mirror of
https://github.com/DrBeef/Raze.git
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VC project
git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9c8c6f421e
commit
d91977d23f
12 changed files with 1020 additions and 34 deletions
|
@ -117,7 +117,12 @@ extern void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei strid
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extern void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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extern void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count);
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extern void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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// Stencil Buffer
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extern void (APIENTRY * bglClearStencil)(GLint s);
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extern void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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extern void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask);
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#ifdef RENDERTYPEWIN
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// Windows
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extern HGLRC (WINAPI * bwglCreateContext)(HDC);
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@ -30,7 +30,8 @@ typedef struct s_prsector {
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GLfloat floorcolor[4], ceilcolor[4];
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GLuint floorglpic, ceilglpic;
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// elements
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GLushort* indices;
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GLushort* floorindices;
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GLushort* ceilindices;
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short curindice;
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int indicescount;
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@ -57,7 +58,7 @@ extern _prwall* prwalls[MAXWALLS];
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int polymer_init(void);
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void polymer_glinit(void);
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void polymer_loadboard(void);
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root);
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// SECTOR MANAGEMENT
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int polymer_initsector(short sectnum);
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int polymer_updatesector(short sectnum);
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@ -66,7 +67,7 @@ void PR_CALLBACK polymer_tesserror(GLenum error);
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void PR_CALLBACK polymer_tessedgeflag(GLenum error);
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
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int polymer_buildfloor(short sectnum);
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void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum);
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void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum, int root);
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// WALL MANAGEMENT
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int polymer_initwall(short wallnum);
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void polymer_updatewall(short wallnum);
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@ -36,5 +36,6 @@ typedef struct pthtyp_t
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pthtyp * gltexcache (long dapicnum, long dapalnum, long dameth);
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extern palette_t hictinting[MAXPALOOKUPS];
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extern float gtang;
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#endif // !_polymost_h_
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@ -34,7 +34,7 @@ static int osdfunc_setrendermode(const osdfuncparm_t *parm)
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char *modestrs[] = {
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"classic software", "polygonal flat-shaded software",
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"polygonal textured software", "polygonal OpenGL", "blah"
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"polygonal textured software", "polygonal OpenGL", "great justice"
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};
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if (parm->numparms != 1) return OSDCMD_SHOWHELP;
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@ -5683,7 +5683,9 @@ void drawrooms(long daposx, long daposy, long daposz,
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if (rendmode == 4)
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{
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polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum);
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polymer_glinit();
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polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum, 1);
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bglDisable(GL_CULL_FACE);
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return;
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}
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@ -102,6 +102,11 @@ void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, co
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void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count);
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void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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// Stencil Buffer
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void (APIENTRY * bglClearStencil)(GLint s);
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void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
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void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask);
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#ifdef RENDERTYPEWIN
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// Windows
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HGLRC (WINAPI * bwglCreateContext)(HDC);
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@ -271,6 +276,11 @@ int loadgldriver(const char *driver)
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bglDrawArrays = GETPROC("glDrawArrays");
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bglDrawElements = GETPROC("glDrawElements");
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// Stencil Buffer
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bglClearStencil = GETPROC("glClearStencil");
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bglStencilOp = GETPROC("glStencilOp");
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bglStencilFunc = GETPROC("glStencilFunc");
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loadglextensions();
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if (err) unloadgldriver();
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@ -386,6 +396,11 @@ int unloadgldriver(void)
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bglTexCoordPointer = NULL;
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bglDrawElements = NULL;
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// Stencil Buffer
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bglClearStencil = NULL;
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bglStencilOp = NULL;
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bglStencilFunc = NULL;
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#ifdef RENDERTYPEWIN
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bwglCreateContext = NULL;
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bwglDeleteContext = NULL;
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@ -58,7 +58,8 @@ void polymer_glinit(void)
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bglGetFloatv(GL_PROJECTION_MATRIX, polymostprojmatrix);
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bglGetFloatv(GL_MODELVIEW_MATRIX, polymostmodelmatrix);
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bglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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bglClearStencil(0);
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bglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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bglViewport(0, 0, 1024, 768);
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// texturing
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@ -93,6 +94,8 @@ void polymer_glinit(void)
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bglEnableClientState(GL_VERTEX_ARRAY);
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bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
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bglEnable(GL_CULL_FACE);
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bglCullFace(GL_BACK);
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}
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void polymer_loadboard(void)
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@ -118,18 +121,16 @@ void polymer_loadboard(void)
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if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
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}
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum)
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void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root)
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{
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int i;
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if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
