mirror of
https://github.com/DrBeef/Raze.git
synced 2025-01-19 07:31:03 +00:00
- renamed the fields in Blood's packet structure to match Duke's.
This commit is contained in:
parent
3fc79940f2
commit
d0655a1068
6 changed files with 74 additions and 74 deletions
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@ -529,10 +529,10 @@ void ProcessFrame(void)
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gPlayer[i].input.syncFlags.value |= gFifoInput[gNetFifoTail & 255][i].syncFlags.value;
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if (gFifoInput[gNetFifoTail&255][i].syncFlags.newWeapon)
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gPlayer[i].newWeapon = gFifoInput[gNetFifoTail&255][i].syncFlags.newWeapon;
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gPlayer[i].input.forward = gFifoInput[gNetFifoTail&255][i].forward;
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gPlayer[i].input.q16turn = gFifoInput[gNetFifoTail&255][i].q16turn;
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gPlayer[i].input.strafe = gFifoInput[gNetFifoTail&255][i].strafe;
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gPlayer[i].input.q16mlook = gFifoInput[gNetFifoTail&255][i].q16mlook;
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gPlayer[i].input.fvel = gFifoInput[gNetFifoTail&255][i].fvel;
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gPlayer[i].input.q16avel = gFifoInput[gNetFifoTail&255][i].q16avel;
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gPlayer[i].input.svel = gFifoInput[gNetFifoTail&255][i].svel;
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gPlayer[i].input.q16horz = gFifoInput[gNetFifoTail&255][i].q16horz;
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}
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gNetFifoTail++;
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@ -219,21 +219,21 @@ void ctrlGetInput(void)
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gInput.syncFlags.run |= run;
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if (gInput.forward < keyMove && gInput.forward > -keyMove)
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if (gInput.fvel < keyMove && gInput.fvel > -keyMove)
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{
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if (buttonMap.ButtonDown(gamefunc_Move_Forward))
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input.forward += keyMove;
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input.fvel += keyMove;
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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input.forward -= keyMove;
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input.fvel -= keyMove;
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}
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if (gInput.strafe < keyMove && gInput.strafe > -keyMove)
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if (gInput.svel < keyMove && gInput.svel > -keyMove)
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{
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if (buttonMap.ButtonDown(gamefunc_Strafe_Left))
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input.strafe += keyMove;
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input.svel += keyMove;
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if (buttonMap.ButtonDown(gamefunc_Strafe_Right))
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input.strafe -= keyMove;
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input.svel -= keyMove;
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}
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@ -241,12 +241,12 @@ void ctrlGetInput(void)
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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if (gInput.strafe < keyMove && gInput.strafe > -keyMove)
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if (gInput.svel < keyMove && gInput.svel > -keyMove)
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{
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if (buttonMap.ButtonDown(gamefunc_Turn_Left))
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input.strafe += keyMove;
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input.svel += keyMove;
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if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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input.strafe -= keyMove;
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input.svel -= keyMove;
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}
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}
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else
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@ -273,56 +273,56 @@ void ctrlGetInput(void)
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turnHeldTime = 0;
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if (turnLeft)
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input.q16turn = fix16_ssub(input.q16turn, fix16_from_dbl(scaleAdjustmentToInterval(ClipHigh(12 * turnHeldTime, gTurnSpeed)>>2)));
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input.q16avel = fix16_ssub(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(ClipHigh(12 * turnHeldTime, gTurnSpeed)>>2)));
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if (turnRight)
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input.q16turn = fix16_sadd(input.q16turn, fix16_from_dbl(scaleAdjustmentToInterval(ClipHigh(12 * turnHeldTime, gTurnSpeed)>>2)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(ClipHigh(12 * turnHeldTime, gTurnSpeed)>>2)));
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if ((run2 || run) && turnHeldTime > 24)
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input.q16turn <<= 1;
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input.q16avel <<= 1;
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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{
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input.strafe -= info.mousex * 32.f;
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input.strafe -= scaleAdjustmentToInterval(info.dyaw * keyMove);
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input.svel -= info.mousex * 32.f;
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input.svel -= scaleAdjustmentToInterval(info.dyaw * keyMove);
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}
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else
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{
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input.q16turn = fix16_sadd(input.q16turn, fix16_from_float(info.mousex));
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input.q16turn = fix16_sadd(input.q16turn, fix16_from_dbl(scaleAdjustmentToInterval(info.dyaw)));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_float(info.mousex));
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input.q16avel = fix16_sadd(input.q16avel, fix16_from_dbl(scaleAdjustmentToInterval(info.dyaw)));
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}
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input.strafe -= scaleAdjustmentToInterval(info.dx * keyMove);
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input.forward -= scaleAdjustmentToInterval(info.dz * keyMove);
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input.svel -= scaleAdjustmentToInterval(info.dx * keyMove);
