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- floatified player_orig::oa
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2 changed files with 3 additions and 3 deletions
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@ -98,7 +98,7 @@ void pickrandomspot(int snum)
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p->pos = po[i].opos;
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p->backupxyz();
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p->setbobpos();
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p->angle.oang = p->angle.ang = DAngle::fromBuild(po[i].oa);
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p->angle.oang = p->angle.ang = po[i].oa;
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p->setCursector(po[i].os);
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}
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@ -607,7 +607,7 @@ void resetpspritevars(int g)
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I_Error("Too many player sprites (max 16.)");
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po[numplayersprites].opos = act->spr.pos;
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po[numplayersprites].oa = act->int_ang();
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po[numplayersprites].oa = act->spr.angle;
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po[numplayersprites].os = act->sector();
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numplayersprites++;
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@ -181,7 +181,7 @@ struct user_defs
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struct player_orig
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{
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DVector3 opos;
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short oa;
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DAngle oa;
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sectortype* os;
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};
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