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polymer_glinit();
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i = 0;
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while (i < numsectors)
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{
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polymer_drawsector(daposx, daposy, daposz, daang, dahoriz, i);
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polymer_drawsector(daposx, daposy, daposz, daang, dahoriz, i, 0);
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i++;
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}
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@ -169,7 +170,7 @@ int polymer_initsector(short sectnum)
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return (0);
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}
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s->indices = NULL;
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s->floorindices = s->ceilindices = NULL;
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prsectors[sectnum] = s;
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@ -347,9 +348,10 @@ void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
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{
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if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
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s->indicescount++;
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s->indices = realloc(s->indices, s->indicescount * sizeof(GLushort));
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s->floorindices = realloc(s->floorindices, s->indicescount * sizeof(GLushort));
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s->ceilindices = realloc(s->ceilindices, s->indicescount * sizeof(GLushort));
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}
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s->indices[s->curindice] = (int)vertex;
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s->ceilindices[s->curindice] = (int)vertex;
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s->curindice++;
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}
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int polymer_buildfloor(short sectnum)
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@ -366,10 +368,11 @@ int polymer_buildfloor(short sectnum)
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if (s == NULL)
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return (-1);
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if (s->indices == NULL)
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if (s->floorindices == NULL)
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{
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s->indicescount = (sec->wallnum - 2) * 3;
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s->indices = calloc(s->indicescount, sizeof(GLushort));
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s->floorindices = calloc(s->indicescount, sizeof(GLushort));
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s->ceilindices = calloc(s->indicescount, sizeof(GLushort));
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}
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s->curindice = 0;
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@ -398,17 +401,25 @@ int polymer_buildfloor(short sectnum)
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gluTessEndContour(prtess);
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gluTessEndPolygon(prtess);
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i = 0;
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while (i < s->indicescount)
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{
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s->floorindices[s->indicescount - i - 1] = s->ceilindices[i];
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i++;
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}
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if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
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return (1);
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}
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void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum)
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void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum, int root)
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{
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sectortype *sec, *nextsec;
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walltype *wal;
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_prsector* s;
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float ang, horizang;
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float ang, horizang, tiltang;
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double pos[3];
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int i;
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long zdiff;
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polymer_updatesector(sectnum);
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polymer_buildfloor(sectnum);
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}
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else if (prsectors[sectnum]->invalidate)
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else if (prsectors[sectnum]->invalidate || 0)
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{
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if (pr_verbosity >= 2) OSD_Printf("PR : Sector %i invalidated. Tesselating...\n", sectnum);
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polymer_updatesector(sectnum);
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@ -442,6 +453,7 @@ void polymer_drawsector(long daposx, long daposy, long daposz, sh
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ang = (float)(daang) / (2048.0f / 360.0f);
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horizang = (float)(100 - dahoriz) / (256.0f / 90.0f);
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tiltang = (gtang * 90.0f);
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pos[0] = -daposy;
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pos[1] = daposz;
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@ -452,26 +464,69 @@ void polymer_drawsector(long daposx, long daposy, long daposz, sh
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bglRotatef(horizang, 1.0f, 0.0f, 0.0f);
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bglRotatef(ang, 0.0f, 1.0f, 0.0f);
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bglRotatef(tiltang, 0.0f, 0.0f, -1.0f);
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bglScalef(1.0f, 1.0f / 16.0f, 1.0f);
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bglTranslatef(pos[0], pos[1], pos[2]);
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bglEnable(GL_TEXTURE_2D);
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// floor
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bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
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bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], s->floorcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
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if (!(sec->floorstat & 1))
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{
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if (root)
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{
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bglDisable(GL_TEXTURE_2D);
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bglColorMask(0, 0, 0, 0);
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bglEnable(GL_STENCIL_TEST);
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bglStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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bglStencilFunc(GL_ALWAYS, 1, 1);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
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bglStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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bglStencilFunc(GL_EQUAL, 1, 1);
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bglColorMask(1, 1, 1, 1);
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bglEnable(GL_TEXTURE_2D);
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//bglDepthMask(0);
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polymer_drawrooms(daposx, daposy, daposz - ((daposz - sec->floorz) * 2), daang, dahoriz, sectnum, 0);
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//bglDepthMask(1);
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bglDisable(GL_STENCIL_TEST);
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bglEnable(GL_BLEND);
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bglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
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bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
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bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], 0.5f);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
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bglDisable(GL_BLEND);
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}
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else
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{
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bglBindTexture(GL_TEXTURE_2D, s->floorglpic);
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bglColor4f(s->floorcolor[0], s->floorcolor[1], s->floorcolor[2], s->floorcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
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}
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}
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// ceiling
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bglBindTexture(GL_TEXTURE_2D, s->ceilglpic);
