mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-15 00:41:55 +00:00
- deleted unused headers
This commit is contained in:
parent
cee194fd05
commit
d962a7810d
7 changed files with 1 additions and 592 deletions
|
@ -739,7 +739,6 @@ set (PCH_SOURCES
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mact/src/control.cpp
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mact/src/joystick.cpp
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mact/src/keyboard.cpp
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mact/src/scriplib.cpp
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thirdparty/src/sjson.cpp
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thirdparty/src/crc32.cpp
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@ -787,6 +786,7 @@ set (PCH_SOURCES
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common/gameconfigfile.cpp
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common/gamecvars.cpp
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common/gamecontrol.cpp
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common/inputstate.cpp
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common/2d/v_2ddrawer.cpp
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common/2d/v_draw.cpp
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|
|
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@ -1,44 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#include "_control.h"
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#include "control.h"
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BEGIN_BLD_NS
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#ifndef function_private_h_
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#define function_private_h_
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#ifdef __SETUP__
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#endif
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#endif
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END_BLD_NS
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@ -1,70 +0,0 @@
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//-------------------------------------------------------------------------
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||||
/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
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||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#include "_control.h"
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#include "control.h"
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BEGIN_DUKE_NS
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#ifndef function_private_h_
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#define function_private_h_
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#ifdef __SETUP__
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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{
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"Fire",
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"Alt_Fire",
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"MedKit",
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"",
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"Previous_Weapon",
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"Next_Weapon",
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};
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static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
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{
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};
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static const char * mouseanalogdefaults[MAXMOUSEAXES] =
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{
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"analog_strafing",
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"analog_moving",
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};
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static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
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{
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};
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END_DUKE_NS
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#endif
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#endif
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@ -1,138 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
|
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modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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||||
*/
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//-------------------------------------------------------------------------
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// _functio.h
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// file created by makehead.exe
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// these headers contain default key assignments, as well as
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// default button assignments and game function names
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// axis defaults are also included
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#include "_control.h"
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#include "control.h"
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BEGIN_RR_NS
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#ifndef function_private_h_
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#define function_private_h_
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#ifdef __SETUP__
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static const char * mousedefaults[MAXMOUSEBUTTONS] =
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{
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"Fire",
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"Jetpack",
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"MedKit",
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"",
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"Previous_Weapon",
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"Next_Weapon",
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};
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static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
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{
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};
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static const char * mouseanalogdefaults[MAXMOUSEAXES] =
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{
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"analog_turning",
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"analog_moving",
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};
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static const char * mousedigitaldefaults[MAXMOUSEDIGITAL] =
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{
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};
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static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
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{
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"Fire",
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"Strafe",
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"Run",
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"Open",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"Aim_Down",
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"Look_Right",
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"Aim_Up",
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"Look_Left",
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};
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static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
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{
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"",
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"Inventory",
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"Jump",
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"Crouch",
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};
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static const char * joystickanalogdefaults[MAXJOYAXES] =
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{
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"analog_turning",
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"analog_moving",
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"analog_strafing",
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};
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static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
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{
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"",
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"",
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"",
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"",
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"",
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"",
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"Run",
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};
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#endif
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#endif
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END_RR_NS
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@ -1,34 +0,0 @@
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//-------------------------------------------------------------------------
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||||
/*
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||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
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of the License, or (at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
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|
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef config_private_
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#define config_private_
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//#define SETUPFILENAME "SW.CFG"
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#endif
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@ -1,223 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
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|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
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||||
//-------------------------------------------------------------------------
|
||||
|
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// _functio.h
|
||||
|
||||
// file created by makehead.exe
|
||||
// these headers contain default key assignments, as well as
|
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// default button assignments and game function names
|
||||
// axis defaults are also included
|
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|
||||
|
||||
#ifndef function_private_
|
||||
#define function_private_
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
||||
static const char *mousedefaults[] =
|
||||
{
|
||||
"Fire",
|
||||
"Strafe",
|
||||
"Move_Forward",
|
||||
"",
|
||||
""
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||||
};
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||||
|
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static const char *mousedefaults_modern[] =
|
||||
{
|
||||
"Fire",
|
||||
"Open",
|
||||
"",
|
||||
"",
|
||||
"Next_Weapon",
|
||||
"Previous_Weapon"
|
||||
};
|
||||
|
||||
|
||||
static const char *mouseclickeddefaults[] =
|
||||
{
|
||||
"",
|
||||
"Open",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
};
|
||||
|
||||
static const char *mouseclickeddefaults_modern[] =
|
||||
{
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
};
|
||||
|
||||
|
||||
static const char *joystickdefaults[] =
|
||||
{
|
||||
"Fire",
|
||||
"Strafe",
|
||||
"Run",
|
||||
"Open",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"Aim_Down",
|
||||
"Look_Right",
|
||||
"Aim_Up",
|
||||
"Look_Left",
|
||||
};
|
||||
|
||||
|
||||
static const char *joystickclickeddefaults[] =
|
||||
{
|
||||
"",
|
||||
"Inventory",
|
||||
"Jump",
|
||||
"Crouch",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
};
|
||||
|
||||
|
||||
static const char *mouseanalogdefaults[] =
|
||||
{
|
||||
"analog_turning",
|
||||
"analog_moving",
|
||||
};
|
||||
|
||||
|
||||
static const char *mousedigitaldefaults[] =
|
||||
{
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
};
|
||||
|
||||
|
||||
#if 0
|
||||
static const char *gamepaddigitaldefaults[] =
|
||||
{
|
||||
"Turn_Left",
|
||||
"Turn_Right",
|
||||
"Move_Forward",
|
||||
"Move_Backward",
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
static const char *joystickanalogdefaults[] =
|
||||
{
|
||||
"analog_turning",
|
||||
"analog_moving",
|
||||
"analog_strafing",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
};
|
||||
|
||||
|
||||
static const char *joystickdigitaldefaults[] =
|
||||
{
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"Run",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
};
|
||||
END_SW_NS
|
||||
#endif
|
|
@ -1,82 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef rts_private__
|
||||
#define rts_private__
|
||||
BEGIN_SW_NS
|
||||
|
||||
//===============
|
||||
// TYPES
|
||||
//===============
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[8];
|
||||
int32_t handle,position,size;
|
||||
} lumpinfo_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char identification[4]; // should be IWAD
|
||||
int32_t numlumps;
|
||||
int32_t infotableofs;
|
||||
} wadinfo_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t filepos;
|
||||
int32_t size;
|
||||
char name[8];
|
||||
} filelump_t;
|
||||
|
||||
END_SW_NS
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue