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- Exhumed: Eliminate initpos
global.
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parent
5fe4b0fdb1
commit
d30ce9691a
7 changed files with 8 additions and 13 deletions
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@ -56,7 +56,6 @@ enum {
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kSectLava = 0x4000,
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};
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extern DVector3 initpos;
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extern sectortype* initsectp;
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extern int nCurChunkNum;
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@ -39,7 +39,6 @@ enum
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kTagRamses = 61,
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};
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DVector3 initpos;
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sectortype* initsectp;
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int nCurChunkNum = 0;
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@ -144,6 +143,7 @@ uint8_t LoadLevel(MapRecord* map)
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sectortype* initsect;
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SpawnSpriteDef spawned;
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DVector3 initpos;
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int16_t mapang;
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loadMap(currentLevel->fileName, 0, &initpos, &mapang, &initsect, spawned);
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initsectp = initsect;
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@ -769,7 +769,7 @@ void ExamineSprites(TArray<DExhumedActor*>& actors)
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{
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auto pActor = insertActor(initsectp, 0);
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pActor->spr.pos = initpos;
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pActor->spr.pos = PlayerList[nLocalPlayer].pActor->spr.pos;
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pActor->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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nNetStartSprite[nNetStartSprites] = pActor;
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nNetStartSprites++;
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@ -837,8 +837,6 @@ void LoadObjects(TArray<DExhumedActor*>& actors)
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runlist_ChangeChannel(nChannel, 0);
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runlist_ReadyChannel(nChannel);
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}
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nCamerapos = initpos;
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}
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//---------------------------------------------------------------------------
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@ -851,8 +849,7 @@ void SerializeInit(FSerializer& arc)
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{
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if (arc.BeginObject("init"))
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{
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arc("init", initpos)
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("initsect", initsectp)
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arc("initsect", initsectp)
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("curchunk", nCurChunkNum)
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.Array("counters", Counters, kNumCounters)
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.EndObject();
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@ -944,7 +944,6 @@ void MoveSector(sectortype* pSector, DAngle nAngle, DVector2& nVel)
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TODO: Might need to be done elsewhere too?
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*/
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auto pActor = PlayerList[nLocalPlayer].pActor;
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initpos = pActor->spr.pos;
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initsectp = pActor->sector();
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}
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@ -77,6 +77,7 @@ static int osdcmd_spawn(CCmdFuncPtr parm)
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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if (!pActor) return CCMD_SHOWHELP;
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auto c = parm->parms[0];
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auto& initpos = pActor->spr.pos;
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auto sectp = initsectp;
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auto inita = pActor->spr.Angles.Yaw;
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if (!stricmp(c, "anubis")) BuildAnubis(nullptr, initpos, sectp, inita, false);
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@ -2586,7 +2586,6 @@ sectdone:
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// loc_1C3B4:
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if (nPlayer == nLocalPlayer)
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{
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initpos = pPlayerActor->spr.pos;
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initsectp = pPlayerActor->sector();
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}
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@ -676,7 +676,7 @@ int seq_PlotSequence(int nSprite, int16_t edx, int16_t nFrame, int16_t ecx)
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auto pSector =pTSprite->sectp;
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double nFloorZ = pSector->floorz;
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if (nFloorZ <= PlayerList[nLocalPlayer].pActor->viewzoffset + initpos.Z) {
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if (nFloorZ <= PlayerList[nLocalPlayer].pActor->viewzoffset + PlayerList[nLocalPlayer].pActor->spr.pos.Z) {
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pTSprite->ownerActor = nullptr;
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}
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else
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@ -433,9 +433,9 @@ void EXSoundEngine::CalcPosVel(int type, const void* source, const float pt[3],
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Snake* pSnake = &SnakeList[nSnakeCam];
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campos = pSnake->pSprites[0]->spr.pos;
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}
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else
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else if (const auto pActor = PlayerList[nLocalPlayer].pActor)
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{
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campos = initpos;
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campos = pActor->spr.pos;
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}
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auto fcampos = GetSoundPos(campos);
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@ -512,7 +512,7 @@ void GameInterface::UpdateSounds()
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}
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else if (pActor)
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{
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pos = initpos;
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pos = pActor->spr.pos;
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ang = pActor->spr.Angles.Yaw;
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}
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SoundListener listener;
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