diff --git a/source/games/duke/src/sectors_r.cpp b/source/games/duke/src/sectors_r.cpp index 4d7b327bf..7f14288a4 100644 --- a/source/games/duke/src/sectors_r.cpp +++ b/source/games/duke/src/sectors_r.cpp @@ -1723,7 +1723,7 @@ void checkhitsprite_r(int i, int sn) case RRTILE8166: case RRTILE8167: case RRTILE8168: - changespritestat(i, 5); + changespritestat(i, STAT_MISC); sprite[i].picnum = RRTILE5063; S_PlayActorSound(GLASS_HEAVYBREAK, i); break; @@ -1734,7 +1734,7 @@ void checkhitsprite_r(int i, int sn) case RRTILE8593: case RRTILE8594: case RRTILE8595: - changespritestat(i, 5); + changespritestat(i, STAT_MISC); sprite[i].picnum = RRTILE8588; S_PlayActorSound(GLASS_HEAVYBREAK, i); break; diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index defe73320..f2a47f670 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -575,7 +575,7 @@ int initreactor(int j, int i, bool isrecon) if (sp->lotag > ud.player_skill) { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); return true; } if (!isRR() || actorflag(i, SFLAG_KILLCOUNT)) // Duke is just like Doom - Bad guys always count as kill. @@ -584,7 +584,7 @@ int initreactor(int j, int i, bool isrecon) if (ud.monsters_off == 1) { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); return false; } sp->extra = 130; @@ -597,7 +597,7 @@ int initreactor(int j, int i, bool isrecon) if (ud.multimode < 2 && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); return false; } sp->pal = 0; diff --git a/source/games/duke/src/spawn_d.cpp b/source/games/duke/src/spawn_d.cpp index 386e0056e..97f4f77cd 100644 --- a/source/games/duke/src/spawn_d.cpp +++ b/source/games/duke/src/spawn_d.cpp @@ -92,7 +92,7 @@ int spawn_d(int j, int pn) if ((sp->lotag > ud.player_skill) || ud.monsters_off) { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); break; } else @@ -112,7 +112,7 @@ int spawn_d(int j, int pn) return i; case FIREFLYFLYINGEFFECT: sp->owner = j; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); sp->xrepeat = 16; sp->yrepeat = 16; return i; @@ -120,14 +120,14 @@ int spawn_d(int j, int pn) if (sprite[j].xrepeat < 30) return i; sp->owner = j; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); sp->x += krand() % 512 - 256; sp->y += krand() % 512 - 256; sp->xrepeat = 16; sp->yrepeat = 16; return i; case WHISPYSMOKE: - changespritestat(i, 5); + changespritestat(i, STAT_MISC); sp->x += krand() % 256 - 128; sp->y += krand() % 256 - 128; sp->xrepeat = 20; @@ -714,7 +714,7 @@ int spawn_d(int j, int pn) if (sp->pal && ud.multimode > 1) { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); break; } } @@ -724,7 +724,7 @@ int spawn_d(int j, int pn) || (sp->pal == 3 && (ud.multimode == 1 || (ud.multimode > 1 && ud.coop == 1)))) // Dukematch Only { sp->xrepeat = sp->yrepeat = 0; - changespritestat(i, 5); + changespritestat(i, STAT_MISC); break; } }