From d8fac3245900a82485ee3a6516cce2eb432b8cc3 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@users.noreply.github.com> Date: Wed, 5 Oct 2022 19:18:12 +0200 Subject: [PATCH] - more simple SetScale replacements. --- source/games/blood/src/animatesprite.cpp | 16 ++++---- source/games/duke/src/actors_d.cpp | 3 +- source/games/duke/src/animatesprites_d.cpp | 3 +- source/games/duke/src/animatesprites_r.cpp | 6 +-- source/games/duke/src/spawn.cpp | 5 +-- source/games/duke/src/spawn_d.cpp | 11 ++---- source/games/duke/src/spawn_r.cpp | 44 ++++++++-------------- source/games/exhumed/src/fish.cpp | 3 +- source/games/exhumed/src/move.cpp | 3 +- source/games/exhumed/src/player.cpp | 3 +- source/games/exhumed/src/ra.cpp | 3 +- source/games/exhumed/src/rex.cpp | 3 +- source/games/sw/src/break.cpp | 2 +- source/games/sw/src/bunny.cpp | 2 +- source/games/sw/src/jweapon.cpp | 12 ++---- source/games/sw/src/player.cpp | 9 ++--- source/games/sw/src/ripper.cpp | 5 +-- source/games/sw/src/ripper2.cpp | 2 +- source/games/sw/src/sprite.cpp | 3 +- source/games/sw/src/weapon.cpp | 44 ++++++++-------------- 20 files changed, 65 insertions(+), 117 deletions(-) diff --git a/source/games/blood/src/animatesprite.cpp b/source/games/blood/src/animatesprite.cpp index e156ba71a..9dd87356d 100644 --- a/source/games/blood/src/animatesprite.cpp +++ b/source/games/blood/src/animatesprite.cpp @@ -56,8 +56,7 @@ tspritetype* viewInsertTSprite(tspriteArray& tsprites, sectortype* pSector, int tspritetype* pTSprite = tsprites.newTSprite(); memset(pTSprite, 0, sizeof(tspritetype)); pTSprite->cstat = CSTAT_SPRITE_YCENTER; - pTSprite->xrepeat = 64; - pTSprite->yrepeat = 64; + pTSprite->SetScale(1, 1); pTSprite->ownerActor = nullptr; pTSprite->type = -int(tsprites.Size() - 1); pTSprite->statnum = nStatnum; @@ -181,7 +180,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF if (nViewEffect == kViewEffectFlag) pNSprite->xrepeat = pNSprite->yrepeat = 24; else - pNSprite->xrepeat = pNSprite->yrepeat = 64; + pNSprite->SetScale(1, 1); pNSprite->picnum = 3558; return pNSprite; } @@ -207,7 +206,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF pNSprite->shade = -128; pNSprite->pal = 0; - pNSprite->xrepeat = pNSprite->yrepeat = 64; + pNSprite->SetScale(1, 1); pNSprite->picnum = 2605; return pNSprite; } @@ -220,7 +219,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF pNSprite->shade = 26; pNSprite->pal = 0; pNSprite->cstat |= CSTAT_SPRITE_TRANSLUCENT; - pNSprite->xrepeat = pNSprite->yrepeat = 64; + pNSprite->SetScale(1, 1); pNSprite->picnum = 2089; break; } @@ -421,7 +420,7 @@ static tspritetype* viewAddEffect(tspriteArray& tsprites, int nTSprite, VIEW_EFF pNSprite->picnum = 624; pNSprite->shade = int(pTSprite->pos.Z - pSector->ceilingz) - 64; pNSprite->pal = 2; - pNSprite->xrepeat = pNSprite->yrepeat = 64; + pNSprite->SetScale(1, 1); pNSprite->cstat |= CSTAT_SPRITE_ONE_SIDE | CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_YFLIP | CSTAT_SPRITE_TRANSLUCENT; pNSprite->angle = pTSprite->angle; pNSprite->ownerActor = pTSprite->ownerActor; @@ -706,15 +705,14 @@ void viewProcessSprites(tspriteArray& tsprites, const DVector3& cPos, DAngle cA, pTSprite->shade = ClipRange(nShade, -128, 127); if ((pTSprite->flags & kHitagRespawn) && pTSprite->ownerActor->spr.intowner == 3 && owneractor->hasX()) // Where does this 3 come from? Nothing sets it. { - pTSprite->xrepeat = 48; - pTSprite->yrepeat = 48; + pTSprite->SetScale(0.75, 0.75); pTSprite->shade = -128; pTSprite->picnum = 2272 + 2 * owneractor->xspr.respawnPending; pTSprite->cstat &= ~(CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANS_FLIP); if (((IsItemSprite(pTSprite) || IsAmmoSprite(pTSprite)) && gGameOptions.nItemSettings == 2) || (IsWeaponSprite(pTSprite) && gGameOptions.nWeaponSettings == 3)) { - pTSprite->xrepeat = pTSprite->yrepeat = 48; + pTSprite->SetScale(0.75, 0.75); } else { diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp index d5e51d0ba..5c2ea94de 100644 --- a/source/games/duke/src/actors_d.cpp +++ b/source/games/duke/src/actors_d.cpp @@ -2281,8 +2281,7 @@ static void greenslime(DDukeActor *actor) if (actor->spr.yrepeat > 16) actor->spr.yrepeat -= krand() & 7; else { - actor->spr.xrepeat = 40; - actor->spr.yrepeat = 16; + actor->spr.SetScale(0.625, 0.25); actor->temp_actor = nullptr; actor->temp_data[0] = 0; } diff --git a/source/games/duke/src/animatesprites_d.cpp b/source/games/duke/src/animatesprites_d.cpp index d5fe65e8f..12c207af7 100644 --- a/source/games/duke/src/animatesprites_d.cpp +++ b/source/games/duke/src/animatesprites_d.cpp @@ -356,8 +356,7 @@ void animatesprites_d(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi } else { - newtspr->xrepeat = 16; - newtspr->yrepeat = 16; + newtspr->SetScale(0.25, 0.25); } newtspr->pal = 0; } diff --git a/source/games/duke/src/animatesprites_r.cpp b/source/games/duke/src/animatesprites_r.cpp index edc4c15de..2a1b24f11 100644 --- a/source/games/duke/src/animatesprites_r.cpp +++ b/source/games/duke/src/animatesprites_r.cpp @@ -396,13 +396,11 @@ void animatesprites_r(tspriteArray& tsprites, const DVector2& viewVec, DAngle vi } else if (ps[p].OnMotorcycle || ps[p].OnBoat) { - newtspr->xrepeat = 0; - newtspr->yrepeat = 0; + newtspr->SetScale(0, 0); } else { - newtspr->xrepeat = 16; - newtspr->yrepeat = 16; + newtspr->SetScale(0.25, 0.25); } newtspr->pal = 0; } diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index 9b45a6680..05776747a 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -299,8 +299,7 @@ void spawntransporter(DDukeActor *actj, DDukeActor* act, bool beam) } else { - act->spr.xrepeat = 48; - act->spr.yrepeat = 64; + act->spr.SetScale(0.75, 1); if (actj->spr.statnum == 10 || badguy(actj)) act->spr.pos.Z -= 32; } @@ -624,7 +623,7 @@ void spawneffector(DDukeActor* actor, TArray<DDukeActor*>* actors) case SE_27_DEMO_CAM: if (ud.recstat == 1) { - actor->spr.xrepeat = actor->spr.yrepeat = 64; + actor->spr.SetScale(1, 1); actor->spr.cstat &= ~CSTAT_SPRITE_INVISIBLE; } break; diff --git a/source/games/duke/src/spawn_d.cpp b/source/games/duke/src/spawn_d.cpp index 6ac887e23..4528503f2 100644 --- a/source/games/duke/src/spawn_d.cpp +++ b/source/games/duke/src/spawn_d.cpp @@ -108,8 +108,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* case FIREFLYFLYINGEFFECT: act->SetOwner(actj); ChangeActorStat(act, STAT_MISC); - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); return act; case LAVAPOOLBUBBLE: if (actj->spr.xrepeat < 30) @@ -118,8 +117,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* ChangeActorStat(act, STAT_MISC); act->spr.pos.X += krandf(32) - 16; act->spr.pos.Y += krandf(32) - 16; - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); return act; case WHISPYSMOKE: ChangeActorStat(act, STAT_MISC); @@ -610,8 +608,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* if (act->spr.picnum == EXPLOSION2 || act->spr.picnum == EXPLOSION2BOT) { - act->spr.xrepeat = 