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- evrListRedirectors
The wall/sector parts of this look currently unused,
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b23a2865b8
commit
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2 changed files with 17 additions and 11 deletions
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@ -4873,7 +4873,7 @@ void modernTypeTrigger(int destObjType, int destObjIndex, DBloodActor* destactor
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// change sector lighting dynamically
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// change sector lighting dynamically
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case kModernSectorFXChanger:
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case kModernSectorFXChanger:
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if (destObjType != OBJ_SECTOR) break;
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if (destObjType != OBJ_SECTOR) break;
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useSectorLigthChanger(event.actor, §or[destObjIndex]);
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useSectorLightChanger(event.actor, §or[destObjIndex]);
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break;
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break;
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// change target of dudes and make it fight
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// change target of dudes and make it fight
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case kModernDudeTargetChanger:
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case kModernDudeTargetChanger:
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@ -6746,7 +6746,7 @@ void useDataChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodA
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void useSectorLigthChanger(DBloodActor* sourceactor, sectortype* pSector)
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void useSectorLightChanger(DBloodActor* sourceactor, sectortype* pSector)
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{
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{
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auto pXSource = &sourceactor->x();
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auto pXSource = &sourceactor->x();
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spritetype* pSource = &sourceactor->s();
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spritetype* pSource = &sourceactor->s();
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@ -8925,9 +8925,9 @@ DBloodActor* evrIsRedirector(DBloodActor* actor)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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DBloodActor* evrListRedirectors(int objType, int objXIndex, DBloodActor* objActor, DBloodActor* pXRedir, int* tx)
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DBloodActor* evrListRedirectors(int objType, int objIndex, DBloodActor* objActor, DBloodActor* pXRedir, int* tx)
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{
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{
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if (!gEventRedirectsUsed) return NULL;
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if (!gEventRedirectsUsed) return nullptr;
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else if (pXRedir && (*tx = listTx(pXRedir, *tx)) != -1)
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else if (pXRedir && (*tx = listTx(pXRedir, *tx)) != -1)
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return pXRedir;
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return pXRedir;
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@ -8935,19 +8935,25 @@ DBloodActor* evrListRedirectors(int objType, int objXIndex, DBloodActor* objActo
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switch (objType)
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switch (objType)
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{
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{
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case OBJ_SECTOR:
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case OBJ_SECTOR:
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if (!xsectRangeIsFine(objXIndex)) return NULL;
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{
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id = xsector[objXIndex].txID;
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auto pSector = §or[objIndex];
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if (!pSector->hasX()) return nullptr;
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id = sector[objIndex].xs().txID;
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break;
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break;
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}
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case OBJ_SPRITE:
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case OBJ_SPRITE:
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if (!objActor) return NULL;
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if (!objActor) return nullptr;
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id = objActor->x().txID;
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id = objActor->x().txID;
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break;
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break;
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case OBJ_WALL:
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case OBJ_WALL:
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if (!xwallRangeIsFine(objXIndex)) return NULL;
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{
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id = xwall[objXIndex].txID;
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auto pWall = &wall[objIndex];
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if (!pWall->hasX()) return nullptr;
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id = wall[objIndex].xw().txID;
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break;
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break;
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}
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default:
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default:
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return NULL;
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return nullptr;
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}
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}
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bool prevFound = false;
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bool prevFound = false;
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@ -321,7 +321,7 @@ void useUniMissileGen(DBloodActor* sourceactor, DBloodActor* actor);
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void useSoundGen(DBloodActor* sourceactor, DBloodActor* actor);
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void useSoundGen(DBloodActor* sourceactor, DBloodActor* actor);
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void useIncDecGen(DBloodActor* sourceactor, short objType, int objIndex, DBloodActor* objactor);
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void useIncDecGen(DBloodActor* sourceactor, short objType, int objIndex, DBloodActor* objactor);
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void useDataChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void useDataChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void useSectorLigthChanger(DBloodActor* pXSource, sectortype* pSector);
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void useSectorLightChanger(DBloodActor* pXSource, sectortype* pSector);
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void useTargetChanger(DBloodActor* sourceactor, DBloodActor* actor);
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void useTargetChanger(DBloodActor* sourceactor, DBloodActor* actor);
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void usePictureChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void usePictureChanger(DBloodActor* sourceactor, int objType, int objIndex, DBloodActor* objActor);
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void useSequentialTx(DBloodActor* pXSource, COMMAND_ID cmd, bool setState);
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void useSequentialTx(DBloodActor* pXSource, COMMAND_ID cmd, bool setState);
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