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input.fvel -= scaleAdjustmentToInterval(info.dz * keyMove);
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if (mouseaim)
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input.q16mlook = fix16_sadd(input.q16mlook, fix16_from_float(info.mousey / mlookScale));
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input.q16horz = fix16_sadd(input.q16horz, fix16_from_float(info.mousey / mlookScale));
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else
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input.forward -= info.mousey * 64.f;
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input.fvel -= info.mousey * 64.f;
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if (!in_mouseflip)
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input.q16mlook = -input.q16mlook;
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input.q16horz = -input.q16horz;
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input.q16mlook = fix16_ssub(input.q16mlook, fix16_from_dbl(scaleAdjustmentToInterval(info.dpitch / mlookScale)));
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input.q16horz = fix16_ssub(input.q16horz, fix16_from_dbl(scaleAdjustmentToInterval(info.dpitch / mlookScale)));
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if (!automapFollow && automapMode != am_off)
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{
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gViewMap.turn += input.q16turn<<2;
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gViewMap.forward += input.forward;
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gViewMap.strafe += input.strafe;
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input.q16turn = 0;
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input.forward = 0;
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input.strafe = 0;
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gViewMap.turn += input.q16avel<<2;
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gViewMap.forward += input.fvel;
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gViewMap.strafe += input.svel;
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input.q16avel = 0;
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input.fvel = 0;
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input.svel = 0;
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}
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gInput.forward = clamp(gInput.forward + input.forward, -2048, 2048);
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gInput.strafe = clamp(gInput.strafe + input.strafe, -2048, 2048);
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gInput.q16turn = fix16_sadd(gInput.q16turn, input.q16turn);
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gInput.q16mlook = fix16_clamp(fix16_sadd(gInput.q16mlook, input.q16mlook), fix16_from_int(-127)>>2, fix16_from_int(127)>>2);
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gInput.fvel = clamp(gInput.fvel + input.fvel, -2048, 2048);
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gInput.svel = clamp(gInput.svel + input.svel, -2048, 2048);
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gInput.q16avel = fix16_sadd(gInput.q16avel, input.q16avel);
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gInput.q16horz = fix16_clamp(fix16_sadd(gInput.q16horz, input.q16horz), fix16_from_int(-127)>>2, fix16_from_int(127)>>2);
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if (gMe && gMe->pXSprite->health != 0 && !paused)
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{
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int upAngle = 289;
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int downAngle = -347;
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double lookStepUp = 4.0*upAngle/60.0;
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double lookStepDown = -4.0*downAngle/60.0;
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gViewAngle = (gViewAngle + input.q16turn + fix16_from_dbl(scaleAdjustmentToInterval(gViewAngleAdjust))) & 0x7ffffff;
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gViewAngle = (gViewAngle + input.q16avel + fix16_from_dbl(scaleAdjustmentToInterval(gViewAngleAdjust))) & 0x7ffffff;
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if (gViewLookRecenter)
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{
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if (gViewLook < 0)
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@ -334,7 +334,7 @@ void ctrlGetInput(void)
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{
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gViewLook = fix16_clamp(gViewLook+fix16_from_dbl(scaleAdjustmentToInterval(gViewLookAdjust)), fix16_from_int(downAngle), fix16_from_int(upAngle));
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}
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gViewLook = fix16_clamp(gViewLook+(input.q16mlook << 3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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gViewLook = fix16_clamp(gViewLook+(input.q16horz << 3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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}
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}
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@ -69,10 +69,10 @@ union SYNCFLAGS
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struct GINPUT
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{
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SYNCFLAGS syncFlags;
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int16_t forward;
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int16_t strafe;
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fix16_t q16turn;
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fix16_t q16mlook;
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int16_t fvel;
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int16_t svel;
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fix16_t q16avel;
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fix16_t q16horz;
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};
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#pragma pack(pop)
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@ -2885,10 +2885,10 @@ bool condCheckPlayer(XSPRITE* pXCond, int cmpOp, bool PUSH) {
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return true;
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case 10: // check keys pressed
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switch (arg1) {
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case 1: return (pPlayer->input.forward > 0); // forward
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case 2: return (pPlayer->input.forward < 0); // backward
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case 3: return (pPlayer->input.strafe > 0); // left
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case 4: return (pPlayer->input.strafe < 0); // right
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case 1: return (pPlayer->input.fvel > 0); // forward
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case 2: return (pPlayer->input.fvel < 0); // backward
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case 3: return (pPlayer->input.svel > 0); // left
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case 4: return (pPlayer->input.svel < 0); // right