48; - act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->spr.shade = -127; act->spr.cstat |= CSTAT_SPRITE_YCENTER; } @@ -874,7 +871,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* if (act->spr.picnum == RAT) { act->spr.angle = randomAngle(); - act->spr.xrepeat = act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->spr.cstat = 0; } else diff --git a/source/games/duke/src/spawn_r.cpp b/source/games/duke/src/spawn_r.cpp index bd9db6d9c..8d9315f5e 100644 --- a/source/games/duke/src/spawn_r.cpp +++ b/source/games/duke/src/spawn_r.cpp @@ -67,16 +67,14 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* break; case RRTILE8450: if (!isRRRA()) goto default_case; - act->spr.xrepeat = 64; - act->spr.yrepeat = 64; + act->spr.SetScale(1, 1); act->spr.extra = act->spr.lotag; act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; ChangeActorStat(act, 116); break; case PIG + 11: if (!isRRRA()) goto default_case; - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); act->clipdist = 0; act->spr.extra = 0; act->spr.cstat = 0; @@ -474,8 +472,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* break; case RRTILE296: case RRTILE297: - act->spr.xrepeat = 64; - act->spr.yrepeat = 64; + act->spr.SetScale(1, 1); act->clipdist = 16; ChangeActorStat(act, 108); break; @@ -621,15 +618,13 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* if (act->spr.picnum == EXPLOSION2) { - act->spr.xrepeat = 48; - act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->spr.shade = -127; act->spr.cstat |= CSTAT_SPRITE_YCENTER; } else if (act->spr.picnum == EXPLOSION3) { - act->spr.xrepeat = 128; - act->spr.yrepeat = 128; + act->spr.SetScale(2, 2); act->spr.shade = -127; act->spr.cstat |= CSTAT_SPRITE_YCENTER; } @@ -878,16 +873,14 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* break; case MINION: case MINIONSTAYPUT: - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); act->setClipDistFromTile(); if (isRRRA() && ufospawnsminion) act->spr.pal = 8; break; case DOGRUN: case PIG: - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); act->setClipDistFromTile(); break; case RABBIT: @@ -896,8 +889,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* act->setClipDistFromTile(); break; case MAMACLOUD: - act->spr.xrepeat = 64; - act->spr.yrepeat = 64; + act->spr.SetScale(1, 1); act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT; act->spr.cstat |= CSTAT_SPRITE_TRANS_FLIP; act->spr.pos.X += krandf(128) - 64; @@ -962,13 +954,11 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* act->setClipDistFromTile(); break; case MINIONBOAT: - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); act->setClipDistFromTile(); break; case HULKBOAT: - act->spr.xrepeat = 48; - act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->setClipDistFromTile(); break; case CHEERBOAT: @@ -990,8 +980,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* break; case ROCK: case ROCK2: - act->spr.xrepeat = 64; - act->spr.yrepeat = 64; + act->spr.SetScale(1, 1); act->setClipDistFromTile(); break; @@ -1006,8 +995,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* act->spr.extra = 50; break; case SBMOVE: - act->spr.xrepeat = 48; - act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->setClipDistFromTile(); break; @@ -1030,7 +1018,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* if (act->spr.picnum == RAT) { act->spr.angle = randomAngle(); - act->spr.xrepeat = act->spr.yrepeat = 48; + act->spr.SetScale(0.75, 