From dd79c66f20d996f2edc6f2eb966c6fc790574ab4 Mon Sep 17 00:00:00 2001 From: Grind Core Date: Sat, 6 Jul 2019 21:28:26 +0300 Subject: [PATCH] Changes in adjustSprites # Conflicts: # source/blood/src/mapedit.cpp # source/build/src/2d.cpp --- source/blood/src/common_game.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/source/blood/src/common_game.h b/source/blood/src/common_game.h index 5d99a6a66..377902eb7 100644 --- a/source/blood/src/common_game.h +++ b/source/blood/src/common_game.h @@ -73,6 +73,7 @@ void QuitGame(void); #define TILTBUFFER 4078 #define kExplodeMax 8 + #define kDudeBase 200 #define kDudePlayer1 231 #define kDudePlayer8 238 @@ -98,6 +99,7 @@ void QuitGame(void); // ------------------------------- #define kMaxPAL 5 +#define kItemBase 100 #define kWeaponItemBase 40 #define kItemMax 149 @@ -167,6 +169,17 @@ void QuitGame(void); #define kSecCounter 619 #define kSecMax 620 +// sector cstat +#define kSecCParallax 0x01 +#define kSecCSloped 0x02 +#define kSecCSwapXY 0x04 +#define kSecCExpand 0x08 +#define kSecCFlipX 0x10 +#define kSecCFlipY 0x20 +#define kSecCFlipMask 0x34 +#define kSecCRelAlign 0x40 +#define kSecCFloorShade 0x8000 + // switch types #define kSwitchBase 20 #define kSwitchToggle 20