); + SerializeAnim(arc); + SerializeBubbles(arc); + SerializeBullet(arc); + SerializeGrenade(arc); + SerializeGun(arc); + SerializeInit(arc); + SerializeItems(arc); + SerializeMove(arc); + SerializeLighting(arc); + SerializeObjects(arc); + SerializePlayer(arc); + SerializeRa(arc); + SerializeRand(arc); + SerializeRunList(arc); + SerializeSequence(arc); + SerializeSnake(arc); + SerializeSwitch(arc); + SerializeView(arc); - SerializeAnubis(arc); - SerializeFish(arc); - SerializeLavadude(arc); - SerializeLion(arc); - SerializeMummy(arc); - SerializeQueen(arc); - SerializeRat(arc); - SerializeRex(arc); - SerializeRoach(arc); - SerializeScorpion(arc); - SerializeSet(arc); - SerializeSpider(arc); - SerializeWasp(arc); - } - // reset the sky in case it hasn't been done yet. - psky_t* pSky = tileSetupSky(DEFAULTPSKY); - pSky->tileofs[0] = 0; - pSky->tileofs[1] = 0; - pSky->tileofs[2] = 0; - pSky->tileofs[3] = 0; - pSky->yoffs = 256; - pSky->lognumtiles = 2; - pSky->horizfrac = 65536; - pSky->yscale = 65536; - parallaxtype = 2; - g_visibility = 1024; + SerializeAnubis(arc); + SerializeFish(arc); + SerializeLavadude(arc); + SerializeLion(arc); + SerializeMummy(arc); + SerializeQueen(arc); + SerializeRat(arc); + SerializeRex(arc); + SerializeRoach(arc); + SerializeScorpion(arc); + SerializeSet(arc); + SerializeSpider(arc); + SerializeWasp(arc); + } + if (arc.isReading()) + { - if (currentLevel->levelNumber > 15) - { - nSwitchSound = 35; - nStoneSound = 23; - nElevSound = 51; - nStopSound = 35; - } - else - { - nSwitchSound = 33; - nStoneSound = 23; - nElevSound = 23; - nStopSound = 66; - } + // reset the sky in case it hasn't been done yet. + psky_t* pSky = tileSetupSky(DEFAULTPSKY); + pSky->tileofs[0] = 0; + pSky->tileofs[1] = 0; + pSky->tileofs[2] = 0; + pSky->tileofs[3] = 0; + pSky->yoffs = 256; + pSky->lognumtiles = 2; + pSky->horizfrac = 65536; + pSky->yscale = 65536; + parallaxtype = 2; + g_visibility = 1024; - Mus_ResumeSaved(); + if (currentLevel->levelNumber > 15) + { + nSwitchSound = 35; + nStoneSound = 23; + nElevSound = 51; + nStopSound = 35; + } + else + { + nSwitchSound = 33; + nStoneSound = 23; + nElevSound = 23; + nStopSound = 66; + } + + Mus_ResumeSaved(); + } } END_PS_NS