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Mapster32: fix cycling picnum in 3D mode.
Using non-keypad [-]/[+] or LMB + mousewheel, it was broken when a void tile was in between. git-svn-id: https://svn.eduke32.com/eduke32@3203 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 5 deletions
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@ -5650,14 +5650,16 @@ static void Keys3d(void)
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{
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if (ASSERT_AIMING)
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{
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j = i = (keystatus[KEYSC_EQUAL] || (bstatus&16)) ? 1 : -1;
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int32_t pic = AIMED_SELOVR_PICNUM;
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int32_t dir = (keystatus[KEYSC_EQUAL] || (bstatus&16)) ? 1 : -1;
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while (!tilesizx[AIMED_SELOVR_PICNUM] || !tilesizy[AIMED_SELOVR_PICNUM] || j)
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do
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{
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i += AIMED_SELOVR_PICNUM + MAXTILES;
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AIMED_SELOVR_PICNUM = i % MAXTILES;
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j = 0;
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pic += dir + MAXTILES;
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pic %= MAXTILES;
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}
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while (tilesizx[pic]<=0 || tilesizy[pic]<=0);
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AIMED_SELOVR_PICNUM = pic;
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if (AIMING_AT_SPRITE)
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correct_sprite_yoffset(searchwall);
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