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bglColor4f(s->ceilcolor[0], s->ceilcolor[1], s->ceilcolor[2], s->ceilcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
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if (!(sec->ceilingstat & 1))
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{
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bglBindTexture(GL_TEXTURE_2D, s->ceilglpic);
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bglColor4f(s->ceilcolor[0], s->ceilcolor[1], s->ceilcolor[2], s->ceilcolor[3]);
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bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
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bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
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bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
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}
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// walls
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i = 0;
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@ -632,7 +687,8 @@ void polymer_updatewall(short wallnum)
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i++;
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}
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w->underover |= 1;
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if (!((sec->floorstat & 1) && (nsec->floorstat & 1)))
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w->underover |= 1;
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}
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if (((s->ceilbuffer[((wallnum - sec->wallptr) * 5) + 1] != ns->ceilbuffer[((nnwallnum - nsec->wallptr) * 5) + 1]) ||
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@ -680,7 +736,8 @@ void polymer_updatewall(short wallnum)
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i++;
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}
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w->underover |= 2;
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if (!((sec->ceilingstat & 1) && (nsec->ceilingstat & 1)))
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w->underover |= 2;
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}
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}
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@ -101,7 +101,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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static double gyxscale, gxyaspect, gviewxrange, ghalfx, grhalfxdown10, grhalfxdown10x, ghoriz;
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static double gcosang, gsinang, gcosang2, gsinang2;
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static double gchang, gshang, gctang, gstang, gvisibility;
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static float gtang = 0.0;
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float gtang = 0.0;
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double guo, gux, guy; //Screen-based texture mapping parameters
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double gvo, gvx, gvy;
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double gdo, gdx, gdy;
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@ -2733,7 +2733,7 @@ static int SetupOpenGL(int width, int height, int bitspp)
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0, //No Accumulation Buffer
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0,0,0,0, //Accumulation Bits Ignored
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32, //16/24/32 Z-Buffer depth
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0, //No Stencil Buffer
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1, //No Stencil Buffer
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0, //No Auxiliary Buffer
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PFD_MAIN_PLANE, //Main Drawing Layer
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0, //Reserved
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20
polymer/polymer/polymer.sln
Normal file
20
polymer/polymer/polymer.sln
Normal file
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@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "polymer", "polymer.vcproj", "{6D68F889-28E5-49C1-A23B-448285B092A5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6D68F889-28E5-49C1-A23B-448285B092A5}.Debug|Win32.ActiveCfg = Debug|Win32
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{6D68F889-28E5-49C1-A23B-448285B092A5}.Debug|Win32.Build.0 = Debug|Win32
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{6D68F889-28E5-49C1-A23B-448285B092A5}.Release|Win32.ActiveCfg = Release|Win32
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{6D68F889-28E5-49C1-A23B-448285B092A5}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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BIN
polymer/polymer/polymer.suo
Normal file
BIN
polymer/polymer/polymer.suo
Normal file
Binary file not shown.
885
polymer/polymer/polymer.vcproj
Normal file
885
polymer/polymer/polymer.vcproj
Normal file
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@ -0,0 +1,885 @@
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|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
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>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\cacheinfo.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\compat.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\config.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\crc32.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\defs.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\dynamicgtk.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\engine.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\misc\enumdisplay.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\generateicon.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\misc\getdxdidf.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\glbuild.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\gtkbits.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\hightile.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\kextract.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\kgroup.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\kmd2tool.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\kplib.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\lzf_c.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\lzf_d.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\lzwnew.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\misc\makesdlkeytrans.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\md4.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\mdsprite.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\mmulti.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\mmulti_null.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\osd.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\polymer.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\polymost.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\pragmas.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\scriptfile.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\sdlayer.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\smalltextfont.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\sound.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\sound_stub.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\startgtk.editor.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\startwin.editor.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\textfont.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\transpal.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\vgafont.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\wad2art.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\util\wad2map.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\winlayer.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\build\include\a.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\baselayer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\build.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\tmp\buildsound.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\cache1d.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\compat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\crc32.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\dxdidf.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\dynamicgtk.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\editor.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\glbuild.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\glext.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\gtkbits.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\kplib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\lzf.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\src\lzfP.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\lzwnew.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\md4.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\mmulti.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\mmultimsgs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\osd.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\osxbits.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\osxmain.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\polymer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\polymost.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\tmp\pragmas-functions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\pragmas.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\scriptfile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\sdlayer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\startwin.editor.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\build\include\winlayer.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
Loading…
Reference in a new issue