diff --git a/wadsrc/static/engine/menudef.txt b/wadsrc/static/engine/menudef.txt index d719a2150..100d62421 100644 --- a/wadsrc/static/engine/menudef.txt +++ b/wadsrc/static/engine/menudef.txt @@ -191,58 +191,6 @@ LISTMENU "EpisodeMenu" ScriptId 100 } -LISTMENU "HuntMenu" -{ - ifgame(Deer) - { - class "$.HuntMenu" - position 160, 102, 78 - centermenu - animatedtransition - NativeTextItem "LAKE SWAMPY", "q", "WeaponsMenu", 0 - NativeTextItem "SAGEBRUSH FLATS", "q", "WeaponsMenu", 1 - NativeTextItem "OZARK FOREST", "q", "WeaponsMenu", 2 - NativeTextItem "SNOWBUSH RIDGE", "q", "WeaponsMenu", 3 - } -} - -LISTMENU "TargetMenu" -{ - ifgame(Deer) - { - class "$.TargetMenu" - position 160, 102, 78 - centermenu - animatedtransition - NativeTextItem "NORTH RANGE", "q", "WeaponsMenu", 4 - NativeTextItem "SOUTH RANGE", "q", "WeaponsMenu", 5 - } -} - -LISTMENU "TrophiesMenu" -{ - class "$.TrophiesMenu" - position 160, 102, 78 - centermenu - animatedtransition -} - -LISTMENU "WeaponsMenu" -{ - ifgame(Deer) - { - class "$.WeaponMenu" - position 160, 102, 98 - centermenu - animatedtransition - NativeTextItem "Pistol", "q", "StartGame", 0 - NativeTextItem "Rifle", "q", "StartGame", 1 - NativeTextItem "Rifle With Scope", "q", "StartGame", 2 - NativeTextItem "Shotgun", "q", "StartGame", 3 - NativeTextItem "Crossbow", "q", "StartGame", 4 - } -} - LISTMENU "SkillMenu" { ifgame(Duke, Nam, WW2GI, Fury, Redneck, RedneckRides) @@ -290,8 +238,8 @@ ImageScroller "HelpMenu" { ifgame(Duke, Nam, WW2GI, Fury) { - ImageItem "TEXTSTORY", 400 - ImageItem "F1HELP", 401 + ImageItem "#3280", 400 + ImageItem "#2445", 401 class "$.ImageScrollerMenu" ifgame(Duke, Nam, WW2GI) { @@ -300,11 +248,11 @@ ImageScroller "HelpMenu" } ifgame(Redneck, RedneckRides, Deer) { - ImageItem "TEXTSTORY" - ImageItem "F1HELP" + ImageItem "#2541" + ImageItem "#1633" ifgame(RedneckRides) { - ImageItem "RRTILE1636" + ImageItem "#1636" } animatedtransition } @@ -345,19 +293,12 @@ ImageScroller "CreditsMenu" { ifgame(Duke, Nam, WW2GI) { - ImageItem "CREDITSTEXT1", 990 - ImageItem "CREDITSTEXT2", 991 - ImageItem "CREDITSTEXT3", 992 + ImageItem "#2504", 990 + ImageItem "#2505", 991 + ImageItem "#2506", 992 animatedtransition class "Duke.ImageScrollerMenu" } - ifgame(fury) - { - // Ion Fury does not have a separate credits menu, so if someone tries to open it anyway, use the same screens as "Help" but start on the one for the credits. - ImageItem "F1HELP", 401 - ImageItem "TEXTSTORY", 400 - class "Duke.ImageScrollerMenu" - } ifgame(Redneck) { // no point putting this into the string table.