source/duke3d/src/gamevars.cpp: Remove LUNATIC definition of ADDWEAPONVAR

# Conflicts:
#	source/duke3d/src/gamevars.cpp
This commit is contained in:
NY00123 2020-05-17 21:08:20 +03:00 committed by Christoph Oelckers
parent 6a4960c774
commit db71bb9ba7

View file

@ -1059,22 +1059,12 @@ static int32_t G_StaticToDynamicSound(int32_t const sound)
}
}
// Initialize WEAPONx_* gamevars. Since for Lunatic, they reside on the C side,
// they're set directly. In C-CON, a new CON variable is defined together with
// its initial value.
#ifdef LUNATIC
# define ADDWEAPONVAR(Weapidx, Membname) do { \
int32_t j; \
for (j=0; j<MAXPLAYERS; j++) \
g_playerWeapon[j][Weapidx].Membname = weapondefaults[Weapidx].Membname; \
} while (0)
#else
# define ADDWEAPONVAR(Weapidx, Membname) do { \
// Initialize WEAPONx_* gamevars
#define ADDWEAPONVAR(Weapidx, Membname) do { \
FStringf aszBuf("WEAPON%d_" #Membname, Weapidx); \
aszBuf.ToUpper(); \
Gv_NewVar(aszBuf, weapondefaults[Weapidx].Membname, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM); \
} while (0)
#endif
// Finish a default weapon member after CON translation. If it was not
// overridden from CON itself (see example at g_weaponOverridden[]), we set