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- make layout of Duke's summary screen adapt to text and screen size.
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parent
38ded76575
commit
d067b23917
1 changed files with 63 additions and 27 deletions
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@ -495,6 +495,9 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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TextureID texBg;
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TextureID texOv[4];
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double text_x;
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double val_x;
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enum EScreenFlags
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{
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printTimeText = 1,
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@ -555,6 +558,37 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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return false;
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}
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private void CalcLayout()
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{
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static const String texts[] = { "$TXT_YourTime", "$TXT_ParTime", "$TXT_3DRTIME", "$TXT_EnemiesKilled", "$TXT_EnemiesLeft", "$TXT_SECFND", "$TXT_SECMISS" };
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let myfont = Raze.PickSmallFont();
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let fact = screen.GetAspectRatio();
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let vwidth = 320 * 0.75 * fact;
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let left = 5 + (320 - vwidth) / 2;
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let twidth = 0.0;
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text_x = 10;
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val_x = 151;
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for(int i = 0; i < texts.size(); i++)
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{
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twidth = max(twidth, myfont.StringWidth(texts[i]));
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}
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if (twidth > 140 && twidth < 156)
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{
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val_x += twidth - 140;
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}
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else
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{
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val_x = 166;
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text_x -= twidth - 156;
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if (text_x < left)
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{
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val_x += left - text_x;
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text_x = left;
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}
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}
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}
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override void Start()
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{
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Duke.PlayBonusMusic();
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@ -562,6 +596,7 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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override void OnTick()
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{
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CalcLayout();
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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if (ticks == 15 * 3)
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@ -610,23 +645,23 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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void PrintTime()
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{
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String tempbuf;
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Duke.GameText(10, 59 + 9, "$TXT_YourTime", 0);
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Duke.GameText(10, 69 + 9, "$TXT_ParTime", 0);
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Duke.GameText(text_x, 59 + 9, "$TXT_YourTime", 0);
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Duke.GameText(text_x, 69 + 9, "$TXT_ParTime", 0);
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if (!Raze.isNamWW2GI())
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Duke.GameText(10, 79 + 9, "$TXT_3DRTIME", 0);
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Duke.GameText(text_x, 79 + 9, "$TXT_3DRTIME", 0);
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if (displaystate & printTimeVal)
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{
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tempbuf = FormatTime(stats.time);
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Duke.GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
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Duke.GameText(val_x, 59 + 9, tempbuf, 0);
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tempbuf = FormatTime(level.parTime);
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Duke.GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
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Duke.GameText(val_x, 69 + 9, tempbuf, 0);
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if (!Raze.isNamWW2GI())
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{
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tempbuf = FormatTime(level.designerTime);
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Duke.GameText((320 >> 2) + 71, 79 + 9, tempbuf, 0);
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Duke.GameText(val_x, 79 + 9, tempbuf, 0);
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}
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}
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}
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@ -634,13 +669,13 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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void PrintKills()
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{
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String tempbuf;
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Duke.GameText(10, 94 + 9, "$TXT_EnemiesKilled", 0);
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Duke.GameText(10, 104 + 9, "$TXT_EnemiesLeft", 0);
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Duke.GameText(text_x, 94 + 9, "$TXT_EnemiesKilled", 0);
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Duke.GameText(text_x, 104 + 9, "$TXT_EnemiesLeft", 0);
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if (displaystate & printKillsVal)
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{
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tempbuf = String.Format("%-3d", stats.kills);
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Duke.GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
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Duke.GameText(val_x, 94 + 9, tempbuf, 0);
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if (stats.maxkills < 0)
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{
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@ -650,22 +685,22 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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{
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tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
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}
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Duke.GameText((320 >> 2) + 70, 104 + 9, tempbuf, 0);
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Duke.GameText(val_x, 104 + 9, tempbuf, 0);
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}
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}
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void PrintSecrets()
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{
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String tempbuf;
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Duke.GameText(10, 119 + 9, "$TXT_SECFND", 0);
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Duke.GameText(10, 129 + 9, "$TXT_SECMISS", 0);
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Duke.GameText(text_x, 119 + 9, "$TXT_SECFND", 0);
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Duke.GameText(text_x, 129 + 9, "$TXT_SECMISS", 0);
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if (displaystate & printSecretsVal)
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{
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tempbuf = String.Format("%-3d", stats.secrets);
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Duke.GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
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Duke.GameText(val_x, 119 + 9, tempbuf, 0);
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tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
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Duke.GameText((320 >> 2) + 70, 129 + 9, tempbuf, 0);
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Duke.GameText(val_x, 129 + 9, tempbuf, 0);
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}
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}
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@ -675,19 +710,6 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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Duke.GameText(160, 190, "$PRESSKEY", 8 - (sin(ticks * 4) * 8), 0);
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if (displaystate & printTimeText)
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{
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PrintTime();
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}
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if (displaystate & printKillsText)
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{
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PrintKills();
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}
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if (displaystate & printSecretsText)
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{
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PrintSecrets();
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}
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if (displaystate & dukeAnim)
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{
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switch (((ticks - dukeAnimStart) >> 2) % 15)
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@ -718,6 +740,20 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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}
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}
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if (displaystate & printTimeText)
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{
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PrintTime();
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}
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if (displaystate & printKillsText)
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{
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PrintKills();
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}
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if (displaystate & printSecretsText)
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{
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PrintSecrets();
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}
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if (lastmapname) Duke.BigText(160, 20 - 6, lastmapname, 0);
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Duke.BigText(160, 36 - 6, "$Completed", 0);
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}
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