0.75); act->spr.cstat = 0; } else @@ -1205,8 +1193,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* switch (act->spr.picnum) { case FIRSTGUNSPRITE: - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); break; case SHOTGUNAMMO: act->spr.xrepeat = 18; @@ -1237,8 +1224,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* break; case BOATAMMO: if (!isRRRA()) goto default_case; - act->spr.xrepeat = 16; - act->spr.yrepeat = 16; + act->spr.SetScale(0.25, 0.25); break; case COWPIE: act->spr.xrepeat = 8; diff --git a/source/games/exhumed/src/fish.cpp b/source/games/exhumed/src/fish.cpp index 8d161aafa..4993d4aab 100644 --- a/source/games/exhumed/src/fish.cpp +++ b/source/games/exhumed/src/fish.cpp @@ -58,8 +58,7 @@ void BuildFishLimb(DExhumedActor* pActor, int anim) pChunkActor->spr.pal = 0; pChunkActor->vel.X = ((RandomSize(5) - 16) << 4); pChunkActor->vel.Y = ((RandomSize(5) - 16) << 4); - pChunkActor->spr.xrepeat = 64; - pChunkActor->spr.yrepeat = 64; + pChunkActor->spr.SetScale(1, 1); pChunkActor->spr.xoffset = 0; pChunkActor->spr.yoffset = 0; pChunkActor->vel.Z = ((-(RandomByte() + 512)) * 2) / 256.; diff --git a/source/games/exhumed/src/move.cpp b/source/games/exhumed/src/move.cpp index eb91f5a1f..36ba9faa6 100644 --- a/source/games/exhumed/src/move.cpp +++ b/source/games/exhumed/src/move.cpp @@ -1216,8 +1216,7 @@ DExhumedActor* BuildCreatureChunk(DExhumedActor* pSrc, int nPic, bool bSpecial) pActor->vel.Z *= 2; } - pActor->spr.xrepeat = 64; - pActor->spr.yrepeat = 64; + pActor->spr.SetScale(1, 1); pActor->spr.xoffset = 0; pActor->spr.yoffset = 0; pActor->spr.picnum = nPic; diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 4732600bf..81be725f7 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -299,8 +299,7 @@ void RestartPlayer(int nPlayer) floorsprt = insertActor(pActor->sector(), 0); floorsprt->spr.pos = pActor->spr.pos; - floorsprt->spr.yrepeat = 64; - floorsprt->spr.xrepeat = 64; + floorsprt->spr.SetScale(1, 1); floorsprt->spr.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR; floorsprt->spr.picnum = nPlayer + kTile3571; } diff --git a/source/games/exhumed/src/ra.cpp b/source/games/exhumed/src/ra.cpp index d10abfafc..b3bf41214 100644 --- a/source/games/exhumed/src/ra.cpp +++ b/source/games/exhumed/src/ra.cpp @@ -122,8 +122,7 @@ void BuildRa(int nPlayer) pActor->spr.hitag = 0; pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, nPlayer, 0x210000); pActor->spr.pal = 1; - pActor->spr.xrepeat = 64; - pActor->spr.yrepeat = 64; + pActor->spr.SetScale(1, 1); pActor->spr.pos = pPlayerActor->spr.pos; // GrabTimeSlot(3); diff --git a/source/games/exhumed/src/rex.cpp b/source/games/exhumed/src/rex.cpp index 72c099ade..743a9f0e9 100644 --- a/source/games/exhumed/src/rex.cpp +++ b/source/games/exhumed/src/rex.cpp @@ -60,8 +60,7 @@ void BuildRex(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector, D pActor->spr.cstat = CSTAT_SPRITE_BLOCK_ALL; pActor->clipdist = 20; pActor->spr.shade = -12; - pActor->spr.xrepeat = 64; - pActor->spr.yrepeat = 64; + pActor->spr.SetScale(1, 1); pActor->spr.picnum = 1; pActor->spr.pal = pActor->sector()->ceilingpal; pActor->spr.xoffset = 0; diff --git a/source/games/sw/src/break.cpp b/source/games/sw/src/break.cpp index 18c281794..2bdfaf59a 100644 --- a/source/games/sw/src/break.cpp +++ b/source/games/sw/src/break.cpp @@ -604,7 +604,7 @@ int AutoBreakWall(walltype* wallp, const DVector3& hit_pos, DAngle ang, int type breakActor->spr.extra = 