diff --git a/polymer/eduke32/source/sw/src/game.h b/polymer/eduke32/source/sw/src/game.h index 07cfa5b6e..ed1b51205 100644 --- a/polymer/eduke32/source/sw/src/game.h +++ b/polymer/eduke32/source/sw/src/game.h @@ -691,21 +691,6 @@ int StdRandomRange(int range); #define DEGREE_45 256 #define DEGREE_90 512 -// -// nextsectorneighborz defines - what a god-awful name! -// - -#define SEARCH_DOWN 1 -#define SEARCH_UP -1 -#define SEARCH_FLOOR 1 -#define SEARCH_CEILING -1 - -#define UP_DIR -1 -#define DOWN_DIR 1 - -#define OPEN 0 -#define CLOSE 1 - //// // // Directional enumerations diff --git a/polymer/eduke32/source/sw/src/sector.c b/polymer/eduke32/source/sw/src/sector.c index 45b50c521..547ed6b37 100644 --- a/polymer/eduke32/source/sw/src/sector.c +++ b/polymer/eduke32/source/sw/src/sector.c @@ -786,7 +786,7 @@ DoSpringBoardDown(void) { int destz; - destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, SEARCH_FLOOR, SEARCH_DOWN)].floorz; + destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, 1, 1)].floorz; AnimSet(§or[sbp->Sector].floorz, destz, 256);