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case 5: return (pPlayer->input.syncFlags.jump); // jump
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case 6: return (pPlayer->input.syncFlags.crouch); // crouch
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case 7: return (pPlayer->input.syncFlags.shoot); // normal fire weapon
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@ -748,11 +748,11 @@ void playerStart(int nPlayer, int bNewLevel)
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pPlayer->deathTime = 0;
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pPlayer->nextWeapon = 0;
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xvel[pSprite->index] = yvel[pSprite->index] = zvel[pSprite->index] = 0;
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pInput->q16turn = 0;
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pInput->q16avel = 0;
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pInput->syncFlags.value = 0;
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pInput->forward = 0;
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pInput->strafe = 0;
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pInput->q16mlook = 0;
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pInput->fvel = 0;
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pInput->svel = 0;
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pInput->q16horz = 0;
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pPlayer->flickerEffect = 0;
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pPlayer->quakeEffect = 0;
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pPlayer->tiltEffect = 0;
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@ -1309,7 +1309,7 @@ void ProcessInput(PLAYER *pPlayer)
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}
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pPlayer->isRunning = pInput->syncFlags.run;
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if ((pInput->syncFlags.value & flag_buttonmask_norun) || pInput->forward || pInput->strafe || pInput->q16turn)
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if ((pInput->syncFlags.value & flag_buttonmask_norun) || pInput->fvel || pInput->svel || pInput->q16avel)
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pPlayer->restTime = 0;
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else if (pPlayer->restTime >= 0)
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pPlayer->restTime += 4;
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@ -1361,9 +1361,9 @@ void ProcessInput(PLAYER *pPlayer)
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{
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int x = Cos(pSprite->ang);
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int y = Sin(pSprite->ang);
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if (pInput->forward)
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if (pInput->fvel)
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{
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int forward = pInput->forward;
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int forward = pInput->fvel;
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if (forward > 0)
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forward = mulscale8(pPosture->frontAccel, forward);
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else
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@ -1371,9 +1371,9 @@ void ProcessInput(PLAYER *pPlayer)
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xvel[nSprite] += mulscale30(forward, x);
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yvel[nSprite] += mulscale30(forward, y);
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}
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if (pInput->strafe)
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if (pInput->svel)
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{
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int strafe = pInput->strafe;
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int strafe = pInput->svel;
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strafe = mulscale8(pPosture->sideAccel, strafe);
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xvel[nSprite] += mulscale30(strafe, y);
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yvel[nSprite] -= mulscale30(strafe, x);
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@ -1386,9 +1386,9 @@ void ProcessInput(PLAYER *pPlayer)
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speed -= divscale16(pXSprite->height, 256);
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int x = Cos(pSprite->ang);
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int y = Sin(pSprite->ang);
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if (pInput->forward)
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if (pInput->fvel)
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{
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int forward = pInput->forward;
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int forward = pInput->fvel;
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if (forward > 0)
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forward = mulscale8(pPosture->frontAccel, forward);
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else
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@ -1398,9 +1398,9 @@ void ProcessInput(PLAYER *pPlayer)
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xvel[nSprite] += mulscale30(forward, x);
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yvel[nSprite] += mulscale30(forward, y);
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}
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if (pInput->strafe)
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if (pInput->svel)
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{
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int strafe = pInput->strafe;
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int strafe = pInput->svel;
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strafe = mulscale8(pPosture->sideAccel, strafe);
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if (pXSprite->height)
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strafe = mulscale16(strafe, speed);
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@ -1408,8 +1408,8 @@ void ProcessInput(PLAYER *pPlayer)
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yvel[nSprite] -= mulscale30(strafe, x);
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}
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}
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if (pInput->q16turn)
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pPlayer->q16ang = (pPlayer->q16ang+pInput->q16turn)&0x7ffffff;
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if (pInput->q16avel)
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pPlayer->q16ang = (pPlayer->q16ang+pInput->q16avel)&0x7ffffff;
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if (pInput->syncFlags.spin180)
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{
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if (!pPlayer->spin)
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@ -1555,7 +1555,7 @@ void ProcessInput(PLAYER *pPlayer)
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if (pInput->syncFlags.lookDown)
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pPlayer->q16look = fix16_max(pPlayer->q16look-fix16_from_int(4), fix16_from_int(-60));