0; breakActor->spr.angle = ang; breakActor->spr.picnum = ST1; - breakActor->spr.xrepeat = breakActor->spr.yrepeat = 64; + breakActor->spr.SetScale(1, 1); SetActorZ(breakActor, hit_pos); SpawnShrap(breakActor, nullptr, -1, break_info); KillActor(breakActor); diff --git a/source/games/sw/src/bunny.cpp b/source/games/sw/src/bunny.cpp index 32ad59e5d..9790efe10 100644 --- a/source/games/sw/src/bunny.cpp +++ b/source/games/sw/src/bunny.cpp @@ -1237,7 +1237,7 @@ DSWActor* BunnyHatch2(DSWActor* actor) if (TEST_BOOL3(actor)) { PickJumpMaxSpeed(actorNew, -600-RandomRange(600)); - actorNew->spr.xrepeat = actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->vel.X = 9.375 + RandomRangeF(62.5); actorNew->user.Health = 1; // Easy to pop. Like shootn' skeet. actorNew->spr.angle += RandomAngle(22.5) - RandomAngle(22.5); diff --git a/source/games/sw/src/jweapon.cpp b/source/games/sw/src/jweapon.cpp index c98c936f1..cab69c88c 100644 --- a/source/games/sw/src/jweapon.cpp +++ b/source/games/sw/src/jweapon.cpp @@ -1593,8 +1593,7 @@ void SpawnFlashBombOnActor(DSWActor* actor) if (actor != nullptr) actor->user.flameActor = actorNew; - actorNew->spr.xrepeat = 16; - actorNew->spr.yrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); if (actor->user.flameActor != nullptr) { @@ -1645,8 +1644,7 @@ int PlayerInitCaltrops(PLAYER* pp) actorNew->user.Flags |= (SPR_XFLIP_TOGGLE); SetOwner(pp->actor, actorNew); - actorNew->spr.yrepeat = 64; - actorNew->spr.xrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.shade = -15; actorNew->user.WeaponNum = plActor->user.WeaponNum; actorNew->user.Radius = 200; @@ -1696,8 +1694,7 @@ int InitCaltrops(DSWActor* actor) actorNew->user.Flags |= (SPR_XFLIP_TOGGLE); SetOwner(actor, actorNew); - actorNew->spr.yrepeat = 64; - actorNew->spr.xrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.shade = -15; // !FRANK - clipbox must be <= weapon otherwise can clip thru walls actorNew->copy_clipdist(actor); @@ -1736,8 +1733,7 @@ int InitPhosphorus(DSWActor* actor) // actorNew->spr.cstat |= (CSTAT_SPRITE_TRANSLUCENT|CSTAT_SPRITE_YCENTER); actorNew->spr.shade = -128; - actorNew->spr.yrepeat = 64; - actorNew->spr.xrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.shade = -15; // !FRANK - clipbox must be <= weapon otherwise can clip thru walls if (actor->clipdist > 0) diff --git a/source/games/sw/src/player.cpp b/source/games/sw/src/player.cpp index 314276440..c3e62c230 100644 --- a/source/games/sw/src/player.cpp +++ b/source/games/sw/src/player.cpp @@ -5950,8 +5950,7 @@ void DoPlayerBeginDie(PLAYER* pp) plActor->spr.cstat |= (CSTAT_SPRITE_YCENTER); NewStateGroup(pp->actor, sg_PlayerHeadFly); plActor->user.ID = NINJA_Head_R0; - plActor->spr.xrepeat = 48; - plActor->spr.yrepeat = 48; + plActor->spr.SetScale(0.75, 0.75); // Blood fountains InitBloodSpray(pp->actor,true,105); break; @@ -5965,8 +5964,7 @@ void DoPlayerBeginDie(PLAYER* pp) plActor->spr.cstat |= (CSTAT_SPRITE_YCENTER); NewStateGroup(pp->actor, sg_PlayerHeadFly); plActor->user.ID = NINJA_Head_R0; - plActor->spr.xrepeat = 48; - plActor->spr.yrepeat = 48; + plActor->spr.SetScale(0.75, 0.75); // Blood fountains InitBloodSpray(pp->actor,true,-1); InitBloodSpray(pp->actor,true,-1); @@ -5983,8 +5981,7 @@ void DoPlayerBeginDie(PLAYER* pp) plActor->spr.cstat |= (CSTAT_SPRITE_YCENTER); NewStateGroup(pp->actor, sg_PlayerHeadFly); plActor->user.ID = NINJA_Head_R0; - plActor->spr.xrepeat = 48; - plActor->spr.yrepeat = 48; + plActor->spr.SetScale(0.75, 