- deleted unused headers

This commit is contained in:
Christoph Oelckers 2019-10-27 22:15:21 +01:00
parent cee194fd05
commit d962a7810d
7 changed files with 1 additions and 592 deletions

View file

@ -739,7 +739,6 @@ set (PCH_SOURCES
mact/src/control.cpp mact/src/control.cpp
mact/src/joystick.cpp mact/src/joystick.cpp
mact/src/keyboard.cpp mact/src/keyboard.cpp
mact/src/scriplib.cpp
thirdparty/src/sjson.cpp thirdparty/src/sjson.cpp
thirdparty/src/crc32.cpp thirdparty/src/crc32.cpp
@ -787,6 +786,7 @@ set (PCH_SOURCES
common/gameconfigfile.cpp common/gameconfigfile.cpp
common/gamecvars.cpp common/gamecvars.cpp
common/gamecontrol.cpp common/gamecontrol.cpp
common/inputstate.cpp
common/2d/v_2ddrawer.cpp common/2d/v_2ddrawer.cpp
common/2d/v_draw.cpp common/2d/v_draw.cpp

View file

@ -1,44 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#include "_control.h"
#include "control.h"
BEGIN_BLD_NS
#ifndef function_private_h_
#define function_private_h_
#ifdef __SETUP__
#endif
#endif
END_BLD_NS

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@ -1,70 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#include "_control.h"
#include "control.h"
BEGIN_DUKE_NS
#ifndef function_private_h_
#define function_private_h_
#ifdef __SETUP__
static const char * mousedefaults[MAXMOUSEBUTTONS] =
{
"Fire",
"Alt_Fire",
"MedKit",
"",
"Previous_Weapon",
"Next_Weapon",
};
static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
{
};
static const char * mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_strafing",
"analog_moving",
};
static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
{
};
END_DUKE_NS
#endif
#endif

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@ -1,138 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#include "_control.h"
#include "control.h"
BEGIN_RR_NS
#ifndef function_private_h_
#define function_private_h_
#ifdef __SETUP__
static const char * mousedefaults[MAXMOUSEBUTTONS] =
{
"Fire",
"Jetpack",
"MedKit",
"",
"Previous_Weapon",
"Next_Weapon",
};
static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
{
};
static const char * mouseanalogdefaults[MAXMOUSEAXES] =
{
"analog_turning",
"analog_moving",
};
static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
{
};
static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
{
"",
"Inventory",
"Jump",
"Crouch",
};
static const char * joystickanalogdefaults[MAXJOYAXES] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
};
static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
{
"",
"",
"",
"",
"",
"",
"Run",
};
#endif
#endif
END_RR_NS

View file

@ -1,34 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef config_private_
#define config_private_
//#define SETUPFILENAME "SW.CFG"
#endif

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@ -1,223 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
// _functio.h
// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included
#ifndef function_private_
#define function_private_
BEGIN_SW_NS
static const char *mousedefaults[] =
{
"Fire",
"Strafe",
"Move_Forward",
"",
""
};
static const char *mousedefaults_modern[] =
{
"Fire",
"Open",
"",
"",
"Next_Weapon",
"Previous_Weapon"
};
static const char *mouseclickeddefaults[] =
{
"",
"Open",
"",
"",
""
};
static const char *mouseclickeddefaults_modern[] =
{
"",
"",
"",
"",
"",
""
};
static const char *joystickdefaults[] =
{
"Fire",
"Strafe",
"Run",
"Open",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"Aim_Down",
"Look_Right",
"Aim_Up",
"Look_Left",
};
static const char *joystickclickeddefaults[] =
{
"",
"Inventory",
"Jump",
"Crouch",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
static const char *mouseanalogdefaults[] =
{
"analog_turning",
"analog_moving",
};
static const char *mousedigitaldefaults[] =
{
"",
"",
"",
"",
};
#if 0
static const char *gamepaddigitaldefaults[] =
{
"Turn_Left",
"Turn_Right",
"Move_Forward",
"Move_Backward",
};
#endif
static const char *joystickanalogdefaults[] =
{
"analog_turning",
"analog_moving",
"analog_strafing",
"",
"",
"",
"",
"",
};
static const char *joystickdigitaldefaults[] =
{
"",
"",
"",
"",
"",
"",
"Run",
"",
"",
"",
"",
"",
"",
"",
"",
"",
};
END_SW_NS
#endif

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@ -1,82 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef rts_private__
#define rts_private__
BEGIN_SW_NS
//===============
// TYPES
//===============
typedef struct
{
char name[8];
int32_t handle,position,size;
} lumpinfo_t;
typedef struct
{
char identification[4]; // should be IWAD
int32_t numlumps;
int32_t infotableofs;
} wadinfo_t;
typedef struct
{
int32_t filepos;
int32_t size;
char name[8];
} filelump_t;
END_SW_NS
#endif