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}
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pPlayer->q16look = fix16_clamp(pPlayer->q16look+pInput->q16mlook, fix16_from_int(-60), fix16_from_int(60));
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pPlayer->q16look = fix16_clamp(pPlayer->q16look+pInput->q16horz, fix16_from_int(-60), fix16_from_int(60));
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if (pPlayer->q16look > 0)
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pPlayer->q16horiz = fix16_from_int(mulscale30(120, Sin(fix16_to_int(pPlayer->q16look)<<3)));
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else if (pPlayer->q16look < 0)
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}
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gViewLookRecenter = pInput->syncFlags.lookCenter && !pInput->syncFlags.lookUp && !pInput->syncFlags.lookDown;
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}
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pPlayer->q16look = fix16_clamp(pPlayer->q16look+(pInput->q16mlook<<3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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pPlayer->q16look = fix16_clamp(pPlayer->q16look+(pInput->q16horz<<3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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pPlayer->q16horiz = fix16_from_float(100.f*tanf(fix16_to_float(pPlayer->q16look)*fPI/1024.f));
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}
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int nSector = pSprite->sectnum;
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@ -141,9 +141,9 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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{
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int x = Cos(fix16_to_int(predict.at30));
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int y = Sin(fix16_to_int(predict.at30));
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if (pInput->forward)
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if (pInput->fvel)
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{
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int forward = pInput->forward;
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int forward = pInput->fvel;
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if (forward > 0)
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forward = mulscale8(pPosture->frontAccel, forward);
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else
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@ -151,9 +151,9 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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predict.at5c += mulscale30(forward, x);
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predict.at60 += mulscale30(forward, y);
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}
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if (pInput->strafe)
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if (pInput->svel)
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{
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int strafe = pInput->strafe;
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int strafe = pInput->svel;
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strafe = mulscale8(pPosture->sideAccel, strafe);
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predict.at5c += mulscale30(strafe, y);
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predict.at60 -= mulscale30(strafe, x);
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@ -166,9 +166,9 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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speed -= divscale16(predict.at6a, 0x100);
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int x = Cos(fix16_to_int(predict.at30));
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int y = Sin(fix16_to_int(predict.at30));
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if (pInput->forward)
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if (pInput->fvel)
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{
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int forward = pInput->forward;
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int forward = pInput->fvel;
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if (forward > 0)
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forward = mulscale8(pPosture->frontAccel, forward);
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else
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@ -178,9 +178,9 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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predict.at5c += mulscale30(forward, x);
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predict.at60 += mulscale30(forward, y);
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}
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if (pInput->strafe)
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if (pInput->svel)
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{
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int strafe = pInput->strafe;
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int strafe = pInput->svel;
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strafe = mulscale8(pPosture->sideAccel, strafe);
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if (predict.at6a)
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strafe = mulscale16(strafe, speed);
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@ -188,8 +188,8 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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predict.at60 -= mulscale30(strafe, x);
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}
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}
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if (pInput->q16turn)
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predict.at30 = (predict.at30+pInput->q16turn)&0x7ffffff;
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if (pInput->q16avel)
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predict.at30 = (predict.at30+pInput->q16avel)&0x7ffffff;
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if (pInput->syncFlags.spin180)
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if (!predict.at4c)
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predict.at4c = -1024;
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@ -290,7 +290,7 @@ static void fakeProcessInput(PLAYER *pPlayer, GINPUT *pInput)
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}
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gViewLookRecenter = predict.at6e && !pInput->syncFlags.lookUp && !pInput->syncFlags.lookDown;
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}
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predict.at20 = fix16_clamp(predict.at20+(pInput->q16mlook<<3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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predict.at20 = fix16_clamp(predict.at20+(pInput->q16horz<<3), fix16_from_int(downAngle), fix16_from_int(upAngle));
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predict.at24 = fix16_from_float(100.f*tanf(fix16_to_float(predict.at20)*fPI/1024.f));
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int nSector = predict.at68;
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