0.75); // Blood fountains InitBloodSpray(pp->actor,true,105); break; diff --git a/source/games/sw/src/ripper.cpp b/source/games/sw/src/ripper.cpp index aaba2ecd4..10ca141cb 100644 --- a/source/games/sw/src/ripper.cpp +++ b/source/games/sw/src/ripper.cpp @@ -835,8 +835,7 @@ int SetupRipper(DSWActor* actor) DoActorSetSpeed(actor, FAST_SPEED); actor->user.StateEnd = s_RipperDie; actor->user.Rot = sg_RipperRun; - actor->spr.xrepeat = 64; - actor->spr.yrepeat = 64; + actor->spr.SetScale(1, 1); if (actor->spr.pal == PALETTE_BROWN_RIPPER) { @@ -1235,7 +1234,7 @@ void RipperHatch(DSWActor* actor) auto actorNew = insertActor(actor->sector(), STAT_DEFAULT); ClearOwner(actorNew); actorNew->spr.pos = actor->spr.pos; - actorNew->spr.xrepeat = actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.angle = RandomAngle(); actorNew->spr.pal = 0; SetupRipper(actorNew); diff --git a/source/games/sw/src/ripper2.cpp b/source/games/sw/src/ripper2.cpp index 48412506b..d417eff06 100644 --- a/source/games/sw/src/ripper2.cpp +++ b/source/games/sw/src/ripper2.cpp @@ -1242,7 +1242,7 @@ void Ripper2Hatch(DSWActor* actor) ClearOwner(actorNew); actorNew->spr.pos = actor->spr.pos; - actorNew->spr.xrepeat = actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.angle = RandomAngle(); actorNew->spr.pal = 0; actorNew->spr.shade = -10; diff --git a/source/games/sw/src/sprite.cpp b/source/games/sw/src/sprite.cpp index 814480eac..d23c8b207 100644 --- a/source/games/sw/src/sprite.cpp +++ b/source/games/sw/src/sprite.cpp @@ -927,8 +927,7 @@ DSWActor* SpawnActor(int stat, int id, STATE* state, sectortype* sect, const DVe PicAnimOff(spawnedActor->spr.picnum); } - spawnedActor->spr.xrepeat = 64; - spawnedActor->spr.yrepeat = 64; + spawnedActor->spr.SetScale(1, 1); spawnedActor->spr.angle = init_ang; spawnedActor->vel.X = vel; diff --git a/source/games/sw/src/weapon.cpp b/source/games/sw/src/weapon.cpp index e7c44f317..1d86b61cd 100644 --- a/source/games/sw/src/weapon.cpp +++ b/source/games/sw/src/weapon.cpp @@ -9402,8 +9402,7 @@ int DoLaser(DSWActor* actor) auto actorNew = SpawnActor(STAT_MISSILE, PUFF, s_LaserPuff, actor->sector(), actor->spr.pos, actor->spr.angle, 0); actorNew->spr.shade = -40; - actorNew->spr.xrepeat = 16; - actorNew->spr.yrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); actorNew->spr.pal = actorNew->user.spal = PALETTE_RED_LIGHTING; actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER); @@ -10056,8 +10055,7 @@ void SpawnFireballFlames(DSWActor* actor, DSWActor* enemyActor) if (enemyActor != nullptr) enemyActor->user.flameActor = actorNew; - actorNew->spr.xrepeat = 16; - actorNew->spr.yrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); if (enemyActor != nullptr) { // large flame for trees and such @@ -10120,8 +10118,7 @@ int SpawnBreakFlames(DSWActor* actor) actorNew->spr.hitag = LUMINOUS; //Always full brightness - actorNew->spr.xrepeat = 16; - actorNew->spr.yrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); actorNew->user.Counter = 48; // max flame size actorNew->spr.shade = -40; @@ -10230,8 +10227,7 @@ void SpawnGoroFireballExp(DSWActor* actor) auto actorNew = SpawnActor(STAT_MISSILE, 0, s_FireballExp, actor->sector(), actor->spr.pos, actor->spr.angle, 0); actorNew->spr.hitag = LUMINOUS; //Always full brightness - actorNew->spr.xrepeat = 16; - actorNew->spr.yrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); SetOwner(GetOwner(actor), actorNew); actorNew->spr.shade = -40; actorNew->spr.pal = actorNew->user.spal = actor->user.spal; @@ -10929,14 +10925,12 @@ void SpawnMeteorExp(DSWActor* actor) if (actor->spr.yrepeat < 64) { // small - expActor->spr.xrepeat = 64; - expActor->spr.yrepeat = 64; + expActor->spr.SetScale(1, 1); } else { // large - boss - expActor->spr.xrepeat = 80; - expActor->spr.yrepeat = 80; + expActor->spr.SetScale(1.25, 1.25); } expActor->spr.cstat |= (CSTAT_SPRITE_YCENTER); @@ -11209,8 +11203,7 @@ int DoNapalm(DSWActor* actor) SetOwner(actor, expActor); expActor->spr.shade = -40; expActor->spr.cstat = actor->spr.cstat; - expActor->spr.xrepeat = 48; - expActor->spr.yrepeat = 64; + expActor->spr.SetScale(0.75, 1); expActor->spr.cstat |= (CSTAT_SPRITE_YCENTER); if (RANDOM_P2(1024) < 512) expActor->spr.cstat |= (CSTAT_SPRITE_XFLIP); @@ -11969,8 +11962,7 @@ int InitSerpRing(DSWActor* actor) actorNew->vel.X = 31.25; SetOwner(actor, actorNew); actorNew->spr.shade = -20; - actorNew->spr.xrepeat = 64; - actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.yint = 2*RINGMOVETICS; actorNew->vel.Z = 3; actorNew->spr.pal = 0; @@ -12698,8 +12690,7 @@ int InitSumoSkull(DSWActor* actor) actorNew->vel.X = 31.25; SetOwner(actor, actorNew); actorNew->spr.shade = -20; - actorNew->spr.xrepeat = 64; - actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.pal = 0; // randomize the head turning angle @@ -13834,8 +13825,7 @@ int InitBunnyRocket(PLAYER* pp) auto actorNew = SpawnActor(STAT_MISSILE, BOLT_THINMAN_R4, &s_BunnyRocket[0][0], pp->cursector, pos, pp->angle.ang, ROCKET_VELOCITY); SetOwner(pp->actor, actorNew); - actorNew->spr.yrepeat = 64; - actorNew->spr.xrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.shade = -15; zvel = pp->horizon.horiz.Tan() * ((HORIZ_MULT + 35) * 0.5); @@ -14543,8 +14533,7 @@ int InitSerpSpell(DSWActor* actor) actorNew->spr.shade = -40; PlaySound(DIGI_SERPMAGICLAUNCH, actor, v3df_none); actorNew->user.spal = actorNew->spr.pal = 27; // Bright Green - actorNew->spr.xrepeat = 64; - actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->clipdist = 2; actorNew->vel.Z = 0; actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER); @@ -14920,8 +14909,7 @@ int InitEnemyStar(DSWActor* actor) ActorVectOfMiddle(actor), actor->user.targetActor->spr.angle, NINJA_STAR_VELOCITY); SetOwner(actor, actorNew); - actorNew->spr.yrepeat = 16; - actorNew->spr.xrepeat = 16; + actorNew->spr.SetScale(0.25, 0.25); actorNew->spr.shade = -25; actorNew->vel.Z = 0; actorNew->spr.angle = actor->spr.angle; @@ -17644,8 +17632,7 @@ int SpawnVehicleSmoke(DSWActor* actor) actorNew->user.WaitTics = 1*120; actorNew->spr.shade = -40; - actorNew->spr.xrepeat = 64; - actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER); actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN); @@ -17674,8 +17661,7 @@ int SpawnSmokePuff(DSWActor* actor) actorNew->user.WaitTics = 1*120; actorNew->spr.shade = -40; - actorNew->spr.xrepeat = 64; - actorNew->spr.yrepeat = 64; + actorNew->spr.SetScale(1, 1); actorNew->spr.cstat |= (CSTAT_SPRITE_YCENTER); actorNew->spr.cstat &= ~(CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN); @@ -17934,7 +17920,7 @@ void QueueHole(sectortype* hit_sect, walltype* hit_wall, const DVector3& pos) HoleQueueHead = (HoleQueueHead+1) & (MAX_HOLE_QUEUE-1); - spawnedActor->spr.xrepeat = spawnedActor->spr.yrepeat = 16; + spawnedActor->spr.SetScale(0.25, 0.25); spawnedActor->spr.cstat = 0; spawnedActor->spr.pal = 0; spawnedActor->spr.shade = 0;