- even more renames

This commit is contained in:
Christoph Oelckers 2020-11-21 22:25:26 +01:00
parent dced173cda
commit d4873754f3
7 changed files with 63 additions and 72 deletions

View file

@ -37,7 +37,6 @@ BEGIN_BLD_NS
void CChoke::init(int a1, void(*a2)(PLAYER*)) void CChoke::init(int a1, void(*a2)(PLAYER*))
{ {
TotalKills = nullptr;
callback = a2; callback = a2;
if (!qav && a1 != -1) if (!qav && a1 != -1)
{ {

View file

@ -33,7 +33,6 @@ class CChoke
public: public:
CChoke() CChoke()
{ {
TotalKills = nullptr;
qav = nullptr; qav = nullptr;
duration = 0; duration = 0;
time = 0; time = 0;
@ -44,7 +43,6 @@ public:
void init(int a1, void(*a2)(PLAYER*)); void init(int a1, void(*a2)(PLAYER*));
void animateChoke(int x, int y, int smoothratio); void animateChoke(int x, int y, int smoothratio);
void reset() { time = 0; } void reset() { time = 0; }
char* TotalKills;
QAV* qav; QAV* qav;
int duration; int duration;
int time; int time;

View file

@ -534,38 +534,38 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
MAPHEADER mapHeader; MAPHEADER mapHeader;
fr.Read(&mapHeader,37/* sizeof(mapHeader)*/); fr.Read(&mapHeader,37/* sizeof(mapHeader)*/);
if (mapHeader.at16 != 0 && mapHeader.at16 != 0x7474614d && mapHeader.at16 != 0x4d617474) { if (mapHeader.mattid != 0 && mapHeader.mattid != 0x7474614d && mapHeader.mattid != 0x4d617474) {
dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d); dbCrypt((char*)&mapHeader, sizeof(mapHeader), 0x7474614d);
byte_1A76C7 = 1; byte_1A76C7 = 1;
} }
mapHeader.TotalKills = LittleLong(mapHeader.TotalKills); mapHeader.x = LittleLong(mapHeader.x);
mapHeader.Kills = LittleLong(mapHeader.Kills); mapHeader.y = LittleLong(mapHeader.y);
mapHeader.at8 = LittleLong(mapHeader.at8); mapHeader.z = LittleLong(mapHeader.z);
mapHeader.atc = LittleShort(mapHeader.atc); mapHeader.ang = LittleShort(mapHeader.ang);
mapHeader.ate = LittleShort(mapHeader.ate); mapHeader.sect = LittleShort(mapHeader.sect);
mapHeader.at10 = LittleShort(mapHeader.at10); mapHeader.pskybits = LittleShort(mapHeader.pskybits);
mapHeader.at12 = LittleLong(mapHeader.at12); mapHeader.visibility = LittleLong(mapHeader.visibility);
mapHeader.at16 = LittleLong(mapHeader.at16); mapHeader.mattid = LittleLong(mapHeader.mattid);
mapHeader.at1b = LittleLong(mapHeader.at1b); mapHeader.revision = LittleLong(mapHeader.revision);
mapHeader.at1f = LittleShort(mapHeader.at1f); mapHeader.numsectors = LittleShort(mapHeader.numsectors);
mapHeader.at21 = LittleShort(mapHeader.at21); mapHeader.numwalls = LittleShort(mapHeader.numwalls);
mapHeader.at23 = LittleShort(mapHeader.at23); mapHeader.numsprites = LittleShort(mapHeader.numsprites);
*pX = mapHeader.TotalKills; *pX = mapHeader.x;
*pY = mapHeader.Kills; *pY = mapHeader.y;
*pZ = mapHeader.at8; *pZ = mapHeader.z;
*pAngle = mapHeader.atc; *pAngle = mapHeader.ang;
*pSector = mapHeader.ate; *pSector = mapHeader.sect;
gVisibility = g_visibility = mapHeader.at12; gVisibility = g_visibility = mapHeader.visibility;
gSongId = mapHeader.at16; gSongId = mapHeader.mattid;
if (byte_1A76C8) if (byte_1A76C8)
{ {
if (mapHeader.at16 == 0x7474614d || mapHeader.at16 == 0x4d617474) if (mapHeader.mattid == 0x7474614d || mapHeader.mattid == 0x4d617474)
{ {
byte_1A76C6 = 1; byte_1A76C6 = 1;
} }
else if (!mapHeader.at16) else if (!mapHeader.mattid)
{ {
byte_1A76C6 = 0; byte_1A76C6 = 0;
} }
@ -574,14 +574,14 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
I_Error("%s: Corrupted Map file", mapname.GetChars()); I_Error("%s: Corrupted Map file", mapname.GetChars());
} }
} }
else if (mapHeader.at16) else if (mapHeader.mattid)
{ {
I_Error("%s: Corrupted Map file", mapname.GetChars()); I_Error("%s: Corrupted Map file", mapname.GetChars());
} }
parallaxtype = mapHeader.at1a; parallaxtype = mapHeader.parallax;
gMapRev = mapHeader.at1b; gMapRev = mapHeader.revision;
numsectors = mapHeader.at1f; numsectors = mapHeader.numsectors;
numwalls = mapHeader.at21; numwalls = mapHeader.numwalls;
dbInit(); dbInit();
if (byte_1A76C8) if (byte_1A76C8)
{ {
@ -596,7 +596,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
{ {
memset(&byte_19AE44, 0, 128); memset(&byte_19AE44, 0, 128);
} }
gSkyCount = 1<< mapHeader.at10; gSkyCount = 1<< mapHeader.pskybits;
fr.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0])); fr.Read(tpskyoff, gSkyCount*sizeof(tpskyoff[0]));
if (byte_1A76C8) if (byte_1A76C8)
{ {
@ -605,7 +605,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
psky_t* pSky = tileSetupSky(DEFAULTPSKY); psky_t* pSky = tileSetupSky(DEFAULTPSKY);
pSky->horizfrac = 65536; pSky->horizfrac = 65536;
pSky->lognumtiles = mapHeader.at10; pSky->lognumtiles = mapHeader.pskybits;
for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++) for (int i = 0; i < ClipHigh(gSkyCount, MAXPSKYTILES); i++)
{ {
pSky->tileofs[i] = LittleShort(tpskyoff[i]); pSky->tileofs[i] = LittleShort(tpskyoff[i]);
@ -827,7 +827,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
} }
} }
initspritelists(); initspritelists();
for (int i = 0; i < mapHeader.at23; i++) for (int i = 0; i < mapHeader.numsprites; i++)
{ {
RemoveSpriteStat(i); RemoveSpriteStat(i);
spritetypedisk load; spritetypedisk load;

View file

@ -267,19 +267,19 @@ struct MAPSIGNATURE {
}; };
struct MAPHEADER { struct MAPHEADER {
int TotalKills; // x int x; // x
int Kills; // y int y; // y
int at8; // z int z; // z
short atc; // ang short ang; // ang
short ate; // sect short sect; // sect
short at10; // pskybits short pskybits; // pskybits
int at12; // visibility int visibility; // visibility
int at16; // song id, Matt int mattid; // song id, Matt
char at1a; // parallaxtype char parallax; // parallaxtype
int at1b; // map revision int revision; // map revision
short at1f; // numsectors short numsectors; // numsectors
short at21; // numwalls short numwalls; // numwalls
short at23; // numsprites short numsprites; // numsprites
}; };
struct MAPHEADER2 { struct MAPHEADER2 {

View file

@ -42,7 +42,7 @@ BEGIN_BLD_NS
struct GIBFX struct GIBFX
{ {
FX_ID TotalKills; FX_ID fxId;
int at1; int at1;
int chance; int chance;
int at9; int at9;
@ -62,7 +62,7 @@ struct GIBTHING
struct GIBLIST struct GIBLIST
{ {
GIBFX *TotalKills; GIBFX *gibFX;
int Kills; int Kills;
GIBTHING *at8; GIBTHING *at8;
int atc; int atc;
@ -295,7 +295,7 @@ int ChanceToCount(int a1, int a2)
void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *pVel) void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *pVel)
{ {
int nSector = pSprite->sectnum; int nSector = pSprite->sectnum;
if (adult_lockout && gGameOptions.nGameType == 0 && pGFX->TotalKills == FX_13) if (adult_lockout && gGameOptions.nGameType == 0 && pGFX->fxId == FX_13)
return; return;
CGibPosition gPos(pSprite->x, pSprite->y, pSprite->z); CGibPosition gPos(pSprite->x, pSprite->y, pSprite->z);
if (pPos) if (pPos)
@ -316,7 +316,7 @@ void GibFX(spritetype *pSprite, GIBFX *pGFX, CGibPosition *pPos, CGibVelocity *p
gPos.y = pSprite->y+mulscale30(pSprite->clipdist<<2, Sin(nAngle)); gPos.y = pSprite->y+mulscale30(pSprite->clipdist<<2, Sin(nAngle));
gPos.z = bottom-Random(bottom-top); gPos.z = bottom-Random(bottom-top);
} }
spritetype *pFX = gFX.fxSpawn(pGFX->TotalKills, nSector, gPos.x, gPos.y, gPos.z, 0); spritetype *pFX = gFX.fxSpawn(pGFX->fxId, nSector, gPos.x, gPos.y, gPos.z, 0);
if (pFX) if (pFX)
{ {
if (pGFX->at1 < 0) if (pGFX->at1 < 0)
@ -438,7 +438,7 @@ void GibSprite(spritetype *pSprite, GIBTYPE nGibType, CGibPosition *pPos, CGibVe
GIBLIST *pGib = &gibList[nGibType]; GIBLIST *pGib = &gibList[nGibType];
for (int i = 0; i < pGib->Kills; i++) for (int i = 0; i < pGib->Kills; i++)
{ {
GIBFX *pGibFX = &pGib->TotalKills[i]; GIBFX *pGibFX = &pGib->gibFX[i];
assert(pGibFX->chance > 0); assert(pGibFX->chance > 0);
GibFX(pSprite, pGibFX, pPos, pVel); GibFX(pSprite, pGibFX, pPos, pVel);
} }
@ -461,7 +461,7 @@ void GibFX(int nWall, GIBFX * pGFX, int a3, int a4, int a5, int a6, CGibVelocity
int r1 = Random(a6); int r1 = Random(a6);
int r2 = Random(a5); int r2 = Random(a5);
int r3 = Random(a4); int r3 = Random(a4);
spritetype *pGib = gFX.fxSpawn(pGFX->TotalKills, nSector, pWall->x+r3, pWall->y+r2, a3+r1, 0); spritetype *pGib = gFX.fxSpawn(pGFX->fxId, nSector, pWall->x+r3, pWall->y+r2, a3+r1, 0);
if (pGib) if (pGib)
{ {
if (pGFX->at1 < 0) if (pGFX->at1 < 0)
@ -505,7 +505,7 @@ void GibWall(int nWall, GIBTYPE nGibType, CGibVelocity *pVel)
sfxPlay3DSound(cx, cy, cz, pGib->at10, nSector); sfxPlay3DSound(cx, cy, cz, pGib->at10, nSector);
for (int i = 0; i < pGib->Kills; i++) for (int i = 0; i < pGib->Kills; i++)
{ {
GIBFX *pGibFX = &pGib->TotalKills[i]; GIBFX *pGibFX = &pGib->gibFX[i];
assert(pGibFX->chance > 0); assert(pGibFX->chance > 0);
GibFX(nWall, pGibFX, ceilZ, wx, wy, wz, pVel); GibFX(nWall, pGibFX, ceilZ, wx, wy, wz, pVel);
} }

View file

@ -28,12 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS BEGIN_BLD_NS
struct SAMPLE2D
{
int TotalKills;
char Kills;
}; // 9 bytes
struct SFX struct SFX
{ {
int relVol; int relVol;

View file

@ -1524,12 +1524,12 @@ void DropVoodoo(int nTrigger, PLAYER *pPlayer)
struct TeslaMissile struct TeslaMissile
{ {
int TotalKills; // offset int offset; // offset
int Kills; // id int id; // id
int at8; // ammo use int ammouse; // ammo use
int atc; // sound int sound; // sound
int at10; // light int light; // light
int at14; // weapon flash int flash; // weapon flash
}; };
void FireTesla(int nTrigger, PLAYER *pPlayer) void FireTesla(int nTrigger, PLAYER *pPlayer)
@ -1548,10 +1548,10 @@ void FireTesla(int nTrigger, PLAYER *pPlayer)
nTrigger--; nTrigger--;
spritetype *pSprite = pPlayer->pSprite; spritetype *pSprite = pPlayer->pSprite;
TeslaMissile *pMissile = &teslaMissile[nTrigger]; TeslaMissile *pMissile = &teslaMissile[nTrigger];
if (!checkAmmo2(pPlayer, 7, pMissile->at8)) if (!checkAmmo2(pPlayer, 7, pMissile->ammouse))
{ {
pMissile = &teslaMissile[0]; pMissile = &teslaMissile[0];
if (!checkAmmo2(pPlayer, 7, pMissile->at8)) if (!checkAmmo2(pPlayer, 7, pMissile->ammouse))
{ {
pPlayer->weaponState = -1; pPlayer->weaponState = -1;
pPlayer->weaponQav = 76; pPlayer->weaponQav = 76;
@ -1559,11 +1559,11 @@ void FireTesla(int nTrigger, PLAYER *pPlayer)
return; return;
} }
} }
playerFireMissile(pPlayer, pMissile->TotalKills, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, pMissile->Kills); playerFireMissile(pPlayer, pMissile->offset, pPlayer->aim.dx, pPlayer->aim.dy, pPlayer->aim.dz, pMissile->id);
UseAmmo(pPlayer, 7, pMissile->at8); UseAmmo(pPlayer, 7, pMissile->ammouse);
sfxPlay3DSound(pSprite, pMissile->atc, 1, 0); sfxPlay3DSound(pSprite, pMissile->sound, 1, 0);
pPlayer->visibility = pMissile->at10; pPlayer->visibility = pMissile->light;
pPlayer->flashEffect = pMissile->at14; pPlayer->flashEffect = pMissile->flash